[2.3] Angryaa's Juggernaut Uber Labyrinth farmer

This build was made and optimised for 2.3. Its out of date and while it still works, its far from optimal these days.

This character is specifically designed to farm Uber Labyrinth, and do so CHEAPLY. It’s really, really good at doing that. It’s not optimized for mapping/atziri/etc. That being said, it can do that all just fine. It’s tougher than Slayer for maps, but has less clear speed.

edit: with 2.4 I recommend dropping CWDT IC, and use self cast. Be careful, you're only phys immune 80-90% of the time now. Build is likely still GREAT for cheaply farming uber lab, just don't be bad. People tell me you need to be careful on Uber Argus, but otherwise it works just fine.

Some people say its better to NOT use immortal call and just stay at max charges and tank him that way. This sounds like an interesting idea but I've not played this build in Atlas yet so you'll have to go by what people are saying nearish the end of the thread.

We can sustain mana using a single mana leech jewel. You should be able to find one quite cheaply.

Watch me live at: http://www.twitch.tv/angryaa

My character profile: https://www.pathofexile.com/account/view-profile/Angryafrican/characters
(Look for: ANGRY_MAZERUNNER).
Juggernaut enables the insane tankiness against physical damage via superior endurance charge generation and thus, really long immortal calls. Lab primarily does physical damage so this character excels at face-tanking Izaro, Argus and traps. While I imagine other Ascendancies can be used, I think Jugg is by far the best for the job.

Gear:
We can sustain mana using a single mana leech jewel. You should be able to find one quite cheaply.

Gear is overall quite cheap on this character, and all you need is a 4l to get going. 5l is completely optional. This build primarily is looking for rare items with high life and resists. Some unique items will assist greatly however:
Spoiler

http://pathofexile.gamepedia.com/Belly_of_the_Beast is VERY cheap and gives you tons of life and resists.

http://pathofexile.gamepedia.com/Kaom%27s_Way gives you an additional Endurance charge and crazy amounts of regen. This allows you to easily ignore the damage from traps in the lab.

http://pathofexile.gamepedia.com/Marohi_Erqi costs a couple of chaos and will be your endgame weapon. Huge damage and synergy with Earthquake (which does not care about attack speed much).

When you have the spare cash, pick up a http://pathofexile.gamepedia.com/Voidheart . The ring is simply overpowered and will give you a huge damage boost. It’s definitely not necessary (survivability and movement speed is king in the lab) but it’s nice.

Finally, if you can balance your resists correctly, buy a http://pathofexile.gamepedia.com/Devoto%27s_Devotion for extra movement speed and overall faster lab runs.
Kaoms would be nice for high tier maps, but I think it’s a useless extravagance in Uber Lab.

For Flasks, I recommend a Bubbling or Seething healing potion for emergencies (it won’t be needed unless you mess up your endurance charges). A Basalt flask (ideally with bleed removal and reduced charges used/increased charges gained) for additional mitigation. Two quicksilver flasks of adrenaline with reduced charges used/ increased charges gained plus a Silver Flask with the same to help you speed through the labyrinth as fast as possible. If you decide to use a leapslam/lightning warp/whirling blades setup in your weapon swap, you don’t need the QS flasks. Use Silver flasks instead for the Onslaught boost.



Endgame Passive Tree:

http://poeurl.com/GuK Jewels stat priority is Life > Life > Resists > Damage mods (area damage, physical damage etc).
Points after level 85 don’t really matter because you should be farming lab with ease at this point. Put them in more damage or hp. Whatever you feel like.

Gem links:

http://poecraft.com/gemplanner#v12.=91a1T1e2L2A..1O=H1F1W.381y1e2L1K==.=A=a=F=d.=J1y=W1T.==.==.==

Link priority for Earthquake: Less Duration > Melee Physical > Fortify > Conc Effect > Rapid Decay
Once you get a Voidheart ring, your Earthquake bleeds so you can swap out added fire on your totem and use Bloodlust instead for a huge dps increase.

In terms of auras, I personally use Haste and Herald of Ash for lab running now. If you're feeling less confident about traps and stuff run Vitality, Arctic Armour, Herald of Ash and replace Vulnerability for Enfeeble in your CWDT setup. You can run Hatred instead of Haste, but Haste will give you an overall faster clear time of the lab due to faster movement.

Bandits: Help Oak in all difficulties. Oak is your bro.

Sometimes in the Lab, you will have phases like Gargoyle’s or Lieutenants where you need to avoid killing them to get treasure keys. For this, a weapon swap/gem swap or 2h weapon in inventory with Heavy Strike, Faster Attacks, Melee Physical damage and Fortify is recommend so you don’t kill them by accident.

