Path of Building: Offline Build Planner [v1.4.61] 3.0 Builds and new supports!

Introducing Path of Building: A new offline build planner for Path of Exile!

Path of Building is designed to be a one-stop-shop for creating and optimizing builds, featuring all the tools you'll need to plan your builds.

Quick summary of features:
* Passive skill tree planner, with support for jewels (including conversion jewels!)
* Skills planner
* Gear planner, featuring a built-in searchable uniques database
* Offensive and defensive stat calculations, with support for most skills, passive and item modifiers
* Can estimate your effective DPS, taking into account buffs, curses, resistances and more
* Life/mana reservation calculations
* Stat calculations are fully integrated with the skill tree and items, so you can see exactly how your character would be affected by any given passive skill or item
* Full character import: you can import the passive tree, gear and skill setups of any of your characters

You can now create builds for the 3.0 beta. Most of the changes for 3.0 are present, including passive tree changes, new support gems, item base/modifier changes, and the Damage over Time overhaul.

For a full list of features, see the GitHub page.

Where can I get it?

You can download the installer from the Releases section of the GitHub page:
https://github.com/Openarl/PathOfBuilding/releases

There's a standalone version available there as well.

Screenshots
Spoiler

7K1rdP7
MXO26CS
1WZrDsU

Donate
If you'd like to help support the development of Path of Building, I have a Patreon page.

Version History
Current version: 1.4.61
Spoiler
Version 1.4.61 (2017/08/21):
* The Secondary Durations for Blight, Frost Bomb and Phase Run are now calculated and shown in the Calcs tab
* Added an option to the Configuration tab for "# of Shocked Enemies Killed Recently"
* Added support for the "Your Spells are disabled" modifier on Gruthkul's Pelt
* Poison/Bleed Chance on weapons is now correctly local

Version 1.4.60 (2017/08/21):
* The main Socket Group selector in the sidebar now shows the Socket Group tooltip when you hover over it
* Updated the skill data for Charged Dash to reflect the changes made in 3.0.1
* Modifiers that apply when holding a Shield now correctly apply when Necromantic Aegis is allocated
* The stat comparison for Total DPS inc. Poison is now more intuitive when gaining or losing the ability to Poison
* Updated the "Is the enemy a Boss?" option to remove the Ailment Duration modifiers from Shaper/Guardian
* Corrected the base Energy Shield roll on Martyr's Crown
* Corrected the Critical Strike Multiplier penalty on Ungil's Harmony
* Updated the Poison Chance modifiers on Snakebite and Cospri's Will

Version 1.4.59 (2017/08/14):
With this update, new builds will default to 3.0, and the version selection dialog will no longer display.
Builds can still be converted to 2.6 via the Configuration tab. All 2.6 builds will continue to work as normal,
however from this point some new features may only be available for 3.0 builds.
* The Helmet enchantments for the new skills are now available in the item enchanting system
* The resistance penalties from completing Act 5/10 can now be disabled using a new option in the Configuration tab
* Removed the attack rate cap for Blink/Mirror Arrow clones, which is no longer present in 3.0
* An explanatory message is now shown in the sidebar if the main skill is disabled (e.g if no compatible weapon is equipped)
* Fixed the Burning Damage roll on Pyre
* Fixed the flat Physical Damage rolls on Widowmaker
* Fixed the Elemental Resistances roll on Immortal Flesh
* Fixed issue preventing Socketed Gem modifiers from applying to gems socketed into the alternate weapon set

Version 1.4.58 (2017/08/09):
* Added all of the new uniques
* Added support for the Void Gaze skill granted by Eber's Unification
* Added support for the Storm Cascade skill granted by The Rippling Thoughts
* The other skills granted by the new uniques are only partially supported at the moment (no support for the minions)
* Charged Dash now has a "Travel distance" option in the Configuration tab
* Updated the total available passive skill points
* Burn faster/Burn slower should both now be calculated correctly
* Modifiers to life/mana/ES recovery rate should now only affect recovery over time
* The build list now uses natural sort order (so "Foo 50" comes before "Foo 100")
* The gem selection dropdown now accepts "active" as a filter keyword in additional to other gem tags (such as "support")
For 2.6 builds:
* The link created when exporting the passive tree now opens in the 2.6.2 version of the offical passive tree viewer

Version 1.4.57 (2017/08/05):
* Now that 3.0 is live, the warning that was shown before importing to 3.0 builds is now shown for 2.6 builds instead
* The program now behaves correctly when attempting to import from an account with a private profile
For 3.0 builds:
* Lioneye's Fall now correctly transforms modifiers that grant Ailment Damage while wielding melee weapons

Version 1.4.56 (2017/08/04):
* AoE Radius is now shown in the sidebar and stat comparison tooltips
* The duration of Wither is now correctly affected by Temporal Chains
* Frozen enemies are now correctly considered to be chilled as well
For 3.0 builds:
* Updated skills and item modifiers from the patch data
* Updated the Bleeding bonus damage against moving enemies
* Added support for the Death Aura skill granted by Death's Oath
* Equipping Varunastra now correctly allows "Ailment Damage while wielding X" modifiers of the appropriate types
to apply (thanks Spawnbroker)

Version 1.4.55 (2017/08/04):
* Fixed an issue where the stat difference tooltip on the gem enable checkbox would sometimes fail to update
* Added an option to the Configuration tab for "Are you Bleeding?"
For 3.0 builds:
* The Innervation buff can now be enabled using a new option to the Skill Options section of the Configuration tab
* Dark Pact now uses the Totem's life when linked to Spell Totem
* The increased Chaos Damage taken from the Spreading Rot jewel now applies when "Is the enemy Hindered?" is enabled

Version 1.4.54 (2017/08/03):
* Modifiers to Burn rate should now be simulated correctly
For 3.0 builds:
* Added support for the %-of-Life damage scaling for Dark Pact
* Note that the values are not final, and will change when the patch is released
* For Cast on Skeleton, the skeleton life must be input in the Configuration tab
* Corrected the charge bonuses which weren't reverted properly
* Fixed the "Elemental Damage added as Chaos" modifier on Atziri's Promise; re-import from the unique DB
* Fixed the new life modifier on Death's Oath

