No guild bank log when we pay $300 + for guilds is FUCKING RIDICULOUS
" I've spent however much points 220 additional members and 40 stash tabs by myself and I don't want a guild stash log. Do you see how you bringing X amount spent is ridiculous as fuck? Recruiting for Archnemesis League/Siege of the Atlas!
Umbra Exiles: https://www.pathofexile.com/forum/view-thread/3244875 The Official Path of Exile Guild Directory: https://www.pathofexile.com/forum/view-thread/1192567 |
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guilds should be reformed:
steps: 1.) give back players all points they ever assigned to a guild 2.) players can purchase guild stash tabs which get bound to their own account 2.) players can purchase one guild membership slot which gets bound to their own account 3.) whenever they join a guild their guild tabs get linked into the official guild stash with no access allowance for any guild member 4.) players need to define themselves whom in their guild to grant item access to their pages 5.) the purchase of a guild membership slot allows the player to join a guild that has exceeded it's free membership limit (aka: a popular guild) 6.) if players (forcibly) leave a guild, their guild stash pages go with them and get only accessible in the next guild age and treachery will triumph over youth and skill! Last edited by vio#1992 on Apr 8, 2016, 9:25:46 AM
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" I agree adding a guild stash and nothing else might not accomplish much. What really needs to be done is have an item withdrawal limit that resets every so often. There is almost never going to be a legitimate reason for a regular member to clean out 4 tabs in 1 minute. Then you could couple the log with this so you can see who is taking things occasionally for use, and who are the greedy fucks that obvious take their limit every time it resets so they can vendor or resell. |
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" All that would accomplish is limiting the amount of stuff they can take, this means they'll just have to be picky and take the nicer things in gstash. The logs would still be pointless as the culprit once kicked from the guild could either ask support to change their account name or they could just make a new account and rejoin your guild and continue to clean you out. Hell, they could just make multiple accounts and join with all and still clear the entire stash out in a few minutes. So we come full circle back to what I said earlier. The only solution is for you and your officers to diligently vet all prospective members and/or use locked gstash tabs. You can leave a few FFA so that guildies can swap items cross instance if you don't want to lock them all. If you truly want people to stop clearing your stash out, stop inviting the pricks that do it. Sure it takes more work on your part to vet new members but the payoff at the end is no more worries about guildies cleaning you out. :) Just a lowly standard player. May RNGesus be with you.
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The stash log would be a good thing.
While it would not stop someone from clearing out tabs , it does still provide you insight into someone who has. There is never any way you can know someone on an online game. You could play with someone for months and then out of the blue they strike. So saying play with someone before hand and be careful means very little. In short there are always bad eggs. The log would atleast allow you to stop the bleeding in these cases. But lets not focus on the negative for a moment. The log would also allow Guild Leaders and officers a way to see who is contributing most to the guild. Perhaps someone who should be promoted to an officer. You could also see if someone is simply actively playing the game. For the investment of MTX into a guild it would be nice to have more features added. From a business standpoint, adding more content to the guild system would probably increase mtx spent on them. Not adding anything will leave people spending the minimum. It would take a jr programmer a month at most to overhaul the system. Several changes that would be nice are: ===================== Last seen time and join date for guild members -it is a simple timestamp, which is already collected. just copy down some class functions already in game input and boom done. Notes for guild members similar to notes on friends list -system already exist for friends list, copy paste More roles than just leader, officer, member -already divisions in code for the three, copy paste make a few more. Better guild stash access (sortable tabs, ctrl+click, search, let officers rename/order tabs) -already can do to personal, allowing guild master/officer to move them is setting the flag to true. -all they would need maybe is a time delay to putting stuff in/out when it is being moved to avoid dup glitches. Log for removal/additions to the guild stash -ever make a post for a shop thread? the game knows where items are. just add a log for us to see who moved what where. not hard. Guild missions, achievements, rankings, etc. -this is the only one where they would have to invent the wheel a bit. TLDR ; Guilds deserve some Love. |
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" Insight for what? They can change name/accounts and continue on as usual. All the features that you can think up, there will always be a way around because support freely will rename accounts and you're allowed to have unlimited accounts. The fact remains, there are already tools at your fingertips that allow you to combat this. Maybe I'm just crazy but I'd rather the dev time put into something actually useful like engine optimization. Yeah guilds need love but they don't need pointless features. " Not really... " A good guild leader wouldn't need a log to see these things. It should be evident simply by observing guild chat and who is helping others. " I agree on most of these suggestions. The most important feature guilds need atm is a way to see last login. Trying to run a large guild and keep only active members is enough to drive you to pull all your hair out (if you have any). Not trying to be negative, just trying to be realistic. A log would be a waste of dev time plain and simple. The only people who would benefit from it are those who enjoy witch hunts. :P Just a lowly standard player. May RNGesus be with you.
