Watch out it is a BEAR!
My CI dude was getting hit for 11k damage on his (Simplesim45) non-crits, so the crits will outright kill anyone. I have low armour though, if that's going to make much of a difference at that scale.
Edit: The crits just come short of killing me. 11k damage or so. The non-crits do less. I'm using belt of the deceiver and indominable, so 50% reduced extra damage from crits. IGN: _Firebitch Last edited by Firebrand76 on Sep 6, 2016, 5:15:15 PM
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" Im guessing no one has tried to clear ur traps before :P a simple cluster+anytrap works wonders and destroys the traps even through clever construction (huge trigger radius of your traps makes the clearing very easy if there is only 1 trap) This should be a huge counter against you in CTF I think. Personally I sort of hate running around in sarn with 6k ehp with 0 block and dodge :s You get hit by every projectile cast by vlahd & co and die -.- Anyways, without ele overload my avg noncrit damage is 2,6k per trap and with it 3,2k per trap soooo if all hit and im eleloaded it can 1shot around 12k~13k hp even without lucky crits (which up the damage to around 4k per hit). Also I think I'm going to get rid of that TC aura and use TC on hit gloves and herald of ash instead. This allows me to have more mana open which results in me being a lot more tanky again (aka I should be able to survive any single hit traps/mines excluded). The TC aura is strong but quite easily countered by rolling a pathfinder. Last edited by lapiz on Aug 18, 2016, 1:12:17 AM
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" From the tests I ran while I was working on my vortex trapper, curse on hit gloves don't work with traps :S Crit Shockwave Totem 650k +: #1657327 / Crit VMS (1 mil DPS): #1511368 / Crit self-cast spark: #1565708
1.3 crit firestorm: #1280086 / 1.3 crit Ice Nova: #1219809 / Flame Nova (sire of shards incinerate): #1359847 |
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" the dot from the trap wont proc the curse, the actual spell dmg hit from the vortex should though? | |
" That might've been why I didn't see the curse. Maybe monsters were dying a bit fast. I just tested with lightning trap and temp chains gets applied. I've always wondered if a curse gets applied after the damage or as soon as the "hit" is confirmed (meaning the curse would apply before the damage). Crit Shockwave Totem 650k +: #1657327 / Crit VMS (1 mil DPS): #1511368 / Crit self-cast spark: #1565708
1.3 crit firestorm: #1280086 / 1.3 crit Ice Nova: #1219809 / Flame Nova (sire of shards incinerate): #1359847 |
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" It aply before damages, that's why CoH Vuln Gloves are so potent on phys build as it act as another "more" Multiplier. | |
" " Well guess I bought the gloves for nothing :( I'll use em on some other build one day. Crit Shockwave Totem 650k +: #1657327 / Crit VMS (1 mil DPS): #1511368 / Crit self-cast spark: #1565708 1.3 crit firestorm: #1280086 / 1.3 crit Ice Nova: #1219809 / Flame Nova (sire of shards incinerate): #1359847 Last edited by Simplesim45 on Aug 18, 2016, 3:11:53 PM
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Hum strange, I thought hit effects resolved before damage calculation. My bad then.
Still extremely strong for multi hit builds. | |
Yeah no matter what those gloves are great to have. Hope you slapped the dude you bought them from in the wallet for not q'ing them haha
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Fml, I need a different enchant, but I was planning this for a bear trap build... [Gear & Club] ¯\(°_°)/¯ #1 Professional Afk Club /2133058
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