Does Marylene's Fallacy apply before or after the Critical Strike cap?

Basically what it says on the tin. I'm considering an Ice Spear Assassin, stacking absurd amounts of crit, and abusing Marylene's to add a lot of extra oomph. I'm hoping that it applies before the cap, otherwise I'm critting less than 60% of the time at best.
Last bumped on Jul 22, 2016, 6:28:19 PM
It does indeed apply beforehand.
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viperesque wrote:
It does indeed apply beforehand.

Thanks a lot!
just some curious info.

I was thinking several times using marylene's fallacy on ice spear, but kind of ended at "meh".
Lets speak about numbers. Lets say char is at end game, without any amulet char has 500% crit multiplier. Now what this amulet gives- 40% less crit chance and 48% more crit multi (step up from 500% to 740%), this changes dps by 0.6*1.48 = 0.888 (11.2% decrease). So this amulet reduces some dps, but allows increasing more crit chance beyond normal quantities. Now lets speak about additional crit chance sources such as assassin- saying that he would have 9 power charges then deadly infusion would give extra 4.5% additional base crit chance which would be 64% dps increase (stepping up from 7% base to 11.5% base crit). Disregarding other nodes and small nodes this amulet with deadly infusion and 9 power charges would result in 45.6% more damage (1.64*0.888) which is just 5.6% more than berserker's damage buff and ofcourse lets not forget that we lose rare amulet which could have 50% crit multi, spell damage and other neat things.
Besides assassin there is an option taking 300% crit chance increase in second form ice spear's enchant, saying that playing with elementalist with two ice golems which would give another extra 120% crit chance, we would end up at 420% increased crit chance which is quite something. to reach crit cap (without increasing base crit) around 900% additional crit chance would be required. Having 420% it would be roughly half way till there. Thou it's possible to push crit chance higher with gear and skill tree, but those would investments which always comes at the costs/trade_offs.
By my perception this amulet is pre-end game unique. Just when thinking what is traded for this amulet it just becomes "meh".

Oh, just forgot to mention, this amulet can also be used in a sense to enable diamond flask's usability to already crit cap-ed skills which is worth considering.
"
Andrius319 wrote:
just some curious info.

I was thinking several times using marylene's fallacy on ice spear, but kind of ended at "meh".
Lets speak about numbers. Lets say char is at end game, without any amulet char has 500% crit multiplier. Now what this amulet gives- 40% less crit chance and 48% more crit multi (step up from 500% to 740%), this changes dps by 0.6*1.48 = 0.888 (11.2% decrease). So this amulet reduces some dps, but allows increasing more crit chance beyond normal quantities. Now lets speak about additional crit chance sources such as assassin- saying that he would have 9 power charges then deadly infusion would give extra 4.5% additional base crit chance which would be 64% dps increase (stepping up from 7% base to 11.5% base crit). Disregarding other nodes and small nodes this amulet with deadly infusion and 9 power charges would result in 45.6% more damage (1.64*0.888) which is just 5.6% more than berserker's damage buff and ofcourse lets not forget that we lose rare amulet which could have 50% crit multi, spell damage and other neat things.
Besides assassin there is an option taking 300% crit chance increase in second form ice spear's enchant, saying that playing with elementalist with two ice golems which would give another extra 120% crit chance, we would end up at 420% increased crit chance which is quite something. to reach crit cap (without increasing base crit) around 900% additional crit chance would be required. Having 420% it would be roughly half way till there. Thou it's possible to push crit chance higher with gear and skill tree, but those would investments which always comes at the costs/trade_offs.
By my perception this amulet is pre-end game unique. Just when thinking what is traded for this amulet it just becomes "meh".

Oh, just forgot to mention, this amulet can also be used in a sense to enable diamond flask's usability to already crit cap-ed skills which is worth considering.