Version 1.4.53 (2017/08/03):
* Added Inya's Epiphany, Volkuur's Guidance and The Coming Calamity
* Fixed an issue where the effect of the Conflux Buff option would persist after Shaper of Desolation is deallocted
For 3.0 builds:
* Updated the passive tree to the final version
* Updated the charge bonuses
* Applied most of the unique changes that hadn't already been applied
Still to be added:
* Some skill changes (waiting for the patch data to become available)
* The new skill granted by Death's Oath
* The changes to Shock and Chill

Version 1.4.52 (2017/07/30):
* Fixed an issue where attack skills could fail to utilise weapons in the second weapon set
For 3.0 builds:
* Added preliminary support for Charged Dash, Dark Pact, and Storm Burst

Version 1.4.51 (2017/07/29):
For 3.0 builds:
* Applied the unique flask changes from the Beta patch
* Added the new threshold jewels from the Beta patch
* The Ruthless Blow damage multiplier now correctly applies to Melee Damage only

Version 1.4.50 (2017/07/29):
* Fixed an error that could occur when dragging items into builds with Animate Weapon
For 3.0 builds:
* Applied the passive tree, skill, charge and item base changes from the Beta patch

Version 1.4.49 (2017/07/27):
* Added an option to the Configuration tab to activate the periodic Block chance buff from Bastion of Hope
* The stat difference tooltip shown in the gem list should now be correct when the default gem level or quality are set

Version 1.4.48 (2017/07/27):
This update brings several improvements to the Skills tab:
* The gem selection list has been improved:
* Compatible support gems are now sorted to the top of the list
* Gems are sorted by DPS by default; this can be disabled per-build using a new option below the Socket Group list
* The check mark that designates compatible support gems is now coloured according to the effect it has on your DPS;
green/red indicates a DPS increase/decrease, and yellow indicates no change
* Aura, buff and curse skill gems are now marked with a plus sign that is coloured in the same way as the check mark
* Added two options below the Socket Group list for default gem level and quality; these are saved per-build
* Gem slots are no longer removed when empty, but can instead be removed using the new "X" button to the left of the slot
Other changes:
* Added the recently announced 3.0 uniques
* Added options to the Configuration tab for "Are you always stationary?" and "Are your minions always on Full Life?"
* Corrected the ranges on Mantra of Flames
For 2.6 builds:
* Converted the rare templates to the new template style
For 3.0 builds:
* The Decay modifier from Essence of Delirium should now be recognised correctly

Version 1.4.47 (2017/07/18):
* Added support for Mantra of Flames
* Note that the buff count is not guaranteed to be correct under all conditions
For 3.0 builds:
* Updated Arcane Surge with the changes from the Beta patch

Version 1.4.46 (2017/07/18):
* The passive tree search field can now also match node type (keystone/notable/normal)
* Modifiers that apply to gems socketed in items can now apply to minions summoned by those gems
* Improved the program's startup time
For 3.0 builds:
* Fixed error when using The Consuming Dark

Version 1.4.45 (2017/07/17):
* Fixed issue causing tooltips in the Shared Items list to display modifier ranges instead of specific values
* Fixed the node location display in the Items tab covering jewel tooltips
* Fixed issue preventing affixes on pre-1.4.18 crafted Flasks and Jewels from being recognised
For 3.0 builds:
* Updated many uniques with changes from Beta

Version 1.4.44 (2017/07/14):
* The Item Crafting UI has been improved:
* Tiers of modifiers are now collapsed into a single entry in the affix selectors
* Sliders now appears below each affix selector that allow you to set both the tier and roll of the modifier
* The Items tab now shows a vertical scroll bar when necessary
* Knockback Chance/Distance calculations have been added to the Other Effects section of the Calcs tab
* Various minor tweaks and fixes
For 3.0 builds:
* Applied the skill and passive tree changes from the Beta patch

Version 1.4.43 (2017/07/06):
* Spectral Spirits (from Essence of Insanity) are now considered to always be on Full Life
For 3.0 builds:
* Arcane Surge can now applied by Totem skills (as placing the totem can trigger the buff)
* Fixed error when trying to use the 3.0 version of Drillneck

Version 1.4.42 (2017/07/06):
For 3.0 builds:
* Applied the skill, passive tree, and unique changes from the Beta patch
* Added the Doryani's Touch skill granted by Doryani's Fist
* Added Arcane Surge, Onslaught and Ruthless support gems

Version 1.4.41 (2017/07/03):
This update introduces a new style of rare template which utilises the item crafting system.
These templates are available on the same set of bases and with the same sets of pre-selected modifiers as the
old templates, but since they are crafted items they have access to all possible modifiers instead of a subset.
These templates are only being trialed for 3.0 builds at present, but if the feedback is positive then they will be
back-ported to 2.6 as well.
Other changes:
* Added support for the Conflux buffs granted by Shaper of Desolation, using a new option in the Configuration tab
* Fixed error that occured when trying to copy an item set

Version 1.4.40 (2017/07/01):
* Added support for Manifest Dancing Dervish
* With that addition, the program should now support all active and support skills currently in-game
* Animated Guardians now correctly benefit from inherent Dual Wielding bonuses
* Glove enchantment skills no longer incorrectly benefit from support gems

Version 1.4.39 (2017/06/30):
* You can now apply enchantments to Gloves
* Added support for all Glove enchantment skills
* Various minor tweaks and fixes

Version 1.4.38 (2017/06/29):
* Added support for Devouring Totem
* Added basic support for Conversion Trap (calculations for mana cost, cooldown and duration)
* With the addition of support for those skills, the program now has support for all skill gems currently in-game
* Fixed issue introduced in 1.4.37 that prevented minions from gaining block chance from Necromantic Aegis shields
* The Melee Damage bonus from the Punisher buff is now correctly Physical-only
* Modifiers to the effect of Fortify should now apply correctly

