[2.3] Loate's Worst PoE Build Ever™ AKA The Bloody Roomba AKA Semi-Viable Reflect

Ok, so I did some basic testing in Merc Dried Lake on how Vulnerability affects the healing portion of Crown of the Pale King (and when I mean basic I mean BASIC, this is like an 8 entry dataset but was well within statistical variance to prove the expected point). tl;dr - Vuln does increase the healing by increasing the reflect damage. Also, PoE rounds down to whole integers.


Methodology

Specced into Zealot's Oath temporarily so that life regen did not take place. Equipped two Advancing Fortresses, one with 84 damage on block, the other with 72 damage on block for a combing 156 damage on block. Added to Crown of the Pale King's 100-150 damage on block, our damage variance is:

256-306 damage reflected on block

We're assuming we heal 30% of the damage we reflect.

30% of 256 is 76.8 (which is rounded down to 76 as evidenced by testing), and 30% of 306 is 91.8 (which is also rounded down), giving us an expected healing range of:

76-91 life gained from reflect

VIDEO ONE WITH NO VULN https://youtu.be/VDaKkYCvJjo

Our dataset from this video for life restored is:

91
89
82
84
89
89
76
82
76

all of which falls within the expected bounds of healing. Baseline parameters are looking good.


TESTING WITH VULN

Same character and equipment setup, only difference is that we toggled a level 18 Vulnerability (enemies take 28% increased phys damage) on a level 19 Blasphemy (so no effectiveness bonus). We have an additional 34% curse effectiveness from skill tree and the Conqueror's Potency gem, giving us a total 37% increased damage taken from phys.

Applying that 37% to our damage range, we get an expected:

350-419 damage reflected on block

and

105-125 life gained from reflect

VIDEO TWO WITH VULN https://youtu.be/VTDUEWfkkmc

Our dataset for this video for life restored is:

113
122
119
105
110
110

all of which fall within our new expected parameters.


CONCLUSIONS

While I would definitely want to test at least 100 samples of each (Vuln and No Vuln), I think it's pretty clear just from the initial tests that Vulnerability works exactly the way it's expected to in terms of increasing the healing done by Crown of the Pale King by increasing the reflect damage. In addition, I'm unsure if reflect damage is modified by enemy mitigation, as Crown of the Pale King is specifically worded to say "30% of damage you reflect to enemies is gained as life", and I think that means it calculates it after the damage reflected is calculated, but before it's actually applied. I don't think that enemy type or armor matters, as in the second video I was hit by a grasshopper mob several times along with the rare gull, but further testing would make it more clear.


BONUS SECTION

Assuming a max reflect Advancing Fortress (90 damage), Crown of the Pale King (100-150), the Anvil (240-300), and Thousand Teeth Temu (1-1000), our maximum possible base reflect damage range is:

431-1540 phys damage on block

If we had a 21/20 Vulnerability gem (40% increased physical damage taken) on a 20/23 Blasphemy (11% increased curse effect) along with 34% from tree (44% is possible, but I judge not worth getting) along with a 30% increased Vulnerability helm enchant) we get 75% increased curse effectiveness on our 40% increased physical damage taken curse which equates in total to:

70% increased physical damage taken.

Applying that to our damage range we get:

732-2618 phys damage reflected on block

and

219-785 life restored on block

adding in a max rank Anvil (48 life restored on block) we get:

DRUMROLL

A maximum possible healing value of 267-833 life every time we block. Which seems ok.
"
Loate wrote:
Text from a rly nice test


You're da man!

This is some really good stuff. The sample is great for me, the pattern is clear enough. Very good testing!

Now it's soon time to gear myself :)


I also totally forgot the life gained from anvil. It makes it even better. The healing capacity keeps up with 25-30k armour aegis build, but with a much more open tree.

Thanks!
IGN :ChrispieD, FreeZedByPulse, StruckByTunder
this is hilarious, awesome build
Would the addition of the Wall of Brambles be helpful to the build? PArticularly for your single target boss DPS against izaro for example?
"
ChaplainFergus wrote:
Would the addition of the Wall of Brambles be helpful to the build? PArticularly for your single target boss DPS against izaro for example?


Not really, and the main reason is because the Wall of Brambles reflect only triggers on damage taken, not on block, and with capped block at 78/78, that means we're really not getting anything out of it. In a non-block oriented build, it would be much better, since it essentially provides an extra minimum 12% mitigation against physical hits (40% damage taken is reflected, 30% of that 40% is gained back as life, .4 * .3 = .12, vulnerability can push it higher). Note, however, that you can still be one-shot, since the healing only applies after the damage has been dealt.

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