Another thing to consider is that the damage gain will be significantly higher if my crit's already overcapped, thus making marylene's crit penalty irrelevant. Ice Spear has a 7% base crit chance, with 600% additional on the second form. With Deadly Infusion and 9 power charges, that becomes (11.5% base + 1050% increased) 132.25% chance to crit. With a bit more additional investment on the tree, you can hit the magic number of 158.33%, which will keep you capped even after Marylene's penalty. You'll only need about 250% increased on tree and gear, which should be pretty simple.
Last edited by Chess435#0502 on Jul 22, 2016, 3:12:47 AM
With and increased critical strikes gem, you wouldn't even need any investment from the tree other than the power charges.

(Probably it's worth getting the crit nodes on the tree anyway though.)
Face it, all of your suggestions are worse than this idea:
http://www.pathofexile.com/forum/view-thread/657756
Last edited by dudiobugtron#4663 on Jul 22, 2016, 4:25:16 AM
well, i assume all options are viable with certain investments, in this case skyforth would provide a lot of comfort to assassin.

In any case, I would be interested to see the stats how it will turn out, in the case I missed smth :)

Currently i have curse focused ice spear witch (4 curses), thou it's still incomplete, even so it might change later on to other class if i will find smth else enough worth going for. Ideally it would be great to crit cap using marylene's fallacy without going for assassin :)
Was also thinking on using diamond flask to cap, but on other hand the loss of continuous freezing (without diamonds flask) might prove to be troublesome.

As third option (besides curse occultist and assassin) elementalist with shocking ability is also an option, just that on kill condition seems a little too pesky to mess around.

I wonder what build will take an ultimate ice spear position ;)
Deadeye seems like it would be an OK choice - extra crit chance from pierce, and/or you can double your dps vs packs with chain. Also far shot seems pretty awesome since you'll mostly be wanting to hit with the second form anyway.
Face it, all of your suggestions are worse than this idea:
http://www.pathofexile.com/forum/view-thread/657756
"
dudiobugtron wrote:
Deadeye seems like it would be an OK choice - extra crit chance from pierce, and/or you can double your dps vs packs with chain. Also far shot seems pretty awesome since you'll mostly be wanting to hit with the second form anyway.


Far shot only works with attacks, sadly. It doesn't even benefit something like EA :(.

I'm doing an Inquisitor with my Ice Spear, it works alright enough, now that you can get 100% pierce with relative ease. One big problem (besides absolutely pathetic base damage and slow cast speed) is huge mana cost, it's the second most mana expensive cold skill after Ice Nova. Sometimes I think they forgot to do a second pass on this one when all the spells were buffed.

edit:
A random thought occured to me: It's probably not worth using Increased Crit Damage Support with Assassin if you have any other gem with %more damage, that can replace it. Cause Assassin gets so much multi from passives and power charges, that it makes that +100% from Crit Damage sorta like +100% increased, when you already got +500% increased, less useful than +20-30% more from some other gem.
Last edited by PaperRat#1771 on Jul 22, 2016, 12:55:05 PM
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PaperRat wrote:
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dudiobugtron wrote:
Deadeye seems like it would be an OK choice - extra crit chance from pierce, and/or you can double your dps vs packs with chain. Also far shot seems pretty awesome since you'll mostly be wanting to hit with the second form anyway.


Far shot only works with attacks, sadly. It doesn't even benefit something like EA :(.

I'm doing an Inquisitor with my Ice Spear, it works alright enough, now that you can get 100% pierce with relative ease. One big problem (besides absolutely pathetic base damage and slow cast speed) is huge mana cost, it's the second most mana expensive cold skill after Ice Nova. Sometimes I think they forgot to do a second pass on this one when all the spells were buffed.

edit:
A random thought occured to me: It's probably not worth using Increased Crit Damage Support with Assassin if you have any other gem with %more damage, that can replace it. Cause Assassin gets so much multi from passives and power charges, that it makes that +100% from Crit Damage sorta like +100% increased, when you already got +500% increased, less useful than +20-30% more from some other gem.


A 20/20 crit multi gem gives 118% crit damage, which is pretty respectable for damage. Even with Marylene's , Deadly Infustion, and crit nodes, that's still taking my ~600% to ~720%, which is still a respectable increase. My links will probably be something like

Ice Spear-Spell Echo-Hypothermia-Increased Critical Damage-Pierce-something else (Fork? Controlled Destruction? Cold Penetration?)

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