Path of Building: Offline Build Planner [v1.4.71]

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Last edited by InsiderTradingX#3188 on Jan 30, 2019, 11:20:57 PM
The 8% increased AoE per mine, for Demolitions Specialist, is not being included in the radius calculations for any mine skill
i am missing the
+xx% to Critical Strike Multiplier while affected by Anger

option at watcherseye

cheerz

p.s.: awesome app!
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Last edited by Tehara#6122 on Feb 4, 2019, 4:17:35 PM
There seems to be a discrepancy between the PoB import and the actual character. My Ascendant in-game has 10 dexterity less than when I import the character in PoB. I don't mean a difference between a planned build and my character (easy to miss something in that case), but actually making a fresh character in PoB and importing tree, jewels and gear, then comparing the two.

There are no other discrepancies that I know of. Strength, Int, Health, Energy Shield and Mana are all accurate. Of course stats dependent on dex are not accurate, but that was to be expected.

Hope I'm missing something on my end. I guess it illustrates the importance of this program - it truly is a cornerstone of the game.

Edit, I found the problem: PoB erroneously adds the attack speed and dexterity node when I have Unnatural Instinct socketed (and two Might of the Meeks, which doubles the node value to 10 dex).
Last edited by EquusMulus99#6157 on Feb 5, 2019, 4:18:08 PM
error when trying to add mod to jewel....

Great work! Tnx.


But I don’t understand why I have these diferences between game and PoB:

Game
Damage per Second 55053.0

PoB
Average Hit 11000.2
.....
Total DPS 78862.8

This without buff and charges.
In game we don’t have average hit. It’s a big difference in DPS
...do you have any suggestion?


https://postimg.cc/FYtrKNw0
Last edited by Lunatic_Fringe#0814 on Feb 8, 2019, 7:11:07 PM
Legacy QoTF movement speed mod still looks like that:
Spoiler


PoB currently uses "per 600 evasion" for legacy version.
Problem: impostor syndrome
Solution: nerf everything
Result: depressing mess
Pob cant calculate skills chains additional time with storm brand.


When hovering over 'modifier' field in 'Add modifier' dialog while base item is any jewel.

Also, generic jewel affixes list missing 'non-ailment chaos damage over time' mod.

Watcher's eye vitality 'life on hit' doesn't work if the jewel was created from default template.

Could you please finally add support for 3-affixes watcher's eye.

Also, crafting bench mod list in most cases ignore mod family limitation.
Problem: impostor syndrome
Solution: nerf everything
Result: depressing mess
Last edited by a_z0_9#4860 on Feb 14, 2019, 11:03:47 AM

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