How I learned to love the labyrinth and why this shows that we need something else entirely

The labyrinth, as it's designed, is the least enjoyable aspect of the game.

Issues, in order of what makes the lab so tedious:

- Traps. They're not so much difficult as they are annoying and time wasting. Everything fun about your build goes on hold, and with ES builds with vaal pact it's especially awful. Some are difficult, but for reasons that are clearly random. Get one of those wonderful multi dart totem/spike floor/wall layouts where you didn't spot a 3 dart on a long CD? Ugh.

- The amount of time you must sink into a run with such binary pass/fail mechanics. Helping a friend with lab and one of the traps catch them by surprise just before the last Izaro fight? Have fun walking them through 14 zones all over again. Yay.

- The rewards are terrible. There are too many enchants to rely on the current system. Even worse is if you have an item you use with the merc enchant and want the uber increase. You may permanently remove all your benefit chasing that 15%. That's not compelling. That's punishing. And the loot, especially uber lab, just does not match the time commitment. You earn so little xp during the time you play that the loot after all the of the silent nerfs makes it just as unappealing as the labs were before.

I know there are people out there who enjoy the lab. More power to them. I know none of them. Granted, my sample size is small and I'm likely to be friendly with people similar to me, but there is no one on my list who enjoys the lab. More than that really. There is no one on my list who does not -hate- the lab.

Itemizing lab rewards, including ascendancy points, would be an amazing solution. Those who enjoy the lab run the lab and profit from it. Those who do not, do not have to run it but still must spend the reward from efforts elsewhere to obtain it from those who do.
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Casual_Ascent wrote:
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NeroNoah wrote:
Meh, labyrinth is no fun if you trivialize it. Learning to counter all Izaro's mechanics and to navigate the whole labyrinth quickly is where the fun is.


What you described is exactly what "trivializing it" means


ahhaah, yeah i was like wtf is he talking about he literally contradicted himself in the next sentence, like WUT? What an innocent cute sweetheart
Inundated with cockroaches, I am

https://www.pathofexile.com/forum/view-thread/1609216 - labyrinth rework ideas/suggestions
There is a big difference between using DPS and learning the mechanics. But whatever, enjoy your circlejerk. It's not like GGG is going to hear you ever. It would give the precedent of people being extremely annoying to change stuff. Enjoy your Frogger-Prince of Persia hybrid.
Add a Forsaken Masters questline
https://www.pathofexile.com/forum/view-thread/2297942
Last edited by NeroNoah#1010 on Jun 27, 2016, 2:21:15 AM
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UnleashedPoE wrote:
The labyrinth, as it's designed, is the least enjoyable aspect of the game.

Issues, in order of what makes the lab so tedious:

- Traps. They're not so much difficult as they are annoying and time wasting. Everything fun about your build goes on hold, and with ES builds with vaal pact it's especially awful. Some are difficult, but for reasons that are clearly random. Get one of those wonderful multi dart totem/spike floor/wall layouts where you didn't spot a 3 dart on a long CD? Ugh.

- The amount of time you must sink into a run with such binary pass/fail mechanics. Helping a friend with lab and one of the traps catch them by surprise just before the last Izaro fight? Have fun walking them through 14 zones all over again. Yay.

- The rewards are terrible. There are too many enchants to rely on the current system. Even worse is if you have an item you use with the merc enchant and want the uber increase. You may permanently remove all your benefit chasing that 15%. That's not compelling. That's punishing. And the loot, especially uber lab, just does not match the time commitment. You earn so little xp during the time you play that the loot after all the of the silent nerfs makes it just as unappealing as the labs were before.

I know there are people out there who enjoy the lab. More power to them. I know none of them. Granted, my sample size is small and I'm likely to be friendly with people similar to me, but there is no one on my list who enjoys the lab. More than that really. There is no one on my list who does not -hate- the lab.

Itemizing lab rewards, including ascendancy points, would be an amazing solution. Those who enjoy the lab run the lab and profit from it. Those who do not, do not have to run it but still must spend the reward from efforts elsewhere to obtain it from those who do.


I dont mind labs too much but I find myself having to turn off my netflex, make sure no prons are loading and reboot PC is needed when I do labs. Because most of the time I die in labs are due to lag spike of my character standing on saw or death roomba frozen for 10 seconds and die... and I don't use automatic logout bots because I don't play HC.

And what's worse sometimes I will be standing still at izaro door and go get a drink when I walk back I was randomly DC'ed. That lovely feeling you know... especially lovely when it happens to me at uber lab and I am running low on the goddess.
The real hardcore PoE players and the elites sit in town and zoning in and out of their hideouts trading items. Noobs that don't know how to play PoE correctly, kill monsters for items. It's pure fact, it will never change.

Welcome to PoE.
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Saranghaeyo_ wrote:
But I *really* miss times in 1.3 when I just wanted to chill and map, and that was the end game.

And you can't do that anymore, because...?

The Lab does not replace maps, but complement them.
When night falls
She cloaks the world
In impenetrable darkness
The loot in this game seems low compared to a marvel heroes image i seen lol

But in that game you can set it to feed all useless items other then unique/medkits so your pet gains stats from them so you dont see it all
every time my vaal pact ranger gets stuck in a corner of the uber lab trials with flasks empty and life gone low and no monster in sight, i feel the strong urge to join my gf watching the european football championship...
age and treachery will triumph over youth and skill!

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