[2.3] Loate's Worst PoE Build Ever™ AKA The Bloody Roomba AKA Semi-Viable Reflect

Good news, everybody! I have put together what might be the dumbest possible build in PoE (aside from Ghudda's amazing CI-BM-ZO-EB-every-keystone-ever).

This build will literally allow you to play 95% of the game with one hand. Or no hands. Or your feet. You can walk away from your computer, do some dishes, eat a sandwich, come back, and things will be dead.

It's stupidly glorious, and it's all thanks to the Crown of the Pale Council. Thanks GGG!


1. WHAT DOES THE BUILD LOOK LIKE?

Spoiler
AFK boss kills - https://youtu.be/2cwiS80Kgwg
Academy with boss - https://youtu.be/kyefDGSzTVg
Canyon with boss - https://youtu.be/YeyDjQdoDcc
Underground River with boss - https://youtu.be/cxtg1hXS_O8
Jungle Valley with boss - https://youtu.be/qdTAIP1lGiE



2. I... I DON'T KNOW WHAT I EXPECTED?

Spoiler
That was what happens when you make a semi-viable reflect build utilizing Crown of the Pale Council, Thousand Teeth Teemu, Advancing Fortress, and the Anvil. It can do most map content (though certain bosses are a no go, mainly anything that attacks slowly with a smash and has no adds), and Merc Lab VERY VERY SLOWLY (because Izaro is not designed to be killed by a reflect build). The build can do Uber Lab ONLY if the modifiers are two of the following: Essences, extra skeleton mages, and lieutenants. Anything else and Izaro is going to oneshot you with a smash eventually since your single target dps is LAAAAAAAME.



3. HOW DOES IT WORK?

Spoiler


Crown of the Pale Council is the centerpiece of the build. It allows you to regain 30% of damage you reflect as life. Now, the problem with reflect damage, is that there's only one way to scale it - Vulnerability, and there's only three other items we can use to get more reflect damage.

Spoiler


These four items together mean that whenever our character blocks (and we block a lot, because we're using the Gladiator Ascendancy), we deal a damage range of roughly 400-1500 physical damage back to the enemy we blocked, multiplied by Vulnerability's "enemies take 28% increased physical damage", and whatever that final amount ends up being, we gain 30% of it back in life. Instantly.

With a large enough life pool and 78/78 block from Gladiator, this means we're effectively immortal against anything other than a one shot or two hits each doing half our health that sneak through back to back. You could probably self-cast Enduring Cry and Immortal Call to make it even dumber, but I'm too lazy to do that.



4. BUT DOESN'T THAT MEAN YOU KILL THINGS SUPER SLOW?

Spoiler
Not at all*! See, I figured, since in order to make this work I'd have to use Vulnerability and ramp up the curse effectiveness fairly high, I might as well grab the Gratuitous Violence Ascendancy as well, which means bleeding mobs explode for significantly more than 10% of their max health when they die. By using Empire's Grasp
Spoiler
as our gloves, we can Cyclone around, vacuum everything up, and then once one mob goes, everything pops in a beautiful bloodsplosion.

Additionally, you also use Reckoning to deal AoE damage every time you block, and Riposte to add a little bit more single target, and since both of those are physical, they get amplified by Vulnerability. That giant cluster of mobs on top of you will trigger them as quickly as they come off cooldown (protip - increasing your attack speed lowers the cooldown for Reckoning and Riposte).

ADDITIONALLY, the wonderful cherry on top is Tempest Shield, which has no cooldown and will turn you into a glorious spinning bug zapper.

Basically, Cyclone groups of mobs together, and they'll kill themselves on you. Alternatively, you can just stand there, and they'll kill themselves on you, but that's a bit slower. Use Vaal Cyclone for bosses. Laugh.

*Does not apply to solo rares and bosses. Drag them to groups of mobs.



5. SKILL TREE?

Spoiler
Not nearly as bad as some of my other ones.

