Very Funny yet right on point meta snapshot.

https://www.youtube.com/watch?v=KJamXZbsEyI

Path of Exile so Meta right now.
The real hardcore PoE players and the elites sit in town and zoning in and out of their hideouts trading items. Noobs that don't know how to play PoE correctly, kill monsters for items. It's pure fact, it will never change.

Welcome to PoE.
Last bumped on May 13, 2016, 6:59:23 AM
Way too annoying. Gave it less than a minute before started having a seizure.
It's actually not bad at all if you don't go nuts and stare at the screen... and just listen.

Yoji is funny as fuck tho, little overboard this time on the memes.
The real hardcore PoE players and the elites sit in town and zoning in and out of their hideouts trading items. Noobs that don't know how to play PoE correctly, kill monsters for items. It's pure fact, it will never change.

Welcome to PoE.
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Last edited by Entropic_Fire#0222 on Oct 26, 2016, 7:08:17 PM
Chaos conversion got to go.....





While double dipping is an issue (projectile dmg, area dmg, and etc), the combo of chaos conversion + poison is too much.




As for Earthquake, I still remember Ice Crash was supposed to be the next big thing for melee, but GGG doubled it with Earthquake. Nerfing Earthquake would entail nerf to melee. This is gon be gud.



As for Champion Fortify.....it needs to be restricted to melee only. At the moment, it gives more options to range.......weeeeeeeeeee.




Yup, that sums up most of the problem in the current state of the game.
Sometimes you can take the game out of the garage but you can't take the garage out of the game.
- raics, 06.08.2016

Last edited by JohnNamikaze#6516 on May 10, 2016, 4:16:28 PM
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Last edited by Entropic_Fire#0222 on Oct 27, 2016, 7:08:03 PM
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Entropic_Fire wrote:



Currently the Champion node doesn't even require you to attack in order to activate it, how could they prevent range from benefiting from it without requiring a trigger attack?




Deal 0 damage as range (would have to make some exceptions for Lightning Strike, Spectral Throw, and skills that pseudo range but still has characteristic as melee).


I know, this is not a good solution either. There needs something that would make pure range build think twice in allocating to permanent fortify.
Sometimes you can take the game out of the garage but you can't take the garage out of the game.
- raics, 06.08.2016

"
JohnNamikaze wrote:
permanent fortify.



I think this is the issue. Fortify is treated almost like an aura since the uptime is always up. The other alternative is to change the perm fortify to 200% increased fortify duration, so that it requires a melee hit to activate fortify with a fortify support gem. Ranged builds would need to use a melee weapon with a melee skill to activate the buff. Not the best solution, but better than permanent uptime which does not require any on-hit effect. That means, range builds have to get to close range and make contact with the enemy.
Sometimes you can take the game out of the garage but you can't take the garage out of the game.
- raics, 06.08.2016

Last edited by JohnNamikaze#6516 on May 10, 2016, 4:53:15 PM
PoE has went wwwwaaaaayyy off the deep end. Too far to ever come back.

Also, earthquake isn't melee. It's a comparatively weak ranged option to the other ranged options available.
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Shagsbeard wrote:
Way too annoying. Gave it less than a minute before started having a seizure.

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