PSA: CoC is getting rekt in 2.4.0

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AkuTenshiiZero wrote:
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Tin_Foil_Hat wrote:
No, because discharge isnt the problem, COC is.

i link videos like this all the time to proven my point as to how retarded the scaling is and what you can do on a tabula.

https://www.youtube.com/watch?v=Gkdr0E6gTcg

I dont get why COC quill rain tabula builds keep going under the radar as well, theyre just as broken and they only get more broken as your cheap gear is replaced. You can do everything with it you can do with Cyclone COC.

I even slapped on a bunch of shit gear with trypanon and was clearing T12+ maps and i wasnt even built for COC. Gems werent level 20 either (some are now, i was playing it in downtime between the league). COC is broken as fuck when you can even use that weapon and still clear content like a breeze.



Gems in the trypanon are fluff, just using extra slots to level gems back when i was playing around with it.


Using a league-only unique as proof of CoC being OP. Okay.

Look, I'm not going to deny the fact that I rode the Trypanon gravy train. It's nuts and I love it, but that doesn't mean CoC is OP. The culprit here is Trypanon turning Cast on Crit into Cast on Hit, while also allowing you to completely ignore your crit chance thus freeing up build space for other stuff.
COC is OP, if you understand how APS works and the weapon youre using being leagues below in APS which is your proc speed damage theres clearly an issue.

The weapon itself is "shit" for cast on crit because of the APS, the fact that you can use the slowest weapon in the game and still clear endgame content just goes to show how broken COC is.

Edit - And to further clarify for those who dont understand apparently, attacks per second = proc rate. If your weapon is slow you wont hit the cooldown proc cap for COC. Weapon speed matters alot in a COC build.
Harvest sucks! But look at my decked out gear two weeks in!

Labyrinth salt farm miner.

"But my build diversity" , "Game is too hard!" - Meta drone playing the same 1-3 builds for years.
Last edited by Tin_Foil_Hat#0111 on Jun 11, 2016, 4:05:52 PM
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Tin_Foil_Hat wrote:
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Disrupted wrote:
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Tin_Foil_Hat wrote:
COC is broken as fuck when you can even use that weapon and still clear content like a breeze.



well, the culprit for the weapon being enabled in this case is Cyclone since you can cheat its attack speed by just moving a small distance each time. Pretty sure elemental cyclone is viable with it as well. The weapon would prolly be worthless without that attack skill
Soo youre trying to say Cyclone is broken then (it isnt).

COC shouldnt even exist. COC is basically the damage version of pre-nerf Cast When Damage Taken. Everyone running Inc. Duration Immortal call being unkillable because you could run level 20 gems in it. They tried to bandaid it with a internal CD, did fucking nothing. It went through multiple nerfs before it was made balanced.

COC is at that initial first nerf stage after three nerfs that quite literally did nothing to tone it down within reason.

You are twisting what Im saying. Im saying that your claim that coc makes that weapon viable is false. without cyclone, good fucking luck playing coc trypanon.

You know it to be true but you want to pin it all on CoC in order to fuel your crusade. I wouldnt call cyclone OP at its current state (and yeah, it was called OP in the past because its inherently good in its mechanics, was nerfed for a reason), but it is indeed a fucking good skill and the only non-mediocre enabler for melee coc trypanon
Oblivious
Last edited by Disrupted#3096 on Jun 11, 2016, 6:07:26 PM
The problem of CoC is that it greatly boost fast hiting skills, breaking the balance when linked to them.
CoC itself isnt bad concept, but similary as "+x flat damage", it need damage scaling based on skill that use it (coefficiency/ratios). If fast hiting skill does 40% base damage, everything that CoC proc should also do 40% of base damage. Additionaly to that CoC should have its own internal damage reduction like any other strong support gem.
Last edited by herflik#4390 on Jun 11, 2016, 6:35:40 PM
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Disrupted wrote:

You are twisting what Im saying. Im saying that your claim that coc makes that weapon viable is false. without cyclone, good fucking luck playing coc trypanon.

You know it to be true but you want to pin it all on CoC in order to fuel your crusade. I wouldnt call cyclone OP at its current state (and yeah, it was called OP in the past because its inherently good in its mechanics, was nerfed for a reason), but it is indeed a fucking good skill and the only non-mediocre enabler for melee coc trypanon
Fuel my crusade lol. Again youre blaming it on Cyclone and now youre trying to say the weapon is usable without cast on crit as a viable item.