Start as Duelist, extend out the branches to the Templar and Witch areas, level with a spell or something. I dunno. Maybe Blade Vortex. Go nuts. Once you can equip Thousand Teeth Teemu and Crown of the Pale Council, you can literally run through the rest of the game without attacking.



6. BANDITS?

Spoiler
Kraitlyn/Oak/Kraitlyn or kill. If you have gg resist gear, grab life from Oak instead in Normal, and if you want a skill point instead of 4% more damage, grab that. It really won't make much of a difference.



7. OTHER GEAR?

Spoiler
Ideally you want a Cospri's Will as your endgame chestpiece
Spoiler
because hexproof mobs SUUUUUUUUCK, but Kintsugi is a perfectly viable alternative. Level with Wall of Brambles because it fits the motif. Or use a Tabula. Whatever.

Your boots, rings, and belt are going to have to cover the majority of your resists, so keep an eye out for good ones. The phys version of Doryani's Invitation is fantastic for endgame if you want to focus a bit more DPS but any well rolled str or life belt will work too, and will give you more survivability.



8. LINKS?

Spoiler
Cyclone-Knockback-Blood Magic-Inc AoE-Faster Attacks-Fortify (for a 5l take out Fortify)

Riposte-Reckoning-Inc Phys Melee-Faster Attacks

Blasphemy-Vulnerability-Punishment

Tempest Shield-Curse on Hit-Enfeeble-Culling Strike (you can swap Enfeeble and Punishment if you want, I haven't because my boots are 4 off colored)

Whirling Blades-Faster Attacks-Culling Strike



9. WHY DO YOU KEEP MAKING STUPID BUILDS?

Spoiler
I have a problem. Please help me.

Last edited by Loate#7172 on Jul 29, 2016, 12:46:11 AM
Last bumped on Jul 30, 2016, 10:27:46 PM
http://pathofexile.gamepedia.com/Wall_of_Brambles
Need a purpose in life...
If you didn't take resolute technique, would your reflects crit?
Identifying items on the ground: https://www.pathofexile.com/forum/view-thread/1562689
Talismans as quest rewards: https://www.pathofexile.com/forum/view-thread/1690768
"
Brigs wrote:
If you didn't take resolute technique, would your reflects crit?


I honestly don't know. I don't think they would, but there's not much information out there on how the reflect mechanics interact with everything else in the game.
Na reflected damage cannot crit.
I love how you consistently misspell the name of the key unique for the build (pale king mate)
Path of Hideout fanatic.
King Arthur and the Exiles of the Round table:
www.youtube.com/watch?v=7l1OZlysRNY
The Cults of the Dragon and the Colossus:
www.youtube.com/watch?v=9QcSK9UCIzE
"
Loate wrote:
Good news, everybody! I have put together what might be the dumbest possible build in PoE (aside from Ghudda's amazing CI-BM-ZO-EB-every-keystone-ever).

The Build Guide


I like your build concept! I also like the AFK niche and did "Mjölner goes phone compatible". Every AFK build added is great fun!

Adding like gain on hit to reckoning/riposte would increase your AFKability even further adding about 90 life per block on slower hitting targets.


There are though a couple of mechanisms I am thinking about though which I haven't found the answer on when it comes to "crowns of the pale king". These are not questions that I expect you alone being able to answer, but this thread might be a good place to start out.

It seems like the crowns wording says that 30% of the damage your reflect and not 30% of the reflected damage taken by monsters or something in that direction, is gained as life. This could mean that the heal is only defended on the damage you reflect before the enemy takes damage, but it could also be in the way described in your thread.

If it is the way described in your thread, will this mean physical damage reduction on enemies will effect your build? Is physical damage reduction common on mobs, bosses etc?

Then the question comes, does vulnerability really increase the life gained?

These things can be tested by toggling on and of vurnelability on one same target recording, then checking out the difference in healing between the hits.

To test physical damage reduction, you can enter a map with reduced physical damage check healing per block on specific monster and then compare to a non reduced physical damage map of same kind with the same kind of monster. By recording is the easiest way to analyse.

