Dear GGG, is there a fix on the way for this? Multiple trap ="less dmg" instead of "less trap dmg"

Thanks for the report! Cluster Trap should indeed have a generic less damage modifier, and this will be fixed for a future patch.
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Sexcalibure wrote:
Sexcalibure: Uh you have a problem there, can you fix it?

GGG: Omg we dun goofed and he's showing it in general, lets hide it!

other GGG: but where, it doesnt belong anywhere else!

GGG: lets move it to feedback and suggestion, nobody gives a fuck about that section, nobody will see our fail

All im asking is a fix (aka yes its a bug/error) or an answer from a Dev (aka its intended) about this

Not every developer reads every subforum, and we have yet to perfect hive mind technology so it's quite helpful to us when support moves threads where we can see them.

Keeping a thread in General Discussion may get more player responses but those don't correlate with developer views. The latter tends to be more important for feedback and bug reports, even if it's less obvious when that happens.

It's fine if you post bug reports or to question balance decisions, but please remember we're on the same side here. We both want to make the game the best it can be.

In any case, this thread appears to be a balance change request framed as a bug report. That indicates it belongs in Feedback/Suggestions and not General Discussion.
Gameplay & Level Design
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Jonmcdonald wrote:
Why is it preferred to have a global less multiplier compared to less trap multiplier, anyway?
The "less damage" modifier is inherently meant as a counterbalance against the "place extra traps" modifier.

The "place extra traps" effectively multiplies the potential damage output of not just the trap, but any objects created by the trap which then do their own skills.

Therefore the "less damage" should do so as well, or else it's not working as that counterbalance.
If the bonus (more traps) applies to some things that the penalty doesn't, then we have to balance the gem around those cases (mostly specific minions) where only bonus applies but the penalty doesn't, which would make the gem less appealing in all the cases the penalty does apply. That restricts build diversity significantly.

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