Anyone who can do basic math can see how broken COC is. Anyone who can do basic math knows that Trypanon does literally no fucking damage without using Cast on Crit, or maybe youre just blind and cant see the base physical damage numbers and attack speed, calculate the weapon DPS ? :D

Feel free to keep being delusional mate.

Edit - Oh and ps, yes, it can be played off of Cyclone, i forgot to add that part. It works fine with Ground Slam and EQ too, no where near as good obviously but the statement that it doesnt work without cyclone is completely false.
Harvest sucks! But look at my decked out gear two weeks in!

Labyrinth salt farm miner.

"But my build diversity" , "Game is too hard!" - Meta drone playing the same 1-3 builds for years.
Last edited by Tin_Foil_Hat#0111 on Jun 11, 2016, 7:26:03 PM
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herflik wrote:
The problem of CoC is that it greatly boost fast hiting skills, breaking the balance when linked to them.
CoC itself isnt bad concept, but similary as "+x flat damage", it need damage scaling based on skill that use it (coefficiency/ratios). If fast hiting skill does 40% base damage, everything that CoC proc should also do 40% of base damage. Additionaly to that CoC should have its own internal damage reduction like any other strong support gem.

Precisely, hence my suggestion that it can only proc spells once per attack.

Another way to look at it is that CoC allows you to "double dip" AoE. You use an AoE attack to hit lots of mobs, and each of those hits can trigger an AoE spell that hits lots of mobs. You get an inordinate amount of hits for the price of one attack.
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herflik wrote:
The problem of CoC is that it greatly boost fast hiting skills, breaking the balance when linked to them.
CoC itself isnt bad concept, but similary as "+x flat damage", it need damage scaling based on skill that use it (coefficiency/ratios). If fast hiting skill does 40% base damage, everything that CoC proc should also do 40% of base damage. Additionaly to that CoC should have its own internal damage reduction like any other strong support gem.


That seems to ignore both the 69% chance to proc on crit and the cooldown. With a vagan weapon that is a 65.55% chance to proc. Without a vagan weapon that is 62.27%. That assumes you are capped both your crit and your accuracy.

Nerfing anything into oblivion is always a possible solution, just not particularly useful but it's not like it hasn't been done. Cast When Stunned used to be a thing but does anyone even use it anymore?
I think that another problem of coc is that it's become too easy to get with current game tempo, you can make several exalts per day by flipping items and farming uber lab, so the price of voll's devotion is not an obstacle for this build now. It was always op, even before ascendancy, but there were like several people playing it because of price and also because ll builds were stronger and cheaper. And now, when vaal spark is rekt and you can get all the budget you need in a couple of days, coc discharge came out of the shade.
Last edited by MoloToha#6234 on Jun 12, 2016, 2:53:05 PM
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Khisanth wrote:
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herflik wrote:
The problem of CoC is that it greatly boost fast hiting skills, breaking the balance when linked to them.
CoC itself isnt bad concept, but similary as "+x flat damage", it need damage scaling based on skill that use it (coefficiency/ratios). If fast hiting skill does 40% base damage, everything that CoC proc should also do 40% of base damage. Additionaly to that CoC should have its own internal damage reduction like any other strong support gem.


That seems to ignore both the 69% chance to proc on crit and the cooldown. With a vagan weapon that is a 65.55% chance to proc. Without a vagan weapon that is 62.27%. That assumes you are capped both your crit and your accuracy.

Nerfing anything into oblivion is always a possible solution, just not particularly useful but it's not like it hasn't been done. Cast When Stunned used to be a thing but does anyone even use it anymore?


69% chance is alot with 50% + crit chance. Specialy on AOE fast hiting spells that can proc it on each mob hit few times per cast.
The internal cooldown they gave is joke, it was like 50 ms if I remember well? Thats 0,05 of a second, it wont effect most skills at all. 0,5 second is minimum that we should even starting talking about.
Unarmed shield charge clears faster and safer than any coc build. A lot cheaper too.
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mrpetrov wrote:
Unarmed shield charge clears faster and safer than any coc build. A lot cheaper too.


It doesn't matter, we are just working on deleting CoC from this game. Like phase step once was.
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