Inquisitor: Inevitable Judgement and Negative Resistances

pretty sure traps and totems use inevitable judgement. I have a friend using flame totem with it.
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EnjoyTheJourney wrote:
Do an inquisitor's totems also ignore resistances? How about traps?


If they crit then yes if you get Inevitable Judgement.
If I can get crit chance high enough I will do Inevitable Judgement because it seems good for bosses.
Flame Totem Inquisitor works remarkably well. You're basically limited in clear speed by your projectile speed and the flame totem wake up time which is a bit long.
Ranger builds list: /917964
When two witches watch two watches, which witch watches which watch?
If the witches watching watches watch the same watch while you watch which witch watches which watch, they switch watches; then, the watch switching witches watch which watch you watch.
Watching witches watch watches is not for the faint of heart...
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Panini_aux_olives wrote:
Flame Totem Inquisitor works remarkably well. You're basically limited in clear speed by your projectile speed and the flame totem wake up time which is a bit long.


I am primarily using Shock Nova and it has been super fun and effective. Maybe I do a build report in templar section one of these days.
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Mark_GGG wrote:
The curses will be applied, and if the monster's lightning resistance is low enough that they bring it to negative values, then it will have negative lightning resistance.

This isn't much use to you, since then you'll ignore the monster's resistance. But it could be useful for party members, minions, or your non-critical strikes.


Help me pls. (But first, sorry for my english)
My friend has Inquisitor (with Inevitable Judgement) do much less damage to monsters with mod "Resist Elemental damage".
For example:
He kills boss (Kaom) on T15 Abyss for 0.5-1 sec. Kaom has no mod "Resist Elemental damage".
But if he'll meet a boss with "Resist Elemental damage" mod at any T1-T5 map - he need aroud 5 sec to kill him.
He uses Lacerate with only lighning damage (more than 90% of damage is lightning). Critical strike chance is 84% + Diamond Flask (~97.4 result critical strike chance).

Kaom at T15 has much more HP than boss at T1-T5. But, as I told, T1-T5 boss with "Resist Elemental damage" mod takes much more time to kill him.

So, my question is: WHY?

My suggestion:
Every monster has parameters: resistance to fire, resistance to cold, resistance to lightning. And at merciles it's ~40%. And my critical strikes ignores it. But if monster has mod "Resist Elemental damage", this Node (Inevitable Judgement) not ignores it. Or this mod uses another modifier (for example, elemental damage reduction, not "elemental damage resistances").

Last edited by DrDrag123#4884 on Nov 25, 2016, 8:44:36 AM
Same idea here: when I press curse immune utility flask on map with curses - flask provides it's utility effect, but doesn't remove map mod curses from me even within its duration (i.e. curse immunity doesn't work against map mod curse). So maybe other map modifiers somehow cannot be overriden too.
If this is true (I mean if there are no other factors involved) then you should probably report it in "Bugs" section.
And worst change is putting almost all bosses in new version of maps into fucking small areas, where you can't kite well or dodge stuff. What a terrible idiot invented that I want say to him: dude flick you, seriously flick you very much.
Last edited by silumit#4080 on Nov 25, 2016, 11:45:52 AM
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DrDrag123 wrote:
He kills boss (Kaom) on T15 Abyss for 0.5-1 sec. Kaom has no mod "Resist Elemental damage".

Yes, he does. 50 seconds in.

What t1-5 bosses are you fighting against? What mods are on the respective Maps? Be specific.
Last edited by Vipermagi#0984 on Nov 25, 2016, 11:56:39 AM

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