Armor Degeneration after Each Lvlup needs to go from the Game.
Were this "decay" not in the game, characters would have to be balanced around having zero damage reduction at low levels, to obscene levels of damage reduction at end-game levels of armor. You need this damage reduction scaling so that low level characters with low armor numbers have roughly the same damage reduction % as high level characters.
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Level 86 mobs don't exist so this discussion is moot. The OP is fretting about a number in his character screen that has literally ceased to have any meaning in terms of actual combat mechanics.
It's possible that in future, there will be higher-level mobs, all the way up to 100 (maybe even higher), or at any rate there will be mobs that do even more damage than the current strongest ones. But I'm sure that by then, there will be more base item types and more mods that can appear on them at very high levels, so your potential armour will also go up. Last edited by Incompetent on Feb 20, 2013, 4:08:27 AM
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" it is called scaling the character screen's %reduction is versus same level mob... When you judge another, you do not define them, you define yourself
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" You need read the mechanics thread for all of this because everything you're saying is based on a serious misunderstanding of how armor works. The % mitigation ur referring to is as it says on ur char screen an estimate. What that means is that they take the damage you can expect from the average mob of your level and show you the % you would mitigate of that dmg. The mitigation your armor provides is entirely relative to the damage the mob puts out. As you say you've been farming maps lets use a very usual map mod as an example. Remember the boss does 30% more dmg and attacks faster mod? As you would expect the boss does 30% more dmg because of the mod, but that's not the end of it. Because the damage is also much higher in comparison to your flat armor you also mitigate a lower % of the dmg from the boss. I hope this cleared up some of your misunderstandings about armor, if not... please read the damn mechanics thread. It's there for a reason | |
" Dude, you are totally wrong about what you have written. you gotta read the thread mechanics to have a better understanding of the damage reduction. To clear a bit of the misinformation in your thread, the damage reduction is based the damage of the same level of a common mob. You do not in what so ever case lose armor every time you level. That 8000 armor you have is the value use in calculating how much damage reduction you get when any mob is hitting you. No food in fridge... Beer it is.
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