Version 1.4.37 (2017/06/26):
This update adds support for item sets:
* Item sets allow you to easily switch between different gear configurations in your build
* In the Items tab, click "Manage..." above the item slots to add or manage item sets
* There's also a shared item set list, which allows you to share entire sets of items between your builds
Other changes:
* Added support for Animate Weapon and Animate Guardian
* These skills utilise the new item set system; to equip items on Animated minions, create a new item set and
equip the items, then select the item set in the dropdown in the sidebar
* You can now zoom the passive tree with Page Up/Down in addition to the scroll wheel and Ctrl+Left/Right Click
* Various minor tweaks and fixes

Version 1.4.36 (2017/06/22):
* The Consuming Dark is now properly supported; previously, both Chaos and Physical would Poison
For 3.0 builds:
* Updated item affixes; this will correct various oddities, such as missing affix names or incorrect values

Version 1.4.35 (2017/06/21):
* Added skill parts to Reave and Vaal Reave for selecting the stage count
For 3.0 builds:
* Updated many uniques with changes from the 3.0 beta
* The split Net Regen calculation for Mind over Matter now only occurs when Life Regen is the dominant regen source
* This should fix the interaction between MoM and LL RF

Version 1.4.34 (2017/06/19):
* Bleed and Ignite DPS are now shown in the Minion section of the sidebar
* The Mana Regen and ES Recharge calculations now correctly handle Recovery modifiers
For 3.0 builds:
* The damage of Minion Ailments have been corrected; previously they were using the same damage ratios as players,
when in fact they now deal 50% less Poison and Ignite damage, and 86% less Bleeding against stationary targets
* Note that the player damage ratios were increased in 3.0, so this restores minions to their previous damage

Version 1.4.33 (2017/06/18):
For 3.0 builds:
* Updated the wording of various passives
* Many conditional modifiers on passives will now apply to Ailments
* Frostbolt and Ice Nova now have a "Cast on Frostbolt?" option in the Configuration tab to enable the 40% more Damage
* Updated poison and bleed damage ratios to 20% and 70% respectively
* The Bleed, Poison and Ignite sections of the Calcs tab now include breakdowns of the source damage for those ailments
* The breakdowns for Bleed, Poison and Ignite DPS have had some minor improvements in wording
* Damage Multiplier for Ailments from Critical Strikes is now displayed in the Crits section of the Calcs tab
* It should also now be calculated correctly
* All sources of added base damage should now apply to Ailments if they can also apply to the hit

Version 1.4.32 (2017/06/17):
* Fixed error caused by Punishment
For 3.0 builds:
* The "# of Poison on Enemy" option in the Configuration tab now works for Vile Toxins

Version 1.4.31 (2017/06/16):
* The Buff/Debuff Skill lists in the Calcs tab now have breakdowns that list all the modifiers granted by those skills
* Added an option to the Configuration tab for "Are you always on full Energy Shield?"
* Fixed issue causing gems with a low maximum level to sometimes be assigned the wrong default level
* Fixed issue causing the slot dropdown in the Skills tab to fail to update correctly under some conditions
For 3.0 builds:
* The new support gems have been updated with the new data from the beta patch
* Applied the following changes from the beta patch:
* Blade Vortex's per-blade damage multiplier now applies to Ailments
* Flameblast's per-stage damage multiplier no longer applies to Decay
* Incinerate's per-stage damage multiplier no longer applies to Decay
* Blade Flurry's per-stage damage multiplier no longer applies to Decay
* Minion's Decay DPS is now shown in the sidebar
* Immolate and Hypothermia's conditional modifiers now apply to Ailments
* Unbound Ailments's modifier to Effect of Ailments should now function correctly
* Fixed issue causing the "increased Physical Damage taken" stat from Maim Support to sometimes apply multiple times

Version 1.4.30 (2017/06/16):
* Mind over Matter is now displayed in the Damage Taken section of the Calcs tab, instead of Other Defences
For 3.0 builds:
* Mind over Matter is now factored into the Net Regen calculation; Net Life Regen and Net Mana Regen are calculated
and displayed separately

Version 1.4.29 (2017/06/15):
* Fixed an error that occasionally appeared when editing gems in the Skills tab
For 3.0 builds:
* Damage multipliers for skill parts (e.g Flameblast stages) should now correctly apply to Decay

Version 1.4.28 (2017/06/14):
For 3.0 builds:
* Deadly Ailments' Ailment Damage modifier should now correctly apply to Ignite
* Fixed error caused by setting quality on Unbound Ailments

Version 1.4.27 (2017/06/14):
* Added support for the additional totem modifier on Skirmish
For 3.0 builds:
* Added preliminary support for the 11 new support gems
* Note that these gems are still using pre-release data, so some stats may change once the beta patch is available

Version 1.4.26 (2017/06/12):
* Added Bramble Cobra to the spectre library
* Added support for the Chaos degen from Forbidden Taste
For 3.0 builds:
* Damage multipliers for skill parts (e.g Flameblast stages) should now correctly apply to Damaging Ailments
* Added damage from buffs (e.g Heralds, Anger) should now correctly apply to Damaging Ailments
* Fixed the multiplier on Remote Mine

Version 1.4.25 (2017/06/11):
* Added options to the Options dialog to show thousands separators in the sidebar or Calcs tab
* Fixed error that could result from importing a character into a 3.0 build
* A warning is now shown before importing a character into a 3.0 build

Version 1.4.24 (2017/06/09):
* Converting builds between game versions will now automatically update the names of gems that been renamed
For 3.0 builds:
* Updated the base damage for Zombies, Raging Spirits and Skeleton Warriors
* The duration penalty from Rapid Decay should now apply correctly

Version 1.4.23 (2017/06/09):
* Fixed issue causing some of the item type filters in the unique and rare databases to disable the other filters
For 3.0 builds:
* Modifiers to Area Damage should now apply to all instances of Area Damage over Time (Righteous Fire, Vortex, etc)
* Modifiers to Skill Effect Duration will now apply to Puncture's Bleed and Viper Strike's Poison
* The Decay calculation has been updated to account for the Damage over Time changes
* Elemental Damage with Attacks now correctly affects Ignite

Version 1.4.22 (2017/06/09):
* Fixed bug causing certain skill stats to be ignored; this notably affected Blade Vortex and Wither
For 3.0 builds:
* Applied the Damage over Time changes
* The new DoT code hasn't been tested as thoroughly as it needs to be, so it may have mistakes
* Updated the bandit rewards
* Reverted some unintended changes to minion's skills made in 1.4.21

