Vaal Oversoul is the worst story boss in the game

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ampdecay wrote:
Forward: this is mostly opinion based just keep that in mind.


Worst as in very bad mechanics, optimization, fun. First it takes forever for him to pop up out of the ground he's so stupid and easy like the only thing to watch out for is the 3 second wind up slam. And to make matters worse every single time you beat him it takes like another 20 seconds to open up the exit to act 3.


please do something about this boss in the main game. He's ok in maps because he's already spawned no waiting around just go in and have fun. Maybe give him massive speed boost in main game or something so he's not some slow lumbering beast that almost every build in the game can just facetank minus slam and triple laser beam, most builds can take two lasers but 3 is risky.

Idk what does everyone else think?

edit:few spelling mistakes, changed title to reflect I'm talking about main game Vaal Oversoul not map/atziri one except spawn time on atziri ones


Just sit on him, atleast he isnt like the gay ass first part of the boss of act 3, which does about ~500x the amount of damage a second to you. Act 3, he 5 hits me, act 2 is lucky if he hits more then 2% of my max hp, 1 time every run (~30 seconds?, his ground slam in-between each teleport), right that seems like a good progression since you gain less then 5 levels from act to act on merc......
Last edited by Youstink685#2866 on Sep 23, 2016, 10:53:49 PM
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SaiyanZ wrote:
The odd thing is that when Act4 was released with Malachai, lots of people were up in arms and said the fight should have been like the Vaal Oversoul fight. People said that Vaal Oversoul was the best designed boss in the game.


The actual fight is good. Although he is mostly too weak nowadays. The annoying part of the Oversoul is before and after the fight, not during the fight :P
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ScrotieMcB wrote:
I think Vaal Oversoul's chilled ground attack needs some teeth, or maybe just a rework. It's not scary at all, it's just annoying. I'd say add some AoE cold damage at the time the ground is created, so it's actually, you know, an attack.

Laser is great, falling rocks okay, the slam is iconic. I don't think any of his other moves really need anything. It might be cool to add some burning ground to the spot he slams on... but that'd be about it.


I really like these suggestions. This type of stuff could really spice up the fight
B E E F
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ampdecay wrote:
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ScrotieMcB wrote:
I think Vaal Oversoul's chilled ground attack needs some teeth, or maybe just a rework. It's not scary at all, it's just annoying. I'd say add some AoE cold damage at the time the ground is created, so it's actually, you know, an attack.

Laser is great, falling rocks okay, the slam is iconic. I don't think any of his other moves really need anything. It might be cool to add some burning ground to the spot he slams on... but that'd be about it.
I really like these suggestions. This type of stuff could really spice up the fight
I've been thinking about this more, and I'd like to amend my suggestion:
* Ice Shards replaced with Fire Blobs: deals no Hit Damage but creates Burning Ground.
* Slam now deals 40% physical, 60% Cold (instead of 50% Physical 50% Fire) and has a new icy animation. It still has increased critical chance. (Confirm type is Attack, not Spell or Secondary.)
* Adds changed to be 100% Ancient Constructs (no Vaal Fallen). They do slightly less damage on Hit but now Poison players (and their minions). Projectile is now an Attack and can be Evaded/Dodged/Blocked.
* No mechanical changes to Falling Rocks, but maybe a better impact animation on floor.
* Laser unchanged.

This would be a bit better because a tanky character which somehow survives the Slam isn't likely to burn out, and the burning ground could be a real threat (especially if Shocked) instead of tedium. Shock would make Constructs much scarier due to double-dipping. All resists are tested instead of just Fire/Lightning. Finally, two different Elemental grounds in the same fight is bad design (overwriting issues).
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
Last edited by ScrotieMcB#2697 on Sep 24, 2016, 10:54:59 PM
That boss used to produce the craziest desync deaths in the game!


always a special place in my heart for good old Oversoul.
he was in my opinion the best boss in the game up to - and including - the time Dominus was introduced.

but seems like he was left behind, while others got tweaked and improved.
primarily Merveil.

could definitely use an upgrade.
Alva: I'm sweating like a hog in heat
Shadow: That was fun
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mark1030 wrote:
I came in here expecting to disagree with you, but I hate the same things you do. No reason for the long spawn time or long death time. Mechanics of the fight are fine for me though.


Same here.

About mechanics, they are fine imho.
You need to dodge at least some of the lasers, and you need to dodge the slam.

It's teaching the new players to watch out for telegraphed hits and patterns and I think that's very good.
It also teaches player the synergy between some things ... like chilled ground followed up by the laser.
The laser could follow up more often I guess.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Last edited by Fruz#6137 on Sep 25, 2016, 1:06:23 AM
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mark1030 wrote:
I came in here expecting to disagree with you, but I hate the same things you do. No reason for the long spawn time or long death time. Mechanics of the fight are fine for me though.

It's exactly the same for me. Fight is ok but the spawn time and the death time are both horrible. The spawn time has at least some animation and when you see vaal for the first time there is some growing excitement involved but the death time is just completely meeeh.
German saying: Schönheit und Funktionalität in Sekundenschnelle zu ruinieren, ist dem wahren Dilettanten keine Herausforderung!
torturo: "Though, I'm really concerned, knowing by practice the capabilities of the balance team."
top2000: "let me bend your rear for a moment exile"
the delayS are bad. i can live with the 'open' animation. but waiting till the doors to act 3 open is cruel.

the boss itself id change that so the minions are somehow immune to damage while Vaal is doing his moves. he is very very easy to separate from the paper-thin minions and then cheeze even using ghetto gear. without minions he literally CANNOT HARM awake and sober player at all.

i do not know how to do it but the key to this fight imho are minions as the boss itself is harmless sans-desync.. yes, even the map one is piss easy
Oversoul is a relic from the past. Now with desync fixed, it's impossible to die to it. It should definitely be buffed with new mechanics.

After dealing with this outdated encounter, new players are then totally rekt by pimped out Izaro fight in Act3.

E:
to circumvent the long-ass wait for the pyramid to open, you tp back into act2 then use WP to Sarn
When night falls
She cloaks the world
In impenetrable darkness
Last edited by morbo#1824 on Sep 25, 2016, 7:02:44 AM

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