Melee Splash

GGG should take every single target melee skill that doesnt have aoe in its tag and add melee splash to it.
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Last edited by Entropic_Fire#0222 on Oct 26, 2016, 8:43:16 PM
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I_NO wrote:
hah he said elemental hit :x

Elemental hit used to be strong for both melee and ranged attacks.

The only skill I think of that doesn't have a problem with Melee Splash is Flicker Strike.

Other skills like:
Frenzy
Heavy Strike
Puncture
Viper Strike

All have the same problem of having to need Melee Splash. I can't even remember the last time I saw a Puncture melee build.


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Entropic_Fire wrote:
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Fhark wrote:
GGG should take every single target melee skill that doesnt have aoe in its tag and add melee splash to it.


Then add a target-nearest function in case you attack without name-locking and these skills might have a chance.

The namelocking would be great, and GGG might as well put splash/AOE on every melee gem because EVERY new melee gem is being made with in-built AOE. It's clear they know there is a problem, but the buff to Melee Splash is not enough to compensate these skills vs. the new skills.

Last edited by Ceryneian#3541 on Jul 17, 2016, 2:31:12 AM
What about the promised melee targeting changes?

Didn't Rory speak of how changes were being made in the last State of Exile he was in? Wasn't that even before Ascendancy?
It seems that rather than fixing the targeting issue they just release inbuilt range/AoE melee skills which don't suffer from it and call it a day.

Melee splash has a small AoE, offers no bonus damage and a penalty on AoE damage and is still plagued by melee targeting.
On the other side of the spectrum, pierce which already boosted clear speed with no real penalty at all got a more damage multiplier on it.

Melee is my favorite playstyle by far because of the sense of progression/danger you don't experience when you 1 shot everything on the screen as a ranged character.
In my opinion it's the best way to play the game in order to experience the game in full but sadly it gets no support towards making it feel better rather than converting all future melee skills into skills that hit from a range or have obscene AoE.

Game is rather devolving from a path which I hoped it would take, rather than support gems being ways to change how a skill fundamentally works they have been degenerated into ways to obtain strictly more damage. But that is a rant for another thread...
[2.2] The Vampire - Tanky 2H Axe Slayer Duelist - /view-thread/1611662
That is great point actually about Pierce's damage multiplier on the support gem and ranged AOE.

Especially now with Reach of the Council which I have no idea why it was made. Given the issues GGG already had with Windripper and Voltaxic - you would think they would have learned something by now about making end-game bow uniques, smdh.

The thing about AOE pierce is that you can build gear and path on tree (and even use curse) to easily get maximum Pierce - so why can't we have ways to get Melee Splash on some gear items and on the tree? Why is it the only way to get splash is a useless gem and a restricted Ascendancy?

I hope what you say is true and that 2.4 will finally show some REAL changes for melee. I'm getting really tired of putting up with this shit and every patch is just false promises and more carrot-and-stick melee changes like Earthquake instead of fucking fixing the real issues.

Last edited by Ceryneian#3541 on Jul 17, 2016, 11:44:44 AM
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Ceryneian wrote:
I hope what you say is true and that 2.4 will finally show some REAL changes for melee. I'm getting really tired of putting up with this shit and every patch is just false promises and more carrot-and-stick melee changes like Earthquake instead of fucking fixing the real issues.


There have been no improvements to melee in 3 years. Why would there be some now?

GGG hates melee. Learn it, remember it. If you want to play PoE, play ranged. I you want to play melee, play some other game.
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suszterpatt wrote:
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Ceryneian wrote:
I hope what you say is true and that 2.4 will finally show some REAL changes for melee. I'm getting really tired of putting up with this shit and every patch is just false promises and more carrot-and-stick melee changes like Earthquake instead of fucking fixing the real issues.


There have been no improvements to melee in 3 years. Why would there be some now?

GGG hates melee. Learn it, remember it. If you want to play PoE, play ranged. I you want to play melee, play some other game.


Preach sister
i played 2h flicker in rampage league, 1h ice crasher in warbands league, reave in flashback, and earthquaker in prophecy league. i have no problems with melee combat. there's some really awesome skills for melee.

other skills like frenzy that were mentioned here i think are not meant to be used as main attacks. i use those as secondary attacks, in the case of frenzy to generate some frenzy charges when there's no monster packs around for my flicker striker.

infernal blow + melee splash were used a lot for facebreakers. not every skill needs to be the same. it's good to have some name lock skills too.
Last edited by kompaniet#2874 on Jul 17, 2016, 2:14:07 PM
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kompaniet wrote:
i played 2h flicker in rampage league, 1h ice crasher in warbands league, reave in flashback, and earthquaker in prophecy league. i have no problems with melee combat. there's some really awesome skills for melee.

other skills like frenzy that were mentioned here i think are not meant to be used as main attacks. i use those as secondary attacks, in the case of frenzy to generate some frenzy charges when there's no monster packs around for my flicker striker.

infernal blow + melee splash were used a lot for facebreakers. not every skill needs to be the same. it's good to have some name lock skills too.


Try playing a melee skill like Glacial Hammer / Double Strike / Dual Strike with Melee splash mate.
You listed all melee skills with inbuilt AoE + Flicker Which works around melee targeting by turning yourself into a homing instant projectile.

When I want to play a melee skill and not a pseudo melee skill with which you can hit air and explode monsters I get punished by the horrible targeting mechanics.
Not only is the targeting bad but compared to newly released skills you need to sacrifice a gem slot and it still doesn't function properly when you do.
[2.2] The Vampire - Tanky 2H Axe Slayer Duelist - /view-thread/1611662
Last edited by Mannoth#4185 on Jul 17, 2016, 3:05:39 PM
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When I want to play a melee skill and not a pseudo melee skill with which you can hit air and explode monsters I get punished by the horrible targeting mechanics.
Not only is the targeting bad but compared to newly released skills you need to sacrifice a gem slot and it still doesn't function properly when you do.


Actually... Heavy Strike etc. are the pseude melee skills, because that is not how melee combat works. If you swing an axe it is actually pretty damn hard to not hit smaller enemies close by. Most games actually have natural AoE build into their attacks, even the basic ones, that is often based on the weapon you are using. Having to click on enemies is a pretty outdated mechanic.

And honestly there are 21 (if I didn't miscount) Melee skills, not counting Movement skills or Utility skills (Dominating Blow, Vigilant Strike) and also not counting the hybrid skills like Frenzy. At this point there are already some skills that feel pretty similar and honestly instead of making new ones they should have reworked the older ones. Why didn't they turn Double Strike into Lacerate... they are both fairly similar, the one simply has AoE. Dualstrike, for the weapons both skills work with is a single target Cleave and Glacial Hammer is just Ice Crash. Maybe there will be an AoE Viperstrike next.

Introducing all these new skills is really cool and they are fun and honestly skills like Earthquake actually make Melee worthwhile and I don't really care that they are technically not necessarily Melee, yet you want to stay close to enemies, however they give you a way to work around situations otherwise tough for melees (like Volatile Blood). The best example is Lightning Strike, unless you build for the projectiles you want to hit enemies with it, however you can deal damage from afar.

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