Version 1.4.21 (2017/06/08):
For 3.0 builds:
* Updated skills (except for skills used by minions and spectres)
* Updated item bases
* Updated item modifiers (affixes, corrupted, master)
* Vaal Pact should now work correctly

Version 1.4.20 (2017/06/08):
* You can now create builds for the 3.0 beta:
* You can choose the game version when creating a Build
* You can convert a build between versions using the new "Game Version" option in the Configuration tab
* All existing builds default to 2.6
For 3.0 builds:
* The passive tree has been updated
* Other changes (such as the Damage over Time overhaul) are still to come

Version 1.4.19 (2017/06/07):
* The build list now has support for folders
* Importing from a build code no longer requires you to name the build before importing
* Fixed an error that could appear while using the item text editor

Version 1.4.18 (2017/06/03):
* The "Craft item..." feature has been significantly enhanced:
* Modifiers are now available for all item types, not just Flasks and Jewels
* The affix lists now obey all restrictions that prevent certain modifiers from appearing together
* For example, selecting "inc. Attack Speed with Bows" on a jewel will exclude "inc. Physical Damage with Axes"
* You can now add custom modifiers to Magic and Rare items using the new "Add modifier.." button
* For applicable item types you can choose from Master and Essence modifiers, in addition to writing your own modifier
* All master mods have been removed from the rare templates, since they can easily be added using the new option
* Additional type filters have been added to the Unique and Rare databases
* Added a "# of Poison on Enemy" option to the Configuration tab for Growing Agony
* The Poison section in the Calcs tab now displays Max Poison Stacks
* Added Merveil's Blessed to the spectre library
* Orb of Storms no longer incorrectly benefits from modifiers to area damage
* Various minor tweaks and fixes

Version 1.4.17 (2017/05/29):
* Added base radius for Zombie's slam
* Minions (including Spectres) will now show the correct attack range for their melee skills
* Fixed an error that would appear when equipping Blood of Corruption
* Corrected the radius for Infernal Blow

Version 1.4.16 (2017/05/27):
* Items can now be corrupted via the new "Corrupt..." button that appears when viewing the item
* Explosive Arrow's additional radius per fuse is now factored into the area calculation
* Fixed an error that would sometimes appear when editing gems in the Skills tab

Version 1.4.15 (2017/05/26):
This update adds support for level and attribute requirements:
* Item tooltips now show level and attribute requirements
* Level requirements shown for items imported from in-game may be lower than in-game; this cannot be avoided
* Some previously-imported items may display a more accurate level requirement if they are re-imported
* The gem selectors in the Skills tab now have tooltips that show level and attribute requirements, plus some other details
* The sidebar now shows your attribute requirements if they aren't met
* The Attributes section of the Calcs tab now shows attribute requirements, with detailed breakdowns
Other changes:
* Witchfire Brew's Vulnerability aura now interacts correctly with Umbilicus Immortalis

Version 1.4.14 (2017/05/24):
* Added an option to the Configuration tab for "Have you been Crit Recently?"
* Fixed some issues with item templates and the All items/Shared items lists

Version 1.4.13 (2017/05/20):
* Detonate Dead now has an input in the Configuration tab for "Corpse Life"
* Added support for Hungry Abyss

Version 1.4.12 (2017/05/19):
* The Items tab now has a "Shared items" list which is shared between all of your builds
* Added an Options screen, accessed via a new button at the bottom left corner. The following options have been added:
* Proxy server: specifies the proxy that the program should use when updating or importing characters
* Build save path: overrides the default save location for builds
* Node Power colours: changes the colour scheme used for the node power display
* The breakdowns for hit damage types now show the percentage of total hit damage that is being dealt as that type
* The stat differences shown in passive skill tooltips can now be toggled on and off by pressing Ctrl+D
* Some friendly toasts have set up camp in the bottom left corner, and may appear occasionally to convey various messages
* With the new installer versions, the program will always update itself when started for the first time, but will still
start even if the update check fails

Version 1.4.11 (2017/05/16):
* Fixed a stack overflow error that could occur when trying to view breakdowns in the Calcs tab
* Fixed interaction between weapon swap and skills granted by items
* Consolidated the program's various list controls; their appearence and behaviour should be largely unchanged,
aside from some minor enhancements
* Various minor tweaks and fixes

Version 1.4.10 (2017/05/12):
* Added support for weapon swap:
* You can switch between the two weapon sets using the new buttons above the Weapon 1 slot on the Items tab
* Skills in the inactive weapon set are automatically disabled
* Switching weapon sets will automatically update the main skill selection if the current main skill is socketed in the
set being deactivated and there is a skill socketed in the set being activated
* Importing character items will now import both weapon sets
* Added support for "X% chance to deal Double Damage" modifiers
* The comparison tooltip for passive trees now displays the number of refund points needed to switch to that tree
* Added an option to the Configuration tab for "# of Freeze/Shock/Ignite on Enemy" (for The Taming)
* Fixed several anomalies in the handling of duplicate support gems
Also, for those interested in supporting the development of the program I now have a Patreon page.
You can find the link in the About window.

Version 1.4.9 (2017/05/08):
* AoE Radius and Weapon Range are now calculated and displayed in the "Skill type-specific Stats" section of the Calcs tab
* The breakdowns for those calculations feature a visual display of the area size
* The base radius values of some skills are not known, so they will not be shown
* Explosive Arrow now has separate skill parts for 1 fuse and 5 fuses
* Added support for Convocation
* Rallying Cry's buff is now able to affect minions
* The character limit for build names has been increased to 100; the build list has also been widened
* Spells of the correct type will now be considered to be Triggered when socketed into Mjolner and Cospri's Malice
* Infernal Blow no longer incorrectly benefits from modifiers to area damage

