2.4 CoC Icespear/shot deadeye.
yeah. I too was running barrage, and a fast, crit harbringer.
(thats the reason my base crit is not 100% atm, the swap from the harbringer to deaths opus dropped it, and I haven't adjusted gear or passives yet.) And, no, you do still want to try hitting just under the 500ms, especially when focusing on fewer spells. at 90% hit, and 80% crit, we crit 72% of hits. We will be casting, 7 out of 10 hits, and thus hitting that 500ms CD 7 out of 10 times, if we are above that breakpoint. for spamming more spells, yes, speed will still count. but, we get better mileage out of spear, and buffing it, along with iceshot itself. Icespear scales with crit multi far more then cascade or pulse due to its much higher crit. it can hit 100% crit easily, due to 7% base, and its 600% form2. Its range also pairs well, in a way pulse/breath/cascade do not as well, killing far offscreen. A barrage build, the barrage exists as a venue to spam spells. With this, Iceshot is a damage skill, and coc spear, is a damage support, acting as a +100% more damage modifier. Cold pen then gives us more damage, then another spell. Frenzy charge, and onslaught give variable attackspeed of course. be wary of those. using my listed numbers: spear averages 4992 hit, 100% crit, 418% crit multi 25,858 crit. (without assasins crit damage, cold pen, etc.) iceshot 2434 average hit. 89% hit rate, 78% crit chance, 458crit multi 2.69a/s. .372s/a 12,997 ave crit. 10s dps. 26.88attacks. 24 hits. 18.6crits. For easy math I will pretend each of these procs CoC. 13,143 total ave iceshot hits 241,744 total ave iceshot crits. 480,959 total ave icespear crits. 735,846 total ave. /10=73,584 dps single target. However, at .372s/a I have the chance to miss alot of procs. about a 25% loss of icespear dps, due to 25% chance to hit 500MS cd? also, no flasks were counted, and only the crit% from assasins, not its damage multi, nor cold pen, farshot on iceshot, etc. as well as my old gear, underleveled skillgems and passive tree not optimized/updated to 2.4. Last edited by Casia#1093 on Sep 4, 2016, 12:26:06 PM
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Hey i made a similiar build when i read your build. Changed passive tree a little, my current one is:
https://www.pathofexile.com/passive-skill-tree/AAAABAICAABeAdEDHgUtBbUGIwguDY0OSA_EES8RlhPaFUMWvxmOH0EhdiP2JP0mlSoLKwowcTB8Mfo2PTnUOkI7fEMxR35KfUt4TP9Nkk4qUUdRdFVLW69d8mHiYqxlTWyMbWxwUnTtdct293rvexR9dX8rf8aGzod2idOMC4w2jX2Nfo2_jumdqqCfoSKhpKJAoqOjiqaZp9Sv67EBtMW4yrl8u-O9Nr6nwTPC7MSizZjPXtN-1CPawd2o4dvjn-dU6b3qYutj7LDtg-4O73rwu_T4_MX-uv7I_94=?accountName=Harkle&characterName=Harkie Also i did more like a hybrid character, not depending all on coc, but going for some physical damage too. I used ice shot till level 80, AOE was great one shotting entire screen mobs with crits but single target lacks bad, and i used frenzy for single target. But now i swapped tornado shot with ice shot, now both aoe and single target is great :) But im thinking maybe use burning arrow or blast rain for single target and still go for iceshot, because that aoe is just lovely. Gear still pretty sucks, havent optimized gem setups too, still leveling everything :D but one thing i noticed that harbinger bow base is a must. Also with i noticed with all those projectile dmg nodes , the glove enchant hits like a TRUCK. it procs pretty often and one shots most trash mobs. And here is the final passive skill tree im aiming for: https://www.pathofexile.com/passive-skill-tree/AAAABAICAABeAdEDHgUtBbUGIwceCC4NjQ5ID8QRLxGWE9oVQxXwFr8Zjh9BIXYj9iT9JpUqCysKMHEwfDH6MgE2PTnUOkI7fEMxR35JUUp9S3hM_02STipRR1F0VUtbr13yYeJirGVNZ6BsjG1scFJ07XXLdvd673sUfXV_K3_Ghs6HdonTivCMC4w2jX2Nfo2_jumVLpsmnaqgn6EioaSiQKKjo4qmmafUr-uwq7EBshm4yrl8u-O9Nr6nwTPEgsSizZjPXs96037UI9rB3ajh2-Of51TndOjW6Ubpvepi62PssO2D7g7vevC78NX0-PzF_rr-yP_e?accountName=Harkle&characterName=Harkie Last edited by Harkle#2508 on Sep 6, 2016, 5:01:25 AM
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" yeah, fury iirc is 250% of base damage. And, converts 50% to fire. huge burst. have not tested it on deadeye, but pretty sure it gets richocet as well. I'll give TS a shot single target, swapping iceshot itself out for a stronger single target is just as easy as swapping GMP. The idea with Iceshot was to make use of the double elem damage, and cold pen, etc of course. Iceshot also gets +aoe from endless munitions, when you get there. That said, does not aide single target, in a build that already slaughters aoe. |
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Why not just do frenzy/gmp/CoH/Assassins? That would get rid of split arrow and you could gain frenzy charges while cursing enemies.. Just a thought. I found this build after creating one similar (though im only about level 45 as of now), seems pretty cool. I also noticed you don't have a single jewel node, any reason for this?