The Labyrinth and Ascendancy point order
Spoiler


This build easily tanks damage in the labyrinth. Physical damage. If Izaro is buffed with elemental damage, be careful, face-tanking might no longer be possible. Otherwise enjoy. Personally, I'd not want to tank elemental damage phases without a Kaoms and I'd want to be careful about it too. If you're scared, just don't do the lab that day or defeat the golems/touch statues and remove the elemental damage.

I started farming Uber Labyrinth at level 79 with ease and no risk. I had 6000 hp, 9 endurance charges, around 800 life regen a second and capped resists.

Normal: Go in at level 38+. This way you have plenty of hp and Earthquake. Take Unyielding .
Cruel: Go in at level 65+. You really are in no rush to do cruel Labyrinth since the passive you take is low impact. Take Unflinching.
Merciless: Go in at 65+. Take Unrelenting.
Endgame Lab: after your first run, take Unstoppable.

You can go in earlier if you wish, this is what I did in Hardcore to make sure my labyrinth runs were as low risk as possible. It worked out well for me.
I started running the Uber lab at 79. Earlier is definitely possible. Advice on how to run the lab is beyond the scope of the guide, but generally as long as you keep your endurance charges up with enduring cry you should be fine. Immortal call is insane.


Levelling:
Spoiler
Groundslam action. Grab a big stick and hit things.

Skill tree levels 1 - 12.
http://poeurl.com/GuN

Get Sunder. Carry on hitting stuff with big sticks.
Levels 12 - 28. http://poeurl.com/GuP

Levels 28 - 85. Earthquake! Carry on hitting stuff with big sticks.
http://poeurl.com/GuK



Adjustments for Standard.
Spoiler

None. Dying in the lab in standard is terrible because it wastes your key and your time.


FAQ
This section will be added to as questions come.
Last edited by Angryafrican on Mar 16, 2017, 9:43:02 PM
Last bumped on Mar 9, 2018, 7:37:32 PM
Great work, great stream, many thanks
Heard about this you talking on the state of exile podcast.

Thank you for sharing. :O)
The third leveling url doesnt work(level 28-85)
EDIT:Rejoice!The link has been fixed!
Last edited by Delaquoowa on Jun 14, 2016, 11:19:15 PM
My very first character ever was a Marauder but I fell out of love with them for a long time.

This build has made me fall in love with them again and I'm having great fun levelling one up again.

This build is so much tanky I actually went afk in an Izaro fight and I was still there when I came back and he was dead due to Word of Spite on my gloves :)

EDIT: Just wanted to clarify something in regard to Unrelenting and whether I'm understanding it correctly.
Does the reduction due to endurance charges count as resistance or is it calculated after the resistances?

1. I have 0 fire resistance and 9 endurance charges and take 1000 fire damage.
Do I then take 280 damage which is 1000 with 72% reduction?
2. I have 72 fire resistance and 0 endurance charges and take 1000 fire damage.
Do I then take 280 damage which is 1000 with 72% reduction?
3. I have 72 fire resistance and 9 endurance charges and take 1000 fire damage.
Do i then take 78.4 damage which is 72% reduction due to resistance and then 72% reduction of the actual damage I take, or do I take 250 damage which is 75% reduction due to capping my resistance.

So in essence each endurance charge is the equivalent of having 8% elemental resistance?
Went SSF in Delve and I'm never going back.
Last edited by jimoc on Jun 14, 2016, 3:04:42 PM
The build was really cheap before you started streaming it and talking about it on podcast. It's still reasonably priced (2-3ex), but all the pieces have gone up in price significantly (3-4x what you paid) and will continue to go up even higher with the addition of this guide.
What an excellent build. May I suggest these small adjustments to the final tree?

poeurl.com/Gyz

This sacrifices +12% phys.dmg, one endurance duration node and the resistance nodes (cheaply covered this late in the league with gear) for more %life, more %armor and +1.8%regen (madness).
Hiho,

nice build, ive heard about it via ur twitch stream.

The Items are much more expensive now, but still okay, if u try to 5L the weapon/chest on ur own.
Voidheart is still around 45c.

I paid yesterday for the gear (without voidheart) around 55c (bought a 39% 5L Belly).


Leveling makes fun and lab is soooo easy :D


*thumbs up*
"
Nu66ie wrote:
The build was really cheap before you started streaming it and talking about it on podcast. It's still reasonably priced (2-3ex), but all the pieces have gone up in price significantly (3-4x what you paid) and will continue to go up even higher with the addition of this guide.


Streamer inflation is brutal. I recommend trying to find other ways to make the build cheaper and still effective. For example buying a cheap 400 dps mace instead of a Marohi. There should be some workarounds!

How is this build for engame, like mapping atziri etc, still viable or is it just meant for uber lab

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