Version 1.4.8 (2017/05/02):
* Added a Physical Damage Reduction estimate for Armour; by default the estimate is made using the same damage value
used in-game on the character sheet, but it can be overriden using a new option in the Configuration tab
* Added a new "Damage Taken" section to the Calcs tab that shows the incoming damage multipliers for each damage type
* These factor in mitigation (resistances/armour) and modifiers to damage taken
* The multipliers for hits and DoTs are calculated and shown separately
* The multiplier for Physical hit damage includes the Physical Damage Reduction estimate mentioned above
* Added self-degen calculations for Righteous Fire and Blood Rage:
* The sidebar will display "Total Degen" and "Net Regen" (Total Regen minus Total Degen)
* Detailed breakdowns for these calculations can be found in the new Damage Taken section of the Calcs tab
* Added combined avoidance chances for Melee/Projectile/Spell to the Other Defences section of the Calcs tab which
factor in evasion, block, and dodge
* Added support for Arrow Dancing
* The "increase maximum Life if no worn Items are Corrupted" stat on Voll's Vision should now apply correctly
* Corrected the range of the life modifier on The Perfect Form
* Corrected The Alyardex's variants
* Fixed issue that prevented the program's title bar from appearing at low screen resolutions

Version 1.4.7 (2017/04/20):
* A new section has been added to the Configuration tab for Map Modifiers and Player Debuffs
* This section contains options for simulating many map modifiers, as well as self-curses
* Added support for Self-Flagellation
* Corrected the range of the increased Physical Damage modifier on Edge of Madness

Version 1.4.6 (2017/04/20):
* Fixed bug introduced in 1.4.5 that prevented Onslaught and Unholy Might from applying correctly
* The minion modifiers on the jewel templates are now correctly hidden when their value is set to 0

Version 1.4.5 (2017/04/19):
* Added support for Goatman Fire-raiser's Magma Orb skill
* Demigod items and legacy (pre-1.2.0) quiver types can now be imported
* Fixed issue causing the enchanting UI to only show enchantments for the first skill in each socket group
* Fixed issue preventing the life/mana leech boot enchantment from working

Version 1.4.4 (2017/04/17):
This update fixes two issues affecting the damage calculations for minions.
As a result, the calculated DPS for many minion skills will change to some degree:
* All golem skills will gain up to 25% DPS
* Other minion's attacks will generally lose up to 30% DPS, but some may gain DPS
* Other minion's spells are generally unaffected, but some will gain up to 10% DPS
* Zombies, Skeleton Warriors and Raging Spirits are not affected
Other changes:
* Improved the DPS calculation for Blade Vortex skills used by spectres:
* The blade count can be set using a new option for Raise Spectre in the Configuration tab
* The skills now have a hit rate override, which allows the DPS to be calculated properly
* Added support for the Raise Spiders skill granted by Arakaali's Fang
* Added support for the Spectral Spirits skill granted by Essence of Insanity
* Added the attack rate cap for Blink/Mirror Arrow clones

Version 1.4.3 (2017/04/16):
* Added Fighting Bull, Kraityn's Sniper, Shadow Lurker and Kaom's Chosen to the spectre library
* Added options to the Configuration tab to enable charges for all minions
* Corrected the minion damage modifier on the Cobalt Jewel template, and added the minion life modifier
* Fixed issue causing minions to trigger Elemental Equilibrium

Version 1.4.2 (2017/04/16):
* Added support for Beacon of Corruption's Caustic Cloud (adds an extra 'Caustic Cloud' skill to your minions)
* Added Goatman Fire-raiser, Towering Figment, Noisome Ophidian and Pocked Lanternbearer/Illuminator to the spectre library
* Fixed the flat mana modifier on Grand Spectrum

Version 1.4.1 (2017/04/16):
* Added Slashed Miscreation, Spectral Scoundrel and Cannibal Fire-eater to the spectre library
* The DPS for monster versions of Blade Vortex won't be accurate yet
* Added support for the modifier on The Anima Stone that grants an additional golem with 3 Primordial jewels
* The Zombie's Slam skill should now count as a melee skill
* Minion and Totem Elemental Resistances Support now correctly applies resistances to minions
* Fixed the minion damage conversion from The Scourge
* Fixed the golem damage modifier on Primordial Harmony
* Fixed the Zombie Slam modifiers on Violent Dead

Version 1.4.0 (2017/04/15):
This update adds support for Minions:
* Added support for the following skills:
* Blink Arrow
* Mirror Arrow
* Raise Spectre:
* A library of commonly used spectres has been added; with Raise Spectre selected as the main skill,
you can click "Manage Spectres..." to browse it and add spectres to your build
* The level of the spectre can be set via a new option in the Configuration tab
* Spectre curses are disabled by default, and can be enabled in the Configuration tab
* Raise Zombie
* Summon Raging Spirit
* Summon Skeletons
* Vaal Summon Skeletons (except generals)
* Summon Spectal Wolf (from The Scourge)
* Added minion support for:
* Summon Chaos Golem
* Summon Flame Golem
* Summon Ice Golem
* Summon Lightning Golem (the Wrath aura can be enabled via a new option in the Configuration tab)
* Summon Stone Golem
* Added support for:
* Minion Instability (adds an extra 'Minion Instability' skill to your minions)
* Necromantic Aegis
* Most minion-related helmet enchantments
Other changes:
* A new section has been added to the Configuration tab for skill-specific options
* The section will only appear if at least one of your skills have options
* The only options added so far are those mentioned above, but more will be added later
* Skill cooldowns are now calculated and displayed
* Corrected or updated the wording of modifiers on several uniques
* Fixed several "NaN" values that could appear for mana-related stats when Blood Magic is allocated

Version 1.3.26 (2017/04/08):
* Modifiers to Area of Effect of Aura Skills now correctly apply to curses supported by Blasphemy
* Corrected the implicits on Maraketh One-Handed Swords (thanks sherardy)

Version 1.3.25 (2017/04/06):
* You can now export and import builds directly to/from Pastebin.com links
* Added support for the "Claw X also apply to Unarmed" modifiers on Rigwald's Curse
* The conditional penetration modifier on imported copies of The Wise Oak should now be recognised correctly

