GGG desires "Player Interaction" in Trading?...
500c a week is pretty good for mid tier builds. On the other hand you can make over 100 ex running uber lab, which is what I have grown accustomed too. Any one with a high tier build can make consistent currency easily. Wheb income is not an issue you are less likely to sell items for lower than they are worth because of the fact that you simply dont need the currency.
This is why it is common to whisper sellers and get no response. Time is money and many others including myself will not stop doing something to make a trade. It is not even possible if you are running labs. Sure you can ask people to wait but people are impatient. I have not had a single buyer actually wait for me to complete lab just to buy my item. At the core all currency can be converted up to chaos. Even easier if you use scammer ratios that bring you profit. Regardless the time needed to obtain and convert that currency up to chaos is far greater than the coin gain in D3. In a single week in D3 I can obtain 1B gold. A currency that now has no value in D3 other than for combining gems and enchanting or rolling stats on legendary items. While you can compare currency with intrinsic value to true currency with stapled value, they are not the same. The difference is currency in POE is not real currency. They are items that we place a value on based on drop rates and supply. Likewise how easy currency is to obtain is based on where you play. You will suffocate in standard practically playing self found as almost nothing you obtain has value. Leagues is far easier because supply is diminished. I can make 100ex a league because divination cards and maps are not as common as in standard filled with legacy characters that are far to OP for current content, and game cant be balanced for legacy geared characters. Anyways here is how AH would likely effect economy. Trading becomes easier, and more of the player base is doing it (either with AH or poe trade integration). Items sell faster as more people are trading, and more items are available for trade. Supply and demand rise equally, but eventually supply will dwindle. Prices will drop shortly then rise again. It will be just as it is now. Converting currency is easy provided there are people with the currency you want. If market becomes to saturated with low tier currency, chaos value will inflate. Meaning you need to trade more low tier trash for a chaos than now. Exalts will decline in value, especially if essence becomes part of game, as exalts lose usefulness. This is market stabilization. The rates will change but the ease of currency converting will remain as it is currently. Common uniques will sell for 1c or less as they do now. High tier uniques wont change. The statement presented is converting currency is easy now. So with AH it is easier, and you make currency faster. Unfortunately that isn't the case. Once you convert your currency you have to obtain more. Maybe your one to pick up every item, but high tier players know it is not worth picking up everything. The time you spend constantly selling to npc for crap currency, or the crap chaos orb recipe, is time wasted and stash space wasted. In the mean time the high tier players are about to be done another map that dropped more currency than you obtained from that npc. You wont get better drop rates because an AH exists. Your ability to buy currency at scammer rates when an AH exists will be next to nothing as well. Every one will know an items value, not just the current niche of traders. The difference between less than 30% of players trading and every one trading is a game changer. There are people who dont trade and people who dont use 3rd party websites or programs. There are players who dont attempt to trade because trade chat sucks and they cant value their items. AH will change the game forever, for better, not worse. Chroniccomplainerreviews.wordpress.com
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Last night a buyer messaged me just after my last trade. The other guy still in the party. The new guy joined, went to THE OTHER guys hideout, said ty and left.
I'm still baffled. Quality player interaction, though! Last edited by rasvaag#3583 on Sep 27, 2016, 5:37:59 AM
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Its just wrong to say you have to accept scam ratios if you want to sell currency fast. Put it on poe.trade for a fair price an you'll usualy have sold them in a few minutes. Maximum in a day, if you dont you made somthing wrong.
Unfortunately the api fails when youre selling low valueable currency, cause it rounds to .5. If you put e.g. alts for a 20:1 ratio it will be roundet to a 2:1 ratio. You have to set the price via note or directly in poe.trade. See http://poe.trade/html/currency-stash-tabs.html for further information. May 500c is only mid tier, thats what i need, i dont want to "waste" more time for trading right now. Its even not bat for high tier players, but its an increadible amount for casual players. Btw i doubt there a Uber runners in EHC atm who get 100ex a week, i know the most ppl who Usualy do Uber, and these days shouldnt be more than a couple who do it frequently. But its still not the point, the point is i would do if I had an AH, course if i had almost no effort, why dont make 1000 or 2000c in the first weeks and 5000k when the league go further. Dont realy see any progress in this discussion any more but ill give it a last shot. I think common uniques are not the problem, they are almost worthless atm, and an AH wont change that yes. But low rares will drop in price and top rares and uniques will raise. That happent in D3. Why should it be different in poe. The only thing that will be happen is making richt ppl more rich and the ppl who are not experts in trading more poor. ign: Amokherz
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Maybe they shouldn't have made trading such a cumbersome experience that you need to depend on a third-party site to accomplish it.
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" Rares in poe with t2 + rolls are not common. So those will never drop in price unless getting those become easier, currently only possible in essence league. D3 you didn't need high tier rolls you just needed the right rolls. As long as it had the right rolls it was BIS till you find same item with higher rolls. Likewise the rolls are different between poe and d3. In D3 it is 1 roll for each stat, there are not tiered rolls in D3. It might say + 200 - 300 physical damage but that is it, there isnt a lower or higher roll. That is why D3 AH failed. Getting an item with just the right stats for your character was common, getting it to roll towards the higher end on all stats was the hard part. Thats why near perfect items magicaly sold for hundreds to thousands of real $. An AH will not tank rare item values at all unless essence league mechanics become part of the game, at which point chaos orbs will have no value as well. Chroniccomplainerreviews.wordpress.com
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