Labyrinth Glove Enchants Don't work with Facebreaker (Unarmed)
This is something I've noticed as I started to farm the labrynth for enchants, most all of the glove enchants will only active or have an effect if you have a weapon equipped, which leaves people who use Facebreaker without the ability to test out or use these fun new abilities. I was just wandering if this was intentional or was an oversight? In any case I've had to keep running the Labyrinth to try and get a glove enchant that actually activates for my build.
Last bumped on Oct 31, 2016, 1:09:43 PM
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" Well you can still use Tempest or Flames. My Trapper got a enchant which used his weapon first too, but he doesn't really get anything from it. However the one cleaving before you should work with Facebreaker, and if it doesn't it is something GGG should look into (I think it is the Decree of Force). |
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Maybe I should have included that I've tested both Decree/word of Spite and Fury. It's unfortunate because having another AOE ability on Facebreaker as a passive would have been pretty neat. I was just hoping to hear some replies/ideas.
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" Tempest is a Static Explosion every 10 seconds that is pretty strong (it is a lightning... maybe spell, not sure if it scales with spell damage though). Flames is a Flame Nova every 5 seconds that is also maybe a spell. Blades is a 3 or 4 projectiles EK that chains, again likely a spell. Force is an AoE hit based on your weapon that is definitly an attack. Tempest, Blades and Flames should work regardless of weapon and I hope Force works with Facebreakers, since it doesn't create a weapon (like Fury, War or Spite) but just hits in front of you similar to cleave maybe, not entirely sure about the AoE. |
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" Thank you for the response. I was just a little disappointed when my 20-30k passive damage spell wouldn't activate (especially because the scaling was so nice) - I'll give those enchants a try, I just figured i'd bring up the topic. Last edited by Clockworkmime#4414 on Mar 20, 2016, 5:20:50 PM
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after running 3 labs,i got war and other enchant that don't work at all with facebreaker... tooltip show the dps but no weapon in hand = no duplicate created.
really disapointing to run the lab for really nothing... no xp no loot and lot of time wasted... seriously what a waste of time and energy for nothing. You should really do something to make running lab a less disapointing experience, please... ... nothing
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I mean... some of the enchants create a spectral version of your weapon, or attack with your weapon, etc... if you have no weapon, why should they work? Makes sense to me.
U MAD?
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I would look at your specific enchantments on the character sheet, some say "attack with your weapon"
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Glove enchants are useless in practice. Why bother. Yes, it makes no sense of them to not work unarmed. Once again, why bother.
Some helm and boot enchants are somehow worthy. If lucky enough to get the right roll, of the right tier. This is a buff © 2016 The Experts ™ 2017 Last edited by torturo#7228 on Oct 31, 2016, 12:33:13 PM
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" Tier is decided by which lab you do. If you are doing merc lab the most stun avoidance on boots you can get is like 60 or 65, but if you do the uber lab the roll is 80%. https://youtu.be/T9kygXtkh10?t=285
FeelsBadMan Remove MF from POE, make juiced map the new MF. |
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