Version 1.3.24 (2017/04/05):
This update adds support for Life/Mana Leech and Life/Mana/ES Gain on Hit:
* All sources of Leech and Gain on Hit are supported, including "Damage dealt by your Totems is Leeched to you"
* For skills with a known hit rate (i.e skills that show DPS instead of Average Damage), the combined rate of recovery
from Leech and Gain on Hit is displayed in the sidebar
* For other skills, the total amount leeched/gained from one hit is displayed instead
* Detailed breakdowns of Leech and Gain on Hit can be found in the new "Leech & Gain on Hit" section in the Calcs tab
Other changes:
* Added support for the additional Siege Ballista totems modifier on Iron Commander
* The "%Inc Armour from Tree" and "%Inc Evasion from Tree" sidebar stats now include "increased Evasion Rating and Armour"
* Various minor tweaks and fixes

Version 1.3.23 (2017/03/31):
* Helmets and Boots can now be enchanted via the new "Apply Enchantment..." button that appears when viewing the item
* Added support for more helmet enchants; the vast majority of them should now work
* Added support for the conditional penetration stat on The Wise Oak
* Corrected the base of Lycosidae
* The quality bonus on Blood Rage now applies correctly

Version 1.3.22 (2017/03/28):
* The sidebar can now displays two Crit Chance values:
1. Crit Chance:
* This is the skill's "real" crit chance, as displayed in the in-game character sheet
* If your crit chance is capped, this value will always be 95%, unlike your effective crit chance (which can be lower)
2. Effective Crit Chance:
* This is the value previously shown as "Crit Chance"
* This estimates your true crit chance, factoring in accuracy and "Crit Chance is Lucky"
* Added an option to the Configuration tab for "Are you Leeching?"
* Essence Drain now uses "Average Damage" mode
* Phasing is now enabled automatically if you have Quartz Infusion and maximum frenzy charges
* The Red/Green/Blue Nightmare jewels now correctly apply to the conditional resistance stats in the Sanctuary cluster
* Corrected the crit chance modifier on Pre-2.0.0 Windripper
* Updated "The Oak" to mirror the changes to Springleaf in 2.6
* The program should now correctly prompt to save the current build before updating

Version 1.3.21 (2017/03/20):
With this update, the handling of buffs and debuffs has been improved:
* Having multiple copies of the same flask or buff/debuff skill active is now handled correctly
* When multiple copies are present, the highest value of each stat is used
* The enemy curse limit is now calculated and respected; when the limit is exceeded:
* Blasphemy curses take priority over other curses
* The Vulnerability aura from Witchfire Brew takes priority over non-Blasphemy curses
* Otherwise, curses are prioritised according to their ordering in the Skills tab
Other changes:
* Punishment is now supported (this was mostly made possible by the buff overhaul)
* Generosity is now supported
* Block Chance Reduction is now supported (although it has no effect)
* Several uniques have received minor corrections to the wording of stats

Version 1.3.20 (2017/03/17):
* Added skill parts to Vaal Fireball that match those on Fireball
* Reverted the rounding change from the previous update, as the change in the game has been reverted also
* Fixed issue that caused passive node stats to lose tags (such as conditions) when converted by certain jewels
* Corrected the implicits on many item bases that received undocumented buffs in 2.6
* Various minor tweaks and fixes

Version 1.3.19 (2017/03/09):
* Changed the rounding method for flask/aura/buff/curse effect to reflect the change in 2.6
* Relics can now be imported, and copied from in-game
* Fixed behaviour of the "Both slashes" skill part of Lacerate when only using one weapon
* Corrected the implicits of Maraketh sceptres
* Various minor tweaks and fixes

Version 1.3.18 (2017/03/05):
* Added support for threshold jewels:
* Most of the relevant modifiers from threshold jewels should now be supported
* The tooltips for jewel sockets now indicate which types of threshold jewels will work there
* Added and updated many new uniques (shoutout to chuanhsing for the list on PoEDB)
* Applied the remaining balance changes to unique items (including threshold jewels)
* Updated all item bases (thanks Patrick for doing most of the work)
* Claw and Sword uniques and templates have been updated to account for the new implicits
* Corrected the conversion on Wild Strike

Version 1.3.17 (2017/03/04):
* Updated skill data to 2.6
* Minor update of the passive tree data; this fixes the Storm Weaver pathing
* Added many new uniques

Version 1.3.16 (2017/03/03):
* Added a skill part to Lacerate to simulate the target being hit by both slashes
* Added support for the "Damage while you have no Frenzy Charges" modifier on Daresso's Passion
* Updated the conversion values of Wild Strike, Ice Shot and Frost Blades (thanks viromancer)

Version 1.3.15 (2017/03/02):
* The skill gem search field can now search by gem tag (e.g 'support' or 'aura')
* Removed the bonus Energy Shield from Vaal Discipline
* Node location displays in the Items and Calcs tabs will now render correctly
* Fixed error that resulted from entering certain characters into search fields

Version 1.3.14 (2017/03/02):
This update implements the AoE changes for 2.6:
* Changed the Area Radius Modifier output in the Calcs tab to Area of Effect Modifier
* Updated the stats for Increased Area of Effect, Concentrated Effect and Melee Splash
* Changed Area Radius modifiers on uniques to Area of Effect
* Changed the Area of Effect value on Illuminated Devotion to match that listed in the patch notes
* The area of effect of many skills will be incorrect until all the data is made available in the patch
Other changes:
* Added support for the "Arrows that Pierce cause Bleeding" stat on Slivertongue
* Added support for the increased Golem Buff Effect stat on Primordial Eminence
* Corrected the implicits added when crafting Wands and Sceptres
* The (possibly incorrect) pathing in the Storm Weaver cluster should now render correctly
* Fixed an error that would occur when loading certain builds

Version 1.3.13 (2017/03/02):
* Updated tree to 2.6.0

Version 1.3.12 (2017/03/02):
This update brings some of the changes for 2.6; other changes are awaiting updated data.
* Almost all balance changes to unique items have been applied
* Implicits for most weapon types have been updated
* Added the four new uniques announced thus far
* A new Unset Ring template has been added, with the new + to Level of Socketed Gems modifier
* The +2 Chaos Staff template is now +3
Other changes:
* The "Blocked Recently" option has been replaced with separate options for "Blocked an Attack" and "Blocked a Spell"
* Caustic Arrow's hits no longer incorrectly benefit from Area Damage
* Ancestral Protector and Ancestral Warchief now correctly use the main hand only

