Why do the devs still insist on using this convoluted currency system?
.
Last edited by Entropic_Fire#0222 on Oct 26, 2016, 10:10:11 PM
|
![]() |
no currency at all should have been used.
Use the armor and weapon that drop to have craft metal, craft new armor using metalwork hoven. only other material needed would be monster essence, locked on account like the rampage counter. X number of monster essence= possibility to craft a rare mod. So in the end only trade possible are scrap metal (but useless since everyone can get them) and already crafted items. Valued crafted mods on items would be used to trade for other valued crafter mods on items. The real grind would be killing X number of monsters, maybe bosses would give you greater essence number/essence quality. Poe Pvp experience https://youtu.be/Z6eg3aB_V1g?t=302 Last edited by Head_Less#6633 on Aug 19, 2016, 6:15:43 PM
|
![]() |
In real economy, gold has never been a currency, but a supply. We used it as currency because its particular characteristic to be very beautiful, with excellent chemical and mechanical property and (not too much) rare. It is a very desirable metal.
A currency is a unit which you are forced to use by the community since - You must pay taxes - You (ore someone else) must pay debts with the national currency. Ex and chaos are exactly as gold and silver. The introduction of a currency unit in PoE will not cause excessive inflation as long it is well tuned. It is sufficient to allow to buy orbs with it: 10coin = 1 random orb, for example. The current trade system is 'convoluted' from the player prospective so that you are forced to buy stash to store unsold items, which you are afraid to trash because they can be traded whenever you bother to spend some (a lot of ...?) time to sell them. I speculate some other minor reason for not changing the current trade system: - GGG revenue from stash sales is good. If something is not broken, do not fix it. The effect of a new trade system on MTX is unknown - Maybe GGG is reserving to implement a new trade system in PoE_3.0. As a marketing strategy, it is not wise to release all the new stuff at once. Roma timezone (Italy)
|
![]() |
This is one of the best currency systems I have seen actually. Being a self found player mostly, I take part in the crafting system quite a bit. I do buy uniques and trade for other currencies. So I always have this constant battle of saving currency for something or trading it.
Most games just having a single currency like gold doesn't add any depth to it. |
![]() |
@e1337donkey
The problem with current trade system is not the currency unit, but the 'broken' trade system. It is the system that is convoluted, not the currency. The main reason i endorse the introduction of a main currency to be used in an automated trade system is that it allows an automatic choice of the buyer. As a result, the seller will not choose the buyer, and can be forced to sell to the best bidder. If well designed and implemented (GGG is capable to do this), an Automatic Trade System with one standard currency can solve the following two main problems with respect to the current one - Market manipulation problems (fake offers, fake bids) - The problem of tediousness (both player online, timezone, myhotygl, AFK, Lab, altf4+poetrade, etc...) - EDIT: and also the problem of wealth accumulation by players who use a lot (or abuse) the trade system. Trading is objectively more rewarding than farming, even if tedious. Roma timezone (Italy) Last edited by HellGauss#6525 on Aug 20, 2016, 4:47:10 AM
|
![]() |
Market manipulation isn't a problem. It's a solution. To one of the other problems HellGaus named.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted. Last edited by ScrotieMcB#2697 on Aug 20, 2016, 4:53:40 AM
|
![]() |
Both the other problems I named are related to tediousness of trade, which is somewhat subjective. Perhaps you can have fun while messing with trade declarations.
But I would like to play PoE, not to MetaPoE (there are a lot of Meta in PoE, they should be reduced). And the ultimate evidence that market manipulation is a problem is that GGG does not tolarate that player XXXX is reported as a scammer/manipulator, because it is a very offensive accusation. If it was not a problem, it would not be considered an accusation. Roma timezone (Italy)
|
![]() |
The currency system is one of the few things that keep this game great.
GGG never told anyone what they should trade their Items for, they just gave a lot of great crafting materials along with a, probably not perfect, but relatively decent crafting system for an arpg. It was the players who gave those Items value, who decided to trade their items for these. Most of the problems mentioned here are not part of having one or several currencies, it is because of the player base's behaviour. If people (like myself) are too lazy to sell stuff for 1c (or 10c or below 1 ex) in std because they don't care about 1c in std. They would also not care about selling them for 1, 10 or whatever low amount of "coins" , especially if the only use they have for coins is buying other items which they don't need, whereas chaos spamming is pretty desirable for a lot of people (either on bases or maps). Trading will ALWAYS be more effective than playing the game, no matter what currency you have, and automated trade will make trading even more effective since you can snipe underpriced items without the seller having a 2. chance to check if they get 10pm's right after they put it online. I remember back in the old D3 days, where most of us already quit after a few weak's. A friend who is very a kind of "I don't wanna give up fast guy" started to play the "real diablo 3" which was the Auction house. After a few days of AH only, he was drowning in Items and Gold we could barely imagine finding in the actual game, which was at least a little more fun than the AH, yet not even close to as rewarding. And all this crying about market manipulation..it's their people's own fault if they sell an item for less than what they think it should be worth, just because some guy listed it too low. I guess most people crying about manipulation haven't even been dumb enough themselves to fall for it, they just see a potentially unfair advantage which someone potentially could have and rage out. Guess what, there will always be people having an unfair advantage over you, no matter which currency system or trade-improvements will be out there, it will just be less obvious. Automated trades make this even worse from my experiences. ign: UpForJava
|
![]() |
Just because a game has gold doesn't mean the players adopt it as the trade currency. I played D2 for many years. I don't think gold was ever used for trading. People adopting things that had value for trades. Perfect skulls or Stones of Jordan or Runes. Nobody traded in gold. Ithink the same thing would happen here. Gold would just be adding an intermediate currency. People actually want the crafting orbs for crafting. Wouldn't trading an item for gold and then trading the gold for chaos (or whatever) orbs to use just add to any percieved problem with inflation because of flippers?
Guild Leader The Amazon Basin <BASIN>
Play Nice and Show Some Class www.theamazonbasin.com |
![]() |
" You never know if changing it to a main currency will work. The players decide what is considered main currency. Besides isn't the chaos orb basically the main currency in this game. The majority of trades happen with this orb. The rest being Exalts for high end items. Maybe some fusings here and there. I also like that we the player choose what is valueable to us. I trade for alchemy orbs more often because as a self found player, I need to roll more items for myself. At the same time, I know some people aren't into that so they are more willing to part with alchs then chaos. I can agree though that this currency trade system has problems. Poe.trade is a poor mans version of an automated AH. GGG have said they don't want an AH yet they endorsed this as their trade system. They may as well just created a more automated system at this point. GGG really bit themselves when they took so long to work on trade, that poe.trade became a huge part of it. |
![]() |