Eternal orbs.. Should they come back?
I think that multi mod crafting via benches should be buffed a bit. Of coarse, with a steeper orb investment.
Last edited by xxSerpentlordxx#0809 on Jul 2, 2016, 5:47:39 PM
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No no no no no no no
Eternal orbs wher a huge problem and that is the reason they wher removed . 2 major problems , potentialy game breaking came from eternal orbs. 1) the rich get richer problem. Since it was very rare orb it's cost was high , this ended up very quickly in a situation whare the only way to get your hands on enoughf to craft with ( 5 - 20 needed to craft 1 stat ususaly ) you needed massive amounts of curency . so much so that 99 % of people could never hope to get even close to the amount of curency needed . This left crafting high level items in the hands of very few people , who then controled the market on both top tier gear / and the eternal orbs themselfs. Creating a power vacuum whare if you wher not already rich enough to craft with eternal orbs ... you never would be . 2) It destroyed any motivation players had to do "normal" crafting . especially on good 4-5 stat items. This fundamentally under minded the rest of the crafting systems , again letting the uber rich by-pass RNG . However the less rich players did not just deal with the fact they had to deal with RNG crafting , they just simply did not craft at all . selling /buying evreything , this made problem 1 even worse . The idea that you will be abel to finish off that nice 4 - 5 stat item once you saved up enoughf to get a few eternal orbs was a myth for most players . Also if you did not have VERY deep pockets eternal crafting was a good way to losse all your cash for nothing as you could still get bad luck and losse evreything before you got the item crafted. Again this led to only folks with deep pockest being abel to take advantage of the orb . We do NOT want to go back to this , a few players ( like myself ) did not want the eternal orb in game in the first place as we saw the potential for this to happen , and sure as shit it did . In fact it was such a problem that GGG had to remove it , not something they wanted to do as it was a net loss on development time AND had to piss off alot of the top tier players who controled them ( rage quits happened when it was removed ) The idea of eternal orbs on paper may sound cool. However for long term game health is is very very bad. Lets just let it be a relic in standard . Just a sec let me grab a beer...@#*@ Ok how did I die this time
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I like the fact that most of the people asking for the return of eternals are against the removal of mirrors instead. I wonder why...
Spoiler
It's definitely not related to their supposed desire to finish their items
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" Well. 1.Eternals were never a part of controlled market, like mirrors were, and are. A couple of people completely control the mirror market. They either RMT them, or speculate with the prices, whichever is more profitable at the moment. It didn't apply to eternals, a low of people were playing with them. True, there were RMT botters, who used to sell them in packs ingame to convert to exalts when ratio is good, as exalts are harder to get tracked. But that's it. The top crafters never controlled eternal market, nor mirror market in general (there are exceptions though, at least one). "The rich get richer" symptom in this case, is completely related to mirrors themselves, but nothing else. Eternals are the tool to craft the item. Mirrors are the tool to sell the result. 2.What you call "normal" crafting is the utter gambling with unpredictable results (typically destroying the item), nothing normal in it. Eternals provided a way to avoid incidents at a high price. Eternals helped to finish well rolled drops. Allowed "the middle class" to work on its own crafting projects. People always exaggerate and in this case use to relate eternals with mirror worthy crafts. That's wrong. Take a look at this: It's not a craft, but a drop. It's now bricked. Guess what rolled the yolo exalt. It wouldn't happen with eternals around. Fucking mirrors are the problem. But it's guaranteed that triple g won't do any drastic reworks, for reasons. This is a buff © 2016 The Experts ™ 2017 Last edited by torturo#7228 on Jul 2, 2016, 7:48:20 PM
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the fact you can dupe items in this game has always been a huge redflag but any you know what comment gets you muted or banned from forums.