Version 1.3.11 (2017/02/26):
* When importing a character you can now choose to delete existing data (jewels, skills, equipment) before importing
* Wither now shows the secondary duration (%increased Chaos Damage Taken) instead of the primary duration (Hinder)
* Local increased Accuracy modifiers on weapons are now correctly multiplicative with global increased Accuracy

Version 1.3.10 (2017/02/23):
* Added support for the helmet enchants that grant increased Buff Effect from Golems
* Added an option to the Configuration tab for "Is the enemy Rare or Unique?"
* Skills that cause Bleeding now have an option in the Configuration tab for "Is the enemy Moving?"
* Two-Toned Boots should now be handled correctly; all 3 variants should import correctly, and are available to craft

Version 1.3.9 (2017/02/23):
* Projectile skills now have an option in the Configuration tab for "Projectile travel distance"
* Point Blank, and the scaling Pierce chance from Powerful Precision, are now supported
* Far Shot is not supported yet, as the scaling is unknown
* Freezing Pulse's damage and freeze chance can now scale with distance (factoring in projectile speed)

Version 1.3.8 (2017/02/22):
* Flicker Strike now shows DPS instead of Average Damage
* Added an extra option for Elemental Equilibrium to ignore the hit damage of your main skill
* Added options to the Configuration tab for "Taunted an Enemy Recently" and "Enemy is Taunted"

Version 1.3.7 (2017/02/22):
* The "enemy is a Boss" option in the Configuration tab now has 2 modes: Standard Boss, and Shaper/Guardian
* Standard Boss is equivelant to the old boss setting (30/30/30/15 resists, -60% curse effect)
* Shaper/Guardian applies: 40/40/40/25 resists, -80% curse effect, 50% less Bleed/Poison/Ignite Duration
* Witchfire Brew's Vulnerability aura now correctly accounts for less curse effect on bosses, and now counts for Malediction

Version 1.3.6 (2017/02/21):
* Added a skill part for Barrage that calculates the DPS from all projectiles hitting the target
* The breakdown for Crit Chance in the Calcs tab now shows how far overcapped your crit chance is
* Empower/Enhance/Enlighten now default to level 3; Portal/Detonate Mines default to level 1
* Fixed issue that caused some existing items to lose quality; all affected items will be fixed automatically

Version 1.3.5 (2017/02/21):
* Added support for the extra Chaos Damage from Malediction
* The bonus only applies with "Have you killed Recently?" enabled, and scales based on the number of active curse skills
* Added options to the Configuration tab for:
* Are you always on Full Energy Shield?
* Do you have a Totem summoned?
* Have you been hit by Fire/Cold/Lightning Recently? (for Paragon of Calamity)
* Have you used a Warcry Recently?
* Consumed a corpse Recently?
* Added support for the "Consecrated Ground grants 40% increased Damage" modifier from Sanctify
* The total Damage taken from Mana before Life is now displayed in the Other Defences section in the Calcs tab
* The Items tab now only normalises quality on items when they are first added, allowing the quality to be edited if necessary

Version 1.3.4 (2017/02/20):
* Added support for the Offering skills and Mistress of Sacrifice

Version 1.3.3 (2017/02/19):
* Added support for Intuitive Leap
* Added support for the Decay effect granted by Essence of Delirium
* Added support for the Fire Burst skill granted by Essence of Hysteria

Version 1.3.2 (2017/02/18):
* Added support for the "increased Effect of Buffs on You" modifier on Ichimonji
* Added basic support for Detonate Dead; only the base damage is used
* The points display in the top bar will now move to the right of center if the Save/Save As buttons would cover it
* Fixed issue preventing Unarmed from being correctly detected

Version 1.3.1 (2017/02/18):
* Added socket count to the tooltips in the passive tree selection dropdown menu
* Added percentage values to the per-point stat differences for passive nodes
* Flameblast's 10 Stages skill part now uses a x0.1 DPS multiplier instead of a 90% less Cast Speed modifier
* The cast rate will now reflect the time taken to build each stage, rather than the total time to build 10 stages
* This change will prevent an issue where adding increased cast speed would have no effect under some conditions
* Skills that only use the main-hand when dual wielding will now be handled correctly

Version 1.3.0 (2017/02/16):
This update adds support for Flasks:
* Flask slots have been added to the Items tab. Checkboxes next to each slot allow the flasks to be individually activated.
* All flask-related modifiers are now supported
* Flask modifiers have been added to the belt templates; this will not affect items previously created from templates
* All unique flasks have been added to the Uniques database
* There will not be templates for flasks; custom flasks can be created using the new crafting system
Additionally, a new item crafting system has been added:
* You can access it by clicking "Craft item..." in the Items tab
* You can choose the rarity and base type of the item from lists
* For flasks and jewels, you can choose the item's affixes from lists once you've created the item
* For other items, modifiers must be added manually for now, so you may continue to use templates for them
Other changes:
* You can now have multiple passive trees within one build!
* To add more trees, select "Manage trees..." from the new dropdown at the bottom left corner of the Tree tab
* Different trees may have different jewels socketed in them
* Hovering over a passive tree in the dropdown will show you the stat differences from switching to that tree
* Hovering over gem names in the gem dropdown now shows the stat differences from selecting that gem
* Hovering over the gem enable checkbox now shows the stat differences from enabling/disabling that gem
* Passive node stat differences now show the value per point when showing the difference from multiple passives
* Fixed issue preventing Elemental Equilibrium from functioning correctly with skills that don't hit
Last edited by Openarl on Aug 30, 2017 8:14:09 AM
Last bumped on Nov 21, 2017 6:23:12 PM
Editing this post cause I've had some questions about it. Clarification: this is all for the very first release of the program. It works great now. Use it!

Original Post
Oh wow, Emmitt has competition! Will definitely give this a try, sounds like you've put some neat features in.

Edit:

Feedback


Interface seems a bit clunky compared to poeskilltree/poeplanner/etc. Opening the skill tree right away and being able to paste a build and maybe save it later is a lot better than having to start by creating the build. I personally often use poeskilltree to browse random builds from other people rather than purely to make my own, so this would be a tangible difference.

