Lab Enchants & the new Gloves/Boots/Helm Implicits

With the new gloves, boots, and helms having often very valuable implicits, it may or may not be worth putting a lab enchant on them in the context of your build. Currently, lab enchants cannot be removed except through corruption. When gloves, boots, and helms never had implicit mods this was not an issue. Now, deciding to keep the armor's implicit or going with a lab enchant can be important to your build's gear setup.

For example:

A resist-starved build will want to keep the implicit resistances mod on a pair of two-toned boots whereas a build with over-capped res would prefer having a lab enchant on those boots.


In light of the new gloves, boots, and helms with implicits, I suggest a vendor recipe to remove lab enchants. This will allow players to have the freedom to remove lab enchants from gear acquired through trading. For example, a resist-starved build buys two-toned boots that has a lab enchant, and invests a bit into the vendor recipe to remove the lab enchant, allowing them to make use of the original implicit more valuable to their build.

I understand that the ability to remove lab enchants has been suggested before, but the suggestion was made without substantial reason (primarily, level-requirement-related reasons). With the new implicits, I think a method to remove lab enchants should be considered again.
Last bumped on Nov 19, 2016, 12:49:52 AM
This thread has been automatically archived. Replies are disabled.
Agreed
Dys an sohm
Rohs an kyn
Sahl djahs afah
Mah morn narr
Maybe just have blessed orbs reroll the native implicit. For all I know, maybe it already does.
Guild Leader The Amazon Basin <BASIN>
Play Nice and Show Some Class www.theamazonbasin.com
"
mark1030 wrote:
Maybe just have blessed orbs reroll the native implicit. For all I know, maybe it already does.


This could be a good way to implement it, if they wanted it to be somewhat cheap. This would add to the value of blessed orbs slightly.

One recipe for removing the enchant I was considering:

1. The item to remove the enchant from
2. 1 orb of scouring
3. 1 orb of regret
4. An item of the same base type as the item you're removing the enchant from (increases the demand of the new base types, since people will generally only want to remove enchants from those bases)
Solution: do not enchant your boots/gloves/helmet.
"Is there such a thing as an absolute, timeless enemy? There is no such thing, and never has been. And the reason
is that our enemies are human beings like us. They can only be our enemies in relative terms."
"
kamil1210 wrote:
Solution: do not enchant your boots/gloves/helmet.
Not helpful if you're getting the item from somebody else.
Guild Leader The Amazon Basin <BASIN>
Play Nice and Show Some Class www.theamazonbasin.com
"
mark1030 wrote:
"
kamil1210 wrote:
Solution: do not enchant your boots/gloves/helmet.
Not helpful if you're getting the item from somebody else.


Blessed orb should remove the enchantments off these new bases.
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
+1 vote blessed orb
I am the light of the morning and the shadow on the wall, I am nothing and I am all.
"
mark1030 wrote:
"
kamil1210 wrote:
Solution: do not enchant your boots/gloves/helmet.
Not helpful if you're getting the item from somebody else.


solution: that "somebody else" should consider if he want hazard with enchant or want item mod.
"Is there such a thing as an absolute, timeless enemy? There is no such thing, and never has been. And the reason
is that our enemies are human beings like us. They can only be our enemies in relative terms."
+1 to the blessed orb idea
"Metas rotate all the time, eventually the developers will buff melee"
PoE 2013-2018

Report Forum Post

Report Account:

Report Type

Additional Info