mirrors and eternals shoud´ve never been in the game. it has created a huge monopoly and driven prices of decent rares uniques way down because "lol bro its not mirrorworthy XDDD" and thats why this game is dying slowly but surely by now unelss things change. |
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" Mirrors are insanley rare . yes they have simmilar problems to eternals , but thare insane rarity makes this less impactfull on the game . the claws are not worth eternaling , perfect for a yolo exsult , this time you failed the roll . It happens THATS how the crafting system is set up in this game. You may love it you may hate it , but eternals bypassed this . Now how pissed would you be if you spent say 10 eternals and 9 exsulted on the claws to get a max flap phis roll . lets take the prise of eternals at the time they wher removed . 4 ish ex so that's 49 exsulted orbs to roll 1 stat ( and this is not garentyed ) http://poe.trade/search/azinidumanorer The item you linked was in standard so i serched standard trade ( online only ) . Similar ( slightly worse claws ) go for about 20 c . A few on that list are better than yours and are going for 20 ish EX So unless you have 100 + exsulted orbs to toss at the item to makes it near perfect than it would of been a total waste even trying , THIS is the problem with eternals , csualy eternal crafting SUCKS ASS . You have to go for broke to try at all. If you would of tryed to eternal roll that claw , you could of ended up wasting ALL your curency for nothing. Be happey it only cost you 1 EX , now you can move on and find another one and try again. Nice claw though. Just a sec let me grab a beer...@#*@ Ok how did I die this time
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Sid, without mirrors, eternals serve the only purpose of fixing items and working around risky crafting projects (the end value of the items could be eventually economically unjustified). Isn't it balanced as risk-reward?
Once again, perfect items cannot exist without mirrors. Eternals don't play a role in this case. BTW eternals varied 2-4ex back in days, 3 on average. That's an acceptable price to fund small crafts and adjustments on your own. It's not as expensive as you make it look like. Crafting from scratch/crafting certain weapon types is different. This can truly make you broke. But at the end it's decision of the individual anyway, if to take the risks. This is a buff © 2016
The Experts ™ 2017 |
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I like the idea of an earned-only non-tradable Eternal Orb effect. It would be a nice thing to put at the end of a new rare map type or something - something that isn't ripped-off from Legend of Zelda like Lab is. Something that actually focuses on combat instead of environmental hazards, like a Diablo clone should.
People who don't like the Labyrinth are not a minority: Be heard - say you don't like it in your signature. Don't leave complaining about lab to others - GGG needs to see how many people dislike it. Ascendancy must be gated on true ARPG content, not a poorly-crafted internet Legend of Zelda wannabe.
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" Well it's deffinatly up the the person the risk they want to take . The problem i point out is simply that having eternal orbs in the game made people always chose the risk of " no im not doing any regular crafting cuz eternal crafting is better" Thus making any atempt at normal crafting "bad" However comeing from myself , someone who used eternal orbs a great deal , i can safley say that eternal crafting is what was bad , "normal" or "regular" crafting is what should be in game . I feel our opinion on this matter differ in a fundemental way however , since i don't think we should have the option to endlessly dump curency into a item to make it perfect over a long period of time . I prefer having the random element to crafting , just as loot drops have . If you want say a crit ring for eg. then you can use curent crafting to basicaly incresse your drop rate of that one item , by spending curency to basicaly force rolls on it . Getting a perfect roll in crafting is almost as likley as droping the item in farming , you are just foring more of that one type of item to drop. Crafting in it's curent state is a tool to agument RNG in your favor over time NOT a way to bypass it ( as was the case with eternal orbs ) I also want to point out that the way crafting in PoE is in it's curent state is VERY diffrent than crafting in most other games , if not all . this makes something that seem like a no brainer win win situation ( like the eternal orb ) actualy bad in this senario , other crafting systems it could fit in perfectly however . Also BiS items are in no way even remotley needed to play ALL content in this game , not by a long shot . Again eternals made alot of players feel that a item was not "right" till it was close to or in fact BiS . Now in other games using BiS items is common , however it is VERY rare hear , outside a few uniqu items ( witch can't be eternaled or mirrored anyways ) so it bring a interesting mentality to a game that simply dose not need it . BiS items SHOULD be something that is nearly imposible to get . Something to keep the extremist players motivated to get not the masses . Just a sec let me grab a beer...@#*@ Ok how did I die this time
Learn the rules, it's the only way to exploit them. |
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I want eternal orbs to be brought back. Maybe they made crafting too easy but without them there is no crafting. Why even bother having all these orbs in the game if you can't actually make the item that you want? No matter how many orbs you waste you will never get the 6 mods you want, you will just throw away orbs, and if the orbs can't actually be used to make something then they are all worthless. I would rather have eternal orbs than not ever being able to craft something.
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