about to advance to raider class, did the skills of onslaught and phasing apply to minions?

I am developing the raider buff with minions build......

is it working?
Last bumped on Jul 14, 2016, 11:23:31 AM
if not then I have to choose pathfinder......
You are not your minions.
Your minions get neither onslaught, nor phasing, just because you have it.

I'm not actually sure if I understand the question.
Zaanus:
Global chat: Mechanics for A work one way, B for another, C for a third but also with A, B uses C but not A, and D uses A&B but not C

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Isn't a "no" better than an ignore?
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UnDeaD_CyBorG wrote:
You are not your minions.
Your minions get neither onslaught, nor phasing, just because you have it.

I'm not actually sure if I understand the question.



the Raider's rapid assault doesn't specify "you" as beneficiary.......

so I thought it should apply to totems and minions......


Quartz infusion specify "you" as the buffer receiver......
Modifiers never apply to Minions unless explicitly stated otherwise.

Totems are an entirely different mechanic. Totems use your offensive modifiers, instead of their own. If they score a kill, they trigger your on-Kill bonuses for themselves.
Totems are capable of triggering Onslaught on Kill, but because they use your offensive stats, it doesn't do anything for them except grant Movespeed (relevant for Lightning Warp).
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Vipermagi wrote:
Modifiers never apply to Minions unless explicitly stated otherwise.

Totems are an entirely different mechanic. Totems use your offensive modifiers, instead of their own. If they score a kill, they trigger your on-Kill bonuses for themselves.
Totems are capable of triggering Onslaught on Kill, but because they use your offensive stats, it doesn't do anything for them except grant Movespeed (relevant for Lightning Warp).


Ohh!

Cheers!
If you're making a totem build (like siege ballistas), pathfinder will generally be better than raider because of the way the bonuses work.

If you're making an actual minion build, you should probably start from scratch with a witch, to go Necromancer.
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Vipermagi wrote:
Modifiers never apply to Minions unless explicitly stated otherwise.

Totems are an entirely different mechanic. Totems use your offensive modifiers, instead of their own. If they score a kill, they trigger your on-Kill bonuses for themselves.
Totems are capable of triggering Onslaught on Kill, but because they use your offensive stats, it doesn't do anything for them except grant Movespeed (relevant for Lightning Warp).

I don't think the part about on kill effects is true. When I tried to trigger elemental conflux with a flame totem it only seemed to happen on kills that were from ignites.
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Vesuvius079 wrote:
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Vipermagi wrote:
Modifiers never apply to Minions unless explicitly stated otherwise.

Totems are an entirely different mechanic. Totems use your offensive modifiers, instead of their own. If they score a kill, they trigger your on-Kill bonuses for themselves.
Totems are capable of triggering Onslaught on Kill, but because they use your offensive stats, it doesn't do anything for them except grant Movespeed (relevant for Lightning Warp).

I don't think the part about on kill effects is true. When I tried to trigger elemental conflux with a flame totem it only seemed to happen on kills that were from ignites.



this is known issue caused by mechanics limitations. Kills made by DoT are credited to the player (not sure if it wasnt changed I have always thought that this is the case only when the target is killed by DoT when the entity (totem, trap, mine) no longer exists because the kill has to be credited to someone)
IGN: Eric_Lindros
CET: Timezone
...Again, when a Totem triggers an on-Kill effect, the Totem gets the benefit. Totem kills a thing -> Totem can get the Conflux Buff.
Just like Onslaught, a Totem cannot benefit from the Conflux Buff. It does nothing because it's an offensive modifier, and they don't use their own offensive modifiers.

If you have Conflux active, your Totems benefit - and your Totems will not have the Conflux Buff. Ludvator explained how that works.

@Lud: the on-Kill bonus bug happens with all Damage over Time kills. This is done to prevent a different bug that occurs when an enemy dies to DoT after the entity that caused it has died. :p
That's where the confusion came from for me, haha.
Last edited by Vipermagi#0984 on Jul 12, 2016, 5:18:03 PM

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