Spellcaster mana problems
" ^truth I believe it used to affect the base cost but it was changed quite a while ago. It was simply too strong before the change. | |
Ah, still pretty strong though.
HAIL SATAN!
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Currently I am running 2 elreon rings, clarity and also rallying cry. I am barely sustaining.
I plan to drop the elreon rings since it's hard to find decent ones and they don't entirely solve mana costs. When having 50-60 mana cost per cast, -16 is not that much. If I run Warlord's I have to give up Assassin's Mark and have to use PCoC in the links. Blasphemy is not ideal on a build the doesn't scale AoE. Tried it and if mobs are not in my face I am not cursing them. A staff is not very good since I need 2 daggers to cap the crit because I am heavily relying on crits with Inquisitor. Without dagger I would have 20-24 less crit. This means roughly having ~60% crit with a staff with 6 power charges. Then where do I get another 20+ crit? In this case a Pledge of Hands could be used. It seems that my only option is mana regen maybe with elreon rings. | |
Why not just take deep thoughts for 2 points? That's a 28% inc mana, with 20% inc mana regen. Allows you greater room to run a higher level clarity, and gives a generally huge boost in mana regen. Could additionally take the "mana regen + life" and "mana and life" nodes next to the templar start. 2 points for 14 + 5% hp, 5% mana and 20% mana regen isn't bad either.
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If you are a templar why not just grab the extra curse node, so you can use Warlock and Assassins. They both give things you really seem to need (leech and P charges) and the extra work of getting a curse on hit setup may be less than what you would need to sustain your mana. Not counting the massive life leech bonus and endurance charges.
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