An alternative would be entering a map with monsters with 3 endurance charges (45% physical damage reduction).

(Will armour on enemies effect the life gained? Probably not as 1K armour (the highest amount of armour mobs have according to 3 years numbers, could be more now) would then be anough to reduce the reflected damage by 50%+. This would mean 368 life per block-->184 life per block)

If the helmet only accounts the damage your reflect (which I hope as the downside of it not would be higher then the upside of utilizing vulnerability), this tripple combination of items+reckoning+riposte with life gained on hit, gives 285+90 life per block tanking a maximum avarage hit of 1308 damage (life per block*(chance to block/chance not to block)= 375*(0,78/0,22)). This is really good as many boss battles have add ons which do a lot lower avarage damage to compensate for the bosses higher avarage damage.

This is totally a short post!








IGN :ChrispieD, FreeZedByPulse, StruckByTunder
Last edited by ChrispieD#2346 on Jul 29, 2016, 1:34:52 PM
Watching this build do PvP is hilarious.
Ruby light of Songbird dreaming,
Daring King of Swords deceiving,
Queen of Sirens left in grieving,
Star of Wraeclast evermore.
"
Jernsaxe wrote:
I love how you consistently misspell the name of the key unique for the build (pale king mate)


I was slightly drunk when I was writing it. I shall leave the errors in for posterity.
"
ChrispieD wrote:
"
Loate wrote:
Good news, everybody! I have put together what might be the dumbest possible build in PoE (aside from Ghudda's amazing CI-BM-ZO-EB-every-keystone-ever).

The Build Guide


I like your build concept! I also like the AFK niche and did "Mjölner goes phone compatible". Every AFK build added is great fun!

Adding like gain on hit to reckoning/riposte would increase your AFKability even further adding about 90 life per block on slower hitting targets.


There are though a couple of mechanisms I am thinking about though which I haven't found the answer on when it comes to "crowns of the pale king". These are not questions that I expect you alone being able to answer, but this thread might be a good place to start out.

It seems like the crowns wording says that 30% of the damage your reflect and not 30% of the reflected damage taken by monsters or something in that direction, is gained as life. This could mean that the heal is only defended on the damage you reflect before the enemy takes damage, but it could also be in the way described in your thread.

If it is the way described in your thread, will this mean physical damage reduction on enemies will effect your build? Is physical damage reduction common on mobs, bosses etc?

Then the question comes, does vulnerability really increase the life gained?

These things can be tested by toggling on and of vurnelability on one same target recording, then checking out the difference in healing between the hits.

To test physical damage reduction, you can enter a map with reduced physical damage check healing per block on specific monster and then compare to a non reduced physical damage map of same kind with the same kind of monster. By recording is the easiest way to analyse.

An alternative would be entering a map with monsters with 3 endurance charges (45% physical damage reduction).

(Will armour on enemies effect the life gained? Probably not as 1K armour (the highest amount of armour mobs have according to 3 years numbers, could be more now) would then be anough to reduce the reflected damage by 50%+. This would mean 368 life per block-->184 life per block)

If the helmet only accounts the damage your reflect (which I hope as the downside of it not would be higher then the upside of utilizing vulnerability), this tripple combination of items+reckoning+riposte with life gained on hit, gives 285+90 life per block tanking a maximum avarage hit of 13308 damage (life per block*(chance to block/chance not to block)= 375*(0,78/0,22)). This is really good as many boss battles have add ons which do a lot lower avarage damage to compensate for the bosses higher avarage damage.

This is totally a short post!










Oh nice, yeah I watched that one, was pretty funny. I think the best way to go about testing it would be to equip two Advancing Fortresses and nothing else, so that way you know exactly how much damage is being reflected, Vaal Pact so there's no regen so you can get proper readings, and then see how much is restored with Vulnerability on versus with Vulnerability off. I'll try and set that up today.

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