Izaro's Fight - Keeping Charged Souls to Vaal Gems

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mezmery wrote:
what?
you can charge as many gems as you want for atziri fight.
and they dont lose charges in inventory.


You can get about 5-6 Vaal skill charges for VMS in the entire Apex if you don't use special corrupted jewels. What I meant, though: You cannot farm Vaal charges in Dried Lake and then come back to Atziri to use them, and that should stay like that.
Remove Horticrafting station storage limit.
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Char1983 wrote:
Why do we have to lose Vaal souls on instance change anyways? There is neither a good gameplay reason nor a good lore reason for it. Like, you take some stairs and your Vaal souls are gone?

Yes, I know, Atziri and other encounters. Solution: Lose Vaal souls upon entering either a town or a hideout. That still allows Vaal soul farming for bosses while playing through the normal game - but who would do that anyways?

If that was solved, I demand a solution to animate weapons/dominating blow as well, which is the build I am going for right now. Luckily, though - thanks to the stash before the encounter, Animate Weapons take good care of Izaro. Still, it would be pretty nice if that wasn't necessary and I could just go with whatever army I've accumulated up to that point.
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The way to make this better would be if the fight was part of the previous instance (like in quest/map bosses), that way, players wouldn't loose any additional buff or charged souls to vaal gems.


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