Can somebody explain me the logic behind Breath of The council Being a mace???

This looks like a hybrid attack/spell weapon, yes. As the only other option for that in chaos flavor is Edge of Madness I welcome a bigger selection. Considering Earthquake is a duration skill which makes it a good choice for poison I'm glad it's a sceptre.

A good hybrid weapon should be usable in either role but you will typically use all its mods only if you use both attacks and spells. Yeah, I know that going for that kind of shit isn't exactly metagame at the moment but many players enjoy it and it's mighty nice of devs to give them (read: us) more decent tools.

Probably mentioned it before, but what I don't like is having a hybrid weapon that doesn't perform well in one of its rolls. A good example is Jorrhast, it has a damage bonus but you'd only want to use it for extra AWs because it's a joke as a weapon past cruel. I don't think another AW-compatible 2H weapon is planned anytime soon so it's a dead end if you want to create a poltergeist knight. Ideally, the weapon would have comparable dps to something like a Marohi but not close enough to truly compete, it already lacks any kind of selling point for attackers.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
Last edited by raics#7540 on Aug 7, 2016, 5:02:03 PM
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raics wrote:
I don't think another AW-compatible 2H weapon is planned anytime soon so it's a dead end if you want to create a poltergeist knight.


I'd say Disfavour is a rather nice choice for poison-AW with +2 levels to Added Chaos Damage and the other supports that provide quadrative poison scaling with it. :D Too bad Bloodlust only works with physical otherwise even that part would line up nicely.


On topic though - why not? Having it as a mace makes it more useful for dagger/sword restricted skills as an off-hand. Wanting to main-hand it seems just your personal preference. But you can still do it with EQ-Poison and such.

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Zed_ wrote:
I'd say Disfavour is a rather nice choice for poison-AW with +2 levels to Added Chaos Damage and the other supports that provide quadrative poison scaling with it. :D Too bad Bloodlust only works with physical otherwise even that part would line up nicely.

Dunno if I'd ever stretch it that far, it's the disflavour of the whole thing that bothers me.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
Last edited by raics#7540 on Aug 7, 2016, 5:20:35 PM
According to Sexcalibure, I should be using a melee attack skill with my two Doryani's Catalyst maces and not a spell.

LOL! Come on Sexcalibure, you know better. Just because there is no chaos melee attack skill that BotC can make use of doesn't mean there is a problem. You're forcing one because you want to.
Agree with Natharias for once.

And in addition to its utility for spells--which is also by-and-large what Catalyst is for, even though it sees use in elemental melee builds due to having a nonterrible +phys mod--this weapon is great for dealing poison damage with any melee attack. Like, if I ever thought that EQ + added chaos damage would be a thing, it'd be while wielding this sceptre.
I'm surprised that nobody has mentioned that you can Dual-wield BotC with a sword or dagger, and give its bonuses to Viper Strike that way.
Face it, all of your suggestions are worse than this idea:
http://www.pathofexile.com/forum/view-thread/657756
Abyssal Cry
AOE
Poison
Void Manipulation

some kind of a delivery skill (i use Ground Slam) and bam BiS weapon for a very fun and effective build (ive made a guide in Marauder section describing my take on it)

and why mace? because not a dagger (whirling blades is a reason) and not a wand (wands have no movement skills)

i kind of regret that this isnt a 2h mace with above Marohi damage
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Sexcalibure wrote:
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IceDeal wrote:
Poison spreaded using voidheart count as chaos skills effect so BotC boost the dmg and duration as well. You should do some research before posting.
Lol calling a "do some search" about incongruities and inconsistencies of the game... GGG on your whiteknighting

Lets make a unique that makes sense only when using another unique...
yes cos there aren't any of those in the game already *cough* emberwake
for all mirror items check The Forbidden Trove:

https://www.pathofexile.com/forum/view-thread/2516760
"
antilev2 wrote:
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Sexcalibure wrote:
Lets make a unique that makes sense only when using another unique...
yes cos there aren't any of those in the game already *cough* emberwake

There's not that many, though. Emberwake, Sunblast, and... ?
Face it, all of your suggestions are worse than this idea:
http://www.pathofexile.com/forum/view-thread/657756
"
dudiobugtron wrote:
I'm surprised that nobody has mentioned that you can Dual-wield BotC with a sword or dagger, and give its bonuses to Viper Strike that way.


Again though, OP is just trying to force an issue where there isn't one. A sceptre doesn't exactly scream Viper Strike now does it? Leave Viper Strike to claws and whatever. Breath seems to be fine if you actually look at it for what it could be for, not what anybody arbitrarily "wants" it to work with.

Would a unique that helps make viper strike finally a meta build be welcomed? Hell yes. Was Breath designed for that job? No. Just no. Breath makes more sense dual wielding it or a shield.
"It's all clearer now
And I hear her now
And I'm nearer to
The Salvation Code"

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