Yo wtf is up with Pier map?
" Trap does damage based on % of your life, doesn't it? so it doesn't matter my character is well-geared, high armor, high dmg reduction, or high life. It's not about whether these traps are easily dodged or not, it's a matter of annoyance. I'm playing an ARPG game, i just want to move around and smash things. Not trying to play a platforming game where i have to stand there and figure out the trap pattern, then carefully tread through all these boring traps. Look, I'm all for it if they wanted to implement it in the Lab runs, I can simply opt out of it. But come on, implementing it in THE ONLY end game content? Give us a break! So far, there are 3 maps with traps inside. Please just stop it right there. |
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Wish we didn't refer to these things as traps, they get confused with trap skills. They really should be called 'hazards' and traps from skills called "traps" or "mines" as appropriate. Using the same term for two completely different things hampers communication.
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"game is too hard please make it easier" xD
"Is there such a thing as an absolute, timeless enemy? There is no such thing, and never has been. And the reason
is that our enemies are human beings like us. They can only be our enemies in relative terms." |
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I was hoping to shape either pier or atoll maps, but both bosses are kind a rippy, still I prefer pier over atoll as he kills lot of my SRS before they hit him, kind a annoying :)
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Creamtorium boss was cool/fun.
I haven't done Pier, or Wharf yet, because I don't like them and don't want to unlock them. :S (PS. Isn't Pier and Wharf literally the same map/tileset/layout? Did they change it?) EA IGN: We_Have_Monk_at_Home
*Burnt out and waiting for either PoE1 League or new PoE2 Classes.* |
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Haha the old GGG control mindset rears it's head again :D
Oh so players don't like traps? Let's put more and integrate them all over game so they eventually get forced to accept it and turn numb! We decide what you want! ;)) I am the light of the morning and the shadow on the wall, I am nothing and I am all.
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just put them on sale, i like my shitty cheap maps ;)
d:-D*
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" The amount of arrogance and self entitlement is...unseen before. P.S. if you have problems running pier,then consider quitting,those traps there are a gimmick,if those are too hard for you,get something better than a toaster with a local cave connection,or consider acquiring prescription glasses. Pier boss is a 3 stage fight,each stage comes with a very basing,always repeating outlay. 1st stage has blades,2nd stage has those moving wooden trunks with spikes,and 3rd one is a very basic spike trap setup. The boss it self is easy,it's basically a toned down version of fairgraves,except it's a different model,same attack,but no adds. No rest for the wicked.
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hello "game is too hard, please remove path of exile or I RIOT"
pleaaaseeee remove path of exile, I HATE IT.... but I will still play it right? |
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" You forgot the most important thing: We want what you want,but we don't want you to want it so we can say we never wanted it a.k.a the disease of shoutbox minority. No rest for the wicked.
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