Last edited by DrunkenMimes#2925 on Sep 7, 2016, 10:22:28 PM
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" Probably for mana reasons. You generate frenzy charges with bloodrage and frenzy with GMP costs a ton of mana per shot. I doubt you'd have enough sustain with just 0.4% mana leech to keep doing that. Split arrow is dirt cheap and doesn't require GMP especially with chain. As for the jewels, I would imagine that it's because it's a new league character and getting good jewels that make the points worth it takes a lot of time or currency. Besides, weaving them in later is the easiest thing ever. Just my 2 wisdom scrolls. Carry on my waypoint son, there'll be peace when maps are done.
Lay your portal gem to rest, don't you die no more. 'Cause it's a bitter sweet symphony this league. Try to make maps meet, you're a slave to the meta, then you leave. |
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I'd say "no good reason" on frenzy vs split. Plenty of mana.
The options. Coh+split+Assassins. Split has higher coverage then frenzy without gmp. but there is an empty socket. So, no reason it can't be frenzy+gmp. Could also FA that split, to make it quicker. if, 2 6l, making this coh+split+assassin+fa+blink arrow, probably ideal. That said, the frenzy should be: Frenzy+pcoc+FA+inc crit imho. gets you frenzy and power charges single target, without kills. gems, yeah. league play. solo self found. Good jewels are pretty rare. I view build sand guides as general guidelines that should be adjusted based on available gear. need int? take that +30 node.drop it later if you get it on gear. There are 2 jewels within 2 points. 4 with 3 point investment. Dump quickstep,snowforged, flashfreeze, fangs of frost as needed. |
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" Nice. I like the idea of Frenzy GMP with PCoC. Probably inc crit chance as 4L. You do miss the crit chance from AM that way but for anything but bosses that's overkill anyway. You can always selfcast AM on a boss. About Frost Fangs cluster. Unless I'm missing something, that is easily the worst cluster in the build. Only affecting 40% of one of our skills. It doesn't add pen to ice spear. Unless you use Windripper or something similar gear, with a lot of flat cold dmg, the cluster is bad. Carry on my waypoint son, there'll be peace when maps are done. Lay your portal gem to rest, don't you die no more. 'Cause it's a bitter sweet symphony this league. Try to make maps meet, you're a slave to the meta, then you leave. Last edited by Xavathos#5130 on Sep 8, 2016, 7:13:59 AM
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" Yes, its generally low priority. (i dont actually even have it on mine atm.) that said, Iceshot is not an insignificant amount of damage. Especially aoe. Running tri herald, gives Icespear extra damage, but hurts iceshot. Which would deal more damage with hatred. in game. without fangs of frost. Triherald. -in hideout. no flasks/frenzy 638-1648 iceshot (182-495)phys (271-575) ice. 1830-2806 icespear (1805-2709) ice herald of ice/hatred. 658-1664 iceshot (182-495)phys (377-864) ice. 1805-2709 icespear The numbers are quite similar, hence why I went tri herald for the aoe effects. That said, with fangs of frost, the ice portion of iceshot would increase well, and push the power of hatred more. But we need to talk about the mechanics of Iceshot. I mentioned it in the op, assuming others were aware, or looked into it. Iceshot shotguns. And while the initial hit of iceshot is 60% physical/40% ice. the AOE cone is 0%phys/100% ice. This is why chain is so important. Fangs of frost is then effecting this aoe shotgunning, greatly. Which again, though is more of a high end map clearling factor. +dps. not something the build relys on to function. the crit and crit multi is the main core. Last edited by Casia#1093 on Sep 8, 2016, 8:23:38 AM
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" Oh damn. That's why I said "unless I'm missing something" of course. The cone is pure ice damage. That also ups the value of the pen greatly. Cheers. I'm going Hatred with HoI+CoH+AM+something, and then use frenzy single target with PCoC, IncCS and something else. FA maybe or a damage one. Carry on my waypoint son, there'll be peace when maps are done.
Lay your portal gem to rest, don't you die no more. 'Cause it's a bitter sweet symphony this league. Try to make maps meet, you're a slave to the meta, then you leave. |
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You got me really excited about this build again now, because I really enjoy "themed" builds, like only using ice spells and effects. The great number of MXT acquired over the years made me a bit OCD about haha.
Finally going to make the ice archer I've postponed for many leagues now. Oh and sorry about quoting your wall of text there, I'm on my phone and editing is fiddly. Carry on my waypoint son, there'll be peace when maps are done.
Lay your portal gem to rest, don't you die no more. 'Cause it's a bitter sweet symphony this league. Try to make maps meet, you're a slave to the meta, then you leave. |
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