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" Locking the tabs doesn't solve the trouble, it only creates more. Just because 1 single fuckin guy acts like asshole and we have no way of knowing who it is, doesn't mean you have to punish other guildies who actually only takes what they need. Nothing is more common than unsuccessful men with talent.
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" The point is that The wasted Dev time would be about an hour. The game already tracks where items are stored and when they are moved. This is evident on the trading forums. Note when you link your item it knows where it is. Then it updates if you move it to another page. So making this information viewable should be very easy. The majority of the dev time would be to simply create a gui to display the window for the log. It would not be hard. Cut copy paste - as i am sure they are coding in c++ or c# so their should be classes already to do this thing. The end result is minimal Dev time investment for a bit of peace of mind. I want to keep my hair, and this is one less thing id have to deal with. Sure they(the culprit) could remake their account and do it again.. but atleast they are out of my hair for a bit and have to go through the effort of doing this. Further - GGG would have evidence of them requesting Changes, and if it becomes habit then maybe they will start to question or deny it. As for good guild leaders knowing who does and doesnt contribute. I am not on 24/7 - and i am trying to have a guild that is. So when i have to work or sleep or Life Comes up... It would still be nice to see who does what when i am offline. |
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" That's where you're wrong. There will be no peace of mind until the guild leadership puts the work and effort in to combat this. Being proactive and attentive in recruiting will lead to no more of this issue. Also, using the tools you're already given sure helps. Should you get the log you're wanting, all it will do is consume more of the time you could be playing. And you'll still be getting your gstash cleaned out in the meantime. " That still doesn't cover the 'unlimited accounts' issue... Thieves and con men have nothing but time, and the effort involved is minimal. Much less effort than you'd be putting into going over a list every day. And once they've been in your guild and know you don't lock your important tabs, they know who their mark is and you can bet they will continue to re-join and clean you out. Having a log doesn't excuse lax guild management. " That's what officers are for, if they aren't helping you with this then you've got the wrong officers. Just a lowly standard player. May RNGesus be with you.
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" It is a game afterall , and you can only put soo much effort into it. You speak much about using the tools we have at our disposal, But really there are no in game tools to do this right now. It is all about personal judgement. Yes there isn't a fix all , as there will always be someone who can circumvent a fix. But truthfully, can you say it wouldn't help anything. IF so you are naive. It still provides some control over it. In other games where i ran a guild (Guidwars2) the log file was very useful to see who was in the guild just to take stuff and who was a team player. This would be the first tool truely available to aid the guild master, and his officers. Neither the GM or officers want to have to track all this with no real tools. Though this one issue aside, The larger issue here and the main idea is that Guilds Cost a lot of mtx to grow. It should have some develop time to improve this, along with the other issues i have said, and even some i did not. You are very quick to dismiss things, but i do not see you giving any suggestions on what would be better. The suggestion being posed here is something that can be done easily. I would rather see them put some love into guilds then to develop another useless leveling unique, more trash divination cards, or some new plated MTX armor. They could even develop more MTX options for guilds. IT is an untapped resource which can stand to generate alot of cash flow for a bit of time invested. |
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