{2.4}TooManyDots, a Crit Bow DoT stacking build

TooManyDots - Bleeds, Gratuitous violence, poison, and herald of ash ignite

Intro
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Hey guys. I wanted to create a fun crit bow character that uses as many dots as I can.

This build is viable as either:
- assassin, more single target and crit chance
- gladiator, Better pack clearing

Currently playing this as a gladiator.

Pros:
- Good movement
- Great pack clearing
- Good single target

Cons:
- physical mitigation is lacking
- a bit resistance starved until decent rare pieces are used

Offensive Mechanics:
- Frenzy with 7-9 Frenzy Charges depending on gear choice, reaching 50k tooltip dps with buffs atm
- Poison with snakebites for single target
- Herald of ash and Gratuitous Violence for pack clearing

Defensive Mechanics:
- 190% life combined with kaom's heart, needs 7% life on all jewel sockets
- 74%dodge, 64% spelldodge with vaal grace up
- evade
- Leech from bloodrage and nodes
- Decoy totem
- Stone Golem regen
- 2 movement skills, flame dash and blink arrow
- Freeze from either hatred or herald of ice


Other Builds/Guides:
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Skill Tree
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Tree at level 91(POEplanner link)

Bandits:
Oak -> Kraityn -> Kraityn

Ascendancy:
Go for the both bleed nodes first, then frenzy charge, then the final two nodes.




Links
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5L:
Frenzy + Pierce + Faster Attacks + iCrit + added chaos damage

6L:
Frenzy + Pierce + Faster Attacks + iCrit + added chaos + iCritDmg

Movement skills
Faster attack + Blink Arrow
Faster casting + flame dash

Auras
Hatred + Herald of Ash/Herald of Ice

Golem
CastOnDamageTaken Lvl 20 + stone golem

vaal skill/curse/utility
inc duration + vaal grace + poacher's mark + decoy totem


Gear
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Weapons:


Armor:

You could pick any good defensive chest piece. I went for kaoms to achieve a higher effective life pool.

Snakebite is required for poison and other good stats.

Rare gears to flesh out your resistances. My current rare pieces are quite subpar and could use some massive improvements. IF I am able to cap res without my boots I would go for dark rey vectors or the blood dance.

+9% frenzy damage per frenzy charge is the best lab es possible for the build.

Accessories:

Some life, resistances, crit chance, crit mult, accuracy rating accessories.

Try to get some reduced charges used/more flask charges gained belt for some QOL flask spamming.

Flasks:



Mechanics
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Gratuitous Violence and bleed. We scale our attack speed as quick as we can to proc bleeds on as many of the mobs in a pack as possible. 2-3 shots per pack should cause the entire pack to explode and you can move on to the next one. If the explosion does not kill the ignite damage from herald of ash should finish any stragglers.

Snakebite for poison damage to deal with tanky rares and bosses.

Frenzy normally a terrible pack clearing skill but when combined with gratuitous violence you can clear quite fast and with death's opus allows us to drop any less multipliers like lmp/gmp from our gem sockets. Frenzy also counters the effects of frenzy charge loss from snake bites. You attack so fast you are at full charge almost all the time.

Drill neck 100% proj damage is actually 400% damage in this setup. Since it scales the ignite dot, bleed dot, poison dot, and initial hit.


Videos
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Necronomicon: https://www.pathofexile.com/forum/view-thread/1617098
Build: https://www.pathofexile.com/forum/view-thread/409940
Summoner Dischord: https://discord.gg/XwWdSUa
Youtube Channel: https://www.youtube.com/user/zhoukon
Last edited by mattc3303 on Dec 14, 2016, 9:26:47 AM
Last bumped on Sep 16, 2016, 10:56:20 AM

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