New - Marr's Loot Filter UI

I recently started playing PoE a lot more and I liked the implementation of item loot filters. I have used a few of the more popular ones, even used them as guides to help me create this one. I made this filter because I needed a little better organization.

So here is what it looks like:



POEdit/Pastebin Links


First, let me give credit to folks:
- Filtration v0.11 for making a great tool to help with the visual guide of planning and implementing the rules
- NeverSink's Lootfilter for initial use and research. I studied his filter a great deal to learn how to implement item level display rules.
- Sublime Text Editor v3. While Filtration is a great tool to use, it was very tedious to create large amounts of rules with subtle changes. Any text editor could have done the job, I just liked using Sublime Text.

Some disclaimers about this. As of PoE 2.2.#, this filter works really well. I have not implemented any changes for 2.3.#. I cannot guarantee that changes will be made as I am quite happy with the way this turned out, but if I feel they do, I will update and post accordingly. This filter was made only to be a simple alternative to the default loot filter. I have no intentions of going into intricate detail as some of the other excellent filters have.

Now, here is my breakdown of how I envision this should work. I look at loot on three basic principles: Item Class, Item Rarity, and Item Quality. So when planning this filter out, you have 5 general areas to fiddle with: Font Size, Font Color, Background Color, Border Color, and Alert Sound. Each one of these variables are defined within my filter and it adds new visual/audio cues to the game to make decisions about what loot to pick up easier for the player.

Font Sizes
- Normal - 24
- Magic - 27
- Rare - 30
- Unique - 33

I used these numbers to make the filter easier to manipulate on a large scale. So if I wanted to target just Normal items, all I had to do was search for items with a font-size of 24.

Font Colors
- Normal - White/Black - depending on background color
- Magic - Blue
- Rare - Yellow
- Unique - Orange
- Quality - Dark Gray/Light Gray/White
- Gems - Light green
- Quest Items - Default Green

I tried to use the default colors that PoE implemented. I ran into a problem with Magic items in that the purple/blue color being used tended to be difficult to read with certain background colors. By changing the default color to a more pronounced blue, it allowed me to visually read the items more clearly. I did the same thing with Rare items, but with a more subtle change. A great article to understand what I did with colors is on Color Contrast.

I made four levels of quality. 0, >10, <10, 20. This was used only when the background color was something other than default.

Background Colors
- Normal - default
- Quality - Shades of gray/white.
- Currency
- Flasks
- Rings, Amulets, Belts
- Gems
- Jewels
- Maps
- Divination Cards

Background colors have the largest real-estate use on loot labels, so those colors stand out more and give you a larger visual cue than anything else being used. I tried to keep my colors subdued and slightly transparent, with the exception of skill gems. While using this filter, you can identify each item class by the background color.

Categories

- Currency
- Quest Items
- Divination Cards
- Maps
- Jewels
- Gems - Skill
- Gems - Support
- Flasks
- Amulets, Rings, Belts
- 6 Link Items
- 5 Link Items
- Unique Items
- Rare Items
- Magic Items - Leveling filter
- Normal Items - Leveling filter


Border Colors
- Rarity on items other than armor/weapons
- Quality on items that font/background choices would not allow, like with maps
- Corrupted. Vaal Orbs and Vaal Gems
- Sockets - RGB Linked; 5 Linked Sockets; 6 Sockets; 6 Linked Sockets; 4 linked sockets for Head, Hands, Feet; 3 Linked Sockets for one handed weapons and shields; 4 or 5 sockets.

Sockets are very important in decision making, and while you have the visual cue of the socket layout available on the item filter, getting another visual cue can help you out in making quicker decisions.

Audio Cues
I pretty much just picked a sound I liked, cranked it up to 300 and used it.


Leveling Filter
My leveling filter is applied to Normal and Magic weapon/armor items only. I pretty much kept it simple to level 65, by filtering in groups of item levels of 5, it still allows a great deal of loot to be filtered and you only see what is level appropriate for that area/map. You should be able to see everything else. This may seem like a small filter, but it probably hides ~70% of all items dropped.

Version History

3.0 -
- rearranged categories
- used Neversink's filter as a guide to include item leveling
- included item leveling
- readjusted font sizes. Normal=24, Magic=27, Rare=30, Unique=33
- changed the border color of RGB linked sockets to a purple color to increase visibility.

2.0 -
- broke down loot filter into additional categories: jewels, maps, gems, quests, uniques, rares, magic, normal items
- changed border color definitions for quality. black=normal, dark gray>1, light gray>10, white=20
- changed color scheme to be more consistant
- added a bunch of background colors to help distinquish type of items when viewing

1.0
- currency category
- items broken down into rarity level
- changed magic item color to be more bluish to help distinquish color better
Last edited by Mardread#3042 on Jun 2, 2016, 11:15:34 AM
Last bumped on Jun 2, 2016, 11:06:32 AM

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