Firestorm critical chance

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Mark_GGG wrote:
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raics wrote:
Great, just the man we needed. Could you also refresh our memories in regard to why was the 'one roll per skill use' model chosen back in the misty past of PoE?

If it isn't too much trouble, of course. And oneliners are fine, 'technical reasons', 'game balance reasons', not asking for the meeting transcription.
It solved a number of issues, both making critical strikes when they occurred more impactful and noticeable by the player, and spacing out crit events so that big AoE wasn't massively better at triggering "when you crit" effects, which made them basically impossible to balance correctly.

Thanks, it does ring a bell.

In hindsight, it may not have been such a good decision. Maybe if on crit effects were easy to trigger with moderate to low crit chance you would have made them less powerful and feel less broken on crit capped builds. Or be forced to introduce a 'one on crit effect per skill activation' rule, might have been healthier for the game in the long run.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
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raics wrote:
Or be forced to introduce a 'one on crit effect per skill activation' rule, might have been healthier for the game in the long run.
That is pretty much what they have already for many on-crit effects
Face it, all of your suggestions are worse than this idea:
http://www.pathofexile.com/forum/view-thread/657756
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dudiobugtron wrote:
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raics wrote:
Or be forced to introduce a 'one on crit effect per skill activation' rule, might have been healthier for the game in the long run.
That is pretty much what they have already for many on-crit effects

Exactly what I'm getting at, they still had to tweak each effect individually and create exceptions or additional rules for each effect, like the hidden CoC cooldown, the solution didn't solve very much.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►

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