any way to get rid of this enchantment?

so i did a lab run and thought why not put an enchantment on my gloves but i did not know it replaced the implicit mod on the gloves is there any way to get rid of the enchantment and get the implicit back?

any help would be greatly apreciated
Last bumped on Feb 17, 2017, 2:06:12 AM
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No, there isn't. All you can do is make lab runs to get a better one.
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Jojas wrote:
No, there isn't. All you can do is make lab runs to get a better one.

Or corrupt the gloves and hope for a good corruption

the same issue, may be they ll add something, that could remoove enchant, in the treasure room
Oh man I didn't know either ... thanks for the heads up I guess.
Pretty stupid actually. For some bases 'enchantment' means quite the opposite then. GG.
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_Saranghaeyo_ wrote:
I always wonder when I read these threads.

Do you guys who enchant your Gripped Gloves or Two-Toned Boots etc go "damn these things have a 7th mod, g fucking g time to enchant" or do you actually realize the cut-off line between explicit/implicit?

i mean its not rly out of the question to think that it could have the base implicit and an enchant tbh idk how long youv been around but ggg has made some things alot more op than that
I actually feel like enchants should keep implicit mods, and just add another one.
Alt Art items as League MTX - When?
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_Saranghaeyo_ wrote:
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darkblazer250 wrote:
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_Saranghaeyo_ wrote:
I always wonder when I read these threads.

Do you guys who enchant your Gripped Gloves or Two-Toned Boots etc go "damn these things have a 7th mod, g fucking g time to enchant" or do you actually realize the cut-off line between explicit/implicit?

i mean its not rly out of the question to think that it could have the base implicit and an enchant tbh idk how long youv been around but ggg has made some things alot more op than that


?

Because op items have existed, then people must forego reading/mechanics of the game.

Yeah, okay.


False dichotomy.

Not knowing that an implicit will be replaced by an enchantment is an honest mistake. It is not obvious to new players, no matter how you choose to spin it.
Wash your hands, Exile!
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G0rr wrote:
I actually feel like enchants should keep implicit mods, and just add another one.


Yeah that isn't how the game was designed, nor is the suggested additional power creep necessary.
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.


Good bye...

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