what summons have the most life?
" If a minion gets unsummoned because you reached the limit, then it counts as dying. So it will spread caustic cloud. But it doesn't count as going to low life, so it won't explode with minion instability. If you want to self-destruct your minions, you'd need to use this: together with a flask that hurts you (like Corruscating Elixir). Face it, all of your suggestions are worse than this idea: http://www.pathofexile.com/forum/view-thread/657756 Last edited by dudiobugtron#4663 on Jul 20, 2016, 12:00:33 AM
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Big statues (e.g. from Bazaar) were by far the tankiest minions I ever tried.
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i think you really need dual heartbound loop and maligaro's lens with necro aegis for the max aoe since you can't get any on tree, or at least 1 heartbound loop and only play maps at least 1 added elemental damage to consistently let minions die. I like using zombies with inc aoe to just clear stuff and a conc effect chance to ignite golem to try to get some additional single target down. Really feels like you do have to ignite things to do proper damage sometimes too and you can't even get that high ignite chance.
In my experience against certain mobs you really are limited by your cast speed to raise zombies (im serious, i ended up helping alira in cruel outside of my plans and grabbing adjaescent cast speed nodes) as sometimes they die faster than you can raise them (also the mana cost is ridiculous), and othertimes you are fighting other slow ass zombies that can't even kill your zombies ResidentSleeper. your minions having -50 resist makes them just instadie to any elemental damage even with 20k life (you urself takes 25% damage normally... so imagine they take 6x the damage when they don't have ai to dodge and are constantly meleeing with no defences). I used a chaos golem because I didn't want stone golem healing but now I think stone golem is probably best, since it has least base resistances and also it taunts minions to it a lot more I think umbilicus immortalis (ignoring availability first) is a bit too dangerous to use especially if you minions aren't killing things and staying alive to shield you, they must kill by dying, so if you don't wipe everything you are defenseless for a bit while some stuff hits u, and minion instability typically has to apply ele equilibrium so getting a cb = can be spooky. Definitely a powerful tool though if you don't mind accepting that you might just die once in a while due to not having flasks Spectres is a really good idea until consdering the +1 spectre gears that really are just painful to use... or go low life or hybrid for midnight bargains... (i personally hate playing hybrid) also spectre costs even more mana and probably can be really inconsistent depending on map. Gotta avoid raising ranged spectres if lots of ranged mobs spawn in a map, alternatively you may as well get a gem setup that uses the spectre's attacks themselves at this point... the boon is when you get flame sentinels or revenants in the map? so stupid... god what a painful build minion instability is to craft and play (i played it in a flaskback league cuz mobs are so strong with all the mods they instakill my minions right) I even used ichimonji so my defensive auras don't buff my minions... lol |
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If you plan on using Coruscating Elixier you can't use spectres with ES. The Lifereg on Spectres with high HP is incredible high. Also I assume you want Melee Spectres so Knitted Horrors won't do it (they are likely the most HP heavy ones), because they have to explode near enemies.
However you can't revive spectres. So I assume you have to use zombies at some point after all and Montreguls Zombies have really nice HP. If you combine the Elixier and Forbidden Taste you can almost instantly blow up your minions. So in this scenario it might actually be better to use a lot of minions with less HP instead of the few spectres you can get, which are also hard to replace. |
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So the question of which has the most hp is rather easy to solve ... its the spectres PROVIDED you are in the level 82 maps simply because highest base * highest hp multi = highest hp.
But in terms of practice that doesnt seem very useful since not many people consistently run t15s one thing to note is that you should not be looking for specific spectres for a build that blows them up for corruption. you should be using realistically ANY melee mob as your in practice damage source.. not one off super durable monsters. now for the other minions i would say it is: golems guardian zombies skeletons srs montre is not going to push zombie high enough. even if you had say a level 26 super buffed zombie with montre.. you are realistically looking at about 10k base hp zombies. it equates to about 25000 hp in practice. i have seen chaos golems with well over 30k hp the question then is useability... and one chaos golem doing what ever the hell those things do is probably going to be unreliable where as zombies always go for your mouse target side note about umbilicus. umbilicus is basically only viable if you have a way to regain a shitload of hp outside of potions. for now the only major success on that field is a rathpith globe high block necromancer with bone offering. because even 10% life regen on say 6k life if you really really push the node investment... is not going to save you from repeated heavy hits. Last edited by Saltychipmunk#1430 on Jul 20, 2016, 9:11:38 AM
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