Trying to add a skill: firstly, it should have a dropdown for skills. Secondly, I assume it autocompletes but as soon as I had a unique string this happened (can't reproduce though):

ek8Dd35

Seems sensible to default gem level to 20, since that's the number people will care about the vast majority of the time.

Similar error happened when deleting some skills

m8wi7y0

Same error again when trying to import a build, although it doesn't seem to stop import from working.

Same error popping up constantly trying to add gear, etc. Probably going to stop fiddling until you fix this.
Have you done something awesome with Sire of Shards? PM me and tell me all about it!
Last edited by viperesque on Dec 4, 2016 7:14:15 PM
Ok, fixed that bug and another one which some people are encountering at the build list screen.
Run an update check to get the new version.

Thanks for the feedback!

Edit: That's a good point about being able to just import a tree and save later. I'll see what I can do :). A dropdown for skills might be a good idea although it'd be a very long list; however the program already allows you to abbreviate skill gem names in pretty much any way you'd care to, so you don't need to type out the full names.
Last edited by Openarl on Aug 31, 2016 3:52:05 AM
Win 10 gave me warning on startup, you might want to look into it (sorry dont remember what it was). Also if possible, it would be better if client had assets attached from start instead of downloading them on start.

Quite like it, gui seems clean and transparent, additional stats look very usefull, and this "node power" seems... intereting.

However, autopathing is very much needed (or more visable/easier to find). Highlighting is a little medicore, and notables arent highlighted.
And stats tab would be welcome (% increases etc), since its easier to judge build without adding items.

Sorry for cricique right from the bat, overall good job.
Last edited by MrokPandy on Aug 31, 2016 4:34:04 AM
"
Completed 22 ChallengesMrokPandy wrote:
Win 10 gave me warning on startup, you might want to look into it (sorry dont remember what it was). Also if possible, it would be better if client had assets attached from start instead of downloading them on start.

Quite like it, gui seems clean and transparent, additional stats look very usefull, and this "node power" seems... intereting.

However, autopathing is very much needed (or more visable/easier to find). Highlighting is a little medicore, and notables arent highlighted.
And stats tab would be welcome (% increases etc), since its easier to judge build without adding items.

Sorry for cricique right from the bat, overall good job.

No need to apologize! This is exactly the sort of thing I'm looking for.

1. Not sure about the Windows 10 thing; I'm using 7. I'll look into it. The reason it downloads the assets on first run is so that it always installs the most recent version; that being said I could pack a few more of the files into the installer. I'll see :).
2. What exactly do you mean by autopathing?
3. The highlighting could use an improvement. I agree that it isn't very visible at the moment.
4. The % increases for most of the stats are shown in their respective sections of the Calcs tab. For example, % increase Life is in the Life section (labeled 'Spec %'; actually the labeling could be clearer...). It doesn't show all of them though; maybe a separate summary tab for them would be useful.
"
Completed 36 ChallengesOpenarl wrote:

Edit: That's a good point about being able to just import a tree and save later. I'll see what I can do :). A dropdown for skills might be a good idea although it'd be a very long list; however the program already allows you to abbreviate skill gem names in pretty much any way you'd care to, so you don't need to type out the full names.

Dropdown with input and autocompletion?
Seems good and cover both situations (you can manually scroll and choose or just type and select from results, like poe.trade dropdowns)
I had the crash problem with the zip-Version but fixed it via the Issue page on github. The skilltree looks a bit funky when zooming out but that's nothing that really bothers me. Only tested it for 1 min so far but I will use it more towards the evening.

Your funtion to search for uniques and their effects was what urged me to try it out. It works as I had hoped and just made your app my new default build planer if I don't find any problems tonight. Much appreciated and keep up the good work.
Last edited by mey1R on Aug 31, 2016 9:06:10 AM
Im really sensitive to automatic downloads/installations, but decided to trust this one
(mostly because it sneaked up on me, wouldn't download if i had a choice)

By autopathing i mean picking nodes that interest me and letting program pick shortest path through stats etc: Choosing life nodes, some deps a few notables and a keystone, and program links them on tree.
I got addicted to this feature from emmitts tree, since its fast and efficient, and rarely needs my input with optimisation if i pick correctly.

Ok right, you can see those things on calc page, a little cluttery, but maybe I just need to get used to it.

And I noticed shift fearure, seems useful!
Im going to remake my build (after patchnotes hit my mjolner :( ), we'll see how it goes.

EDIT: Helmets are missing +x to minion spells, not that important but usefull to put on beforehand if im doing items already
Also it would be good to be able to write amount of bonus on item by hand rather than slider, or both. For ocds sake.
Last edited by MrokPandy on Aug 31, 2016 10:27:14 AM
"
Completed 22 ChallengesMrokPandy wrote:
Im really sensitive to automatic downloads/installations, but decided to trust this one
(mostly because it sneaked up on me, wouldn't download if i had a choice)

By autopathing i mean picking nodes that interest me and letting program pick shortest path through stats etc: Choosing life nodes, some deps a few notables and a keystone, and program links them on tree.
I got addicted to this feature from emmitts tree, since its fast and efficient, and rarely needs my input with optimisation if i pick correctly.

Ok right, you can see those things on calc page, a little cluttery, but maybe I just need to get used to it.

And I noticed shift fearure, seems useful!
Im going to remake my build (after patchnotes hit my mjolner :( ), we'll see how it goes.

EDIT: Helmets are missing +x to minion spells, not that important but usefull to put on beforehand if im doing items already
Also it would be good to be able to write amount of bonus on item by hand rather than slider, or both. For ocds sake.

Well I'll try not to abuse your trust ;).

I never used the autopathing feature on PoESkillTree, hence my unfamiliarity. I'll look into implementing in my program; no ETA though. And yes, the calcs tab is ugly and cluttered and a big great mess; it's really just served as a dumping ground for stuff that I don't have a place for. Cleaning it up was something I was hoping to get done before release, but I didn't get time.

I'll add the +minion gems to the helmet templates, thanks for the suggestion!
The UI is too wide for some screen resolutions, making some of the features of your program 100% useless. My screen resolution is 1366x768 and i'm unable to use the item creator because of it. Example:qIWwPkU

Other than that, i really like the program.

Report Forum Post

Report Account:

Report Type

Additional Info