Remove Poe.trade, make a IN GAME global trade market

Chris mentioned in a post cast a system where you could browse a vendor to look for an item .... but without a searching tool, or not a very high level one.

I would not mind such a system, a very very basic tool to look for item ( less accurate than poe.trade, something much more basic, like a range of dps for weapons for example and thats it or so ), and then one must go look for it, browse it and then talk to the player.

But all in game, not from 3rd party tool, enough with the third party tools ://
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Oh man, I had to come back to post about how much I love poe.trade's filters, and then you go and mention it :p

I love the idea of an in-game replacement for poe.trade, but holy crap would I not use it unless it had the wonderful, intuitive, comprehensive filtering of poe.trade.
"Can't talk now, bro, I'm three-totemin'!"
1000s post with the same point = it's a disgrace that a random dude makes a website and service which covers a fundamental aspect of a game better than the game itself can provide.

And i agree. I'd be ashamed of it, had i been in GGG's shoes. The tab system is a great step in the right direction though.
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Last edited by Cergic#6625 on Oct 26, 2016, 11:03:42 AM
Have any devs ever remarked on this subject, in a manifesto, interview, or whatever?
"Can't talk now, bro, I'm three-totemin'!"
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garyjer wrote:
Have any devs ever remarked on this subject, in a manifesto, interview, or whatever?


In short, no.

Chris Wilson in podcasts has discussed the current trade situation. His most notable statement being that he wants trade to require player interaction. Essentially what he is saying is he wants trade to always be a "Bartering" system. Right now trade is actually bartering, not trading. They are 2 completely different concepts with the same function, obtaining goods.

What he does not want is autonomous bartering. Ie bartering that does not require player interaction and can be done even while offline.

I think really they dont want to make the investment needed to introduce such a system. The public stash tab api makes this known. Why would they have to rush to implement any trade improvements when poe.trade, procurement, and acquisition exist.

If people really wanted trade to improve they would shut down poe.trade and remove 3rd party trade programs from the internet, while also not uploading existing programs back online, or making new ones. GGG and more importantly Chris Wilson himself have made it clear as long as these exist they dont feel required to put any effort into improving the current system.
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Don't want no AH. AH ruined D3. Poe.trade looks like cheating (in comparison to the pain of using trade chat) but no ah for me, thankyouohsoverymuch.
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feorh1919 wrote:
Don't want no AH. AH ruined D3. Poe.trade looks like cheating (in comparison to the pain of using trade chat) but no ah for me, thankyouohsoverymuch.


Do you mean the real money trading in the Auction house? Or was there something else about it that was terrible? I didn't play Diablo 3, and all I heard was that there was real money trading, and it was terrible.
"Can't talk now, bro, I'm three-totemin'!"
"
garyjer wrote:
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feorh1919 wrote:
Don't want no AH. AH ruined D3. Poe.trade looks like cheating (in comparison to the pain of using trade chat) but no ah for me, thankyouohsoverymuch.


Do you mean the real money trading in the Auction house? Or was there something else about it that was terrible? I didn't play Diablo 3, and all I heard was that there was real money trading, and it was terrible.


He means in general. But to be fair his comparison is invalid.

In D3 the RMAH was a problem because Perfect legendary items sold for ridiculous amounts of real money. Some one sold a near perfect echo fury for around $1500. Other items that were rare could easily sell for over 100$. D3 became a job. You were playing it to make real money. On the non RMAH side of things it was filled with tons of rare items which were better than most legendary items. So items were cheap and easy to obtain for little to no cost as gold was easy to get. This ruined the game. People spent more time flipping items and browsing the AH for items they needed than actually playing.

This does not equate to POE though. In D3 you had several possible stats that could roll on lgendary items then those stats had huge ranges. In POE uniques have set affixes and stats within in a very small range. This means almost any unique is good no matter what the rolls are. Totally different than in D3.

The rare items could be similar to D3 but the roll ranges are still small. Instead the possible roll ranges are based on the bases item level. This means most rares that get at least 2 needed stats are perfect as you can change the others through crafting or add new affixes to said item.

Poes items dont work the same as D3, we have more freedom to add additional affixes and change existing ones as we see fit.

An AH would make finding items easier, but thats it. It wouldnt however tank the value of existing items. We have poe trade and while people may not be online when we are we can see every single listed item. The amount of items available will not change over night. If anything it would help new players value items and start trading as many do not even know it exists.
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Oh hey, it's politicized D3 history time again. So many lies.

Here's the truth:
* The design factor which destroyed D3's economy was a forced reliance on a single currency, gold. The gold auction house (not the RMAH) was the epitome of this design, rendering the non-gold currency solutions of D2 irrelevant. Note, however, that saying "the gold auction house was the problem" must put most of its emphasis on the word "gold" to remain true.
* The outside factor, and true cause of failure, was the massive botting of gold and its pervasive sale through RMT. Blizzard attempted to control this with minimum gold prices through the RMAH, but botters used their own third-party platforms to undercut this minimum, as gold supply reached absurd numbers and natural market forces pushed price down. It's worth noting that Blizzard's policy of "RMT is fine as long as it's official" helped botters take traffic away from the RMAH because many customers would naturally conclude that RMT is also fine even when it's unofficial.

The result was a massively botted oversupply of currency creating hyperinflation AND Blizzard not getting its cut of the action as third-party sites controlled the RMT action. Both player and corporate interests suffered.

The lesson we should be taking from this history is not "automated trade is bad" - although it does have its own issues and effected the gameplay feel of D3, these are separate from the D3 economic meltdown. The real lessons are "a design relying on a single currency is ripe for exploitation" and "RMT will fuck up your game given the chance." With maybe a dash of "state mandates to control commodities don't work and empower black markets."
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Last edited by ScrotieMcB#2697 on Oct 29, 2016, 2:40:10 PM
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Miazga wrote:
TL DR:
Auction House


LMAO , I was about to read the wall of text . Thanks :D

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