The most dangerous monster types

What monsters give you the most trouble?
Which ones do you hate seeing in your maps?
Which ones did you die to a lot before you learned how to deal with them?

Give me a Top 5 list, maybe more if you want. Here's mine:

1. Devourer - The ultimate counter to squishy ranged/casters. Immortal call/granite sometimes won't save you when they pop up because their damage was calculated before you see them. Not fair!
2. Birdman - These things put me on tilt every time I see them. They run around randomly, and then their vomit bombs can shotgun-KO you. Dangerous and annoying all in one.
3. Porcupine - Unlike most creatures where you kill them before they can damage you, these ones always have a chance to get you unless your build has body shatter/destruction.
4. Revenant - They have a lightning bullet machine gun that can hit you multiple times, a reanimation spell, and a delayed corpse detonation that's really hard to see.
5. Alchemist - The chaos bombs hit like a truck, and make you wish you had more chaos resist.

No wonder act 3/4 are so hard while 1/2 are a walk in the park.
Last edited by Meridin#6350 on Mar 18, 2016, 4:00:44 AM
Last bumped on Mar 18, 2016, 4:31:29 AM
I thought revenants deal lightning damage? Just checked the wiki, i was right.

My alltime hate are Porcupine by far, especially if they have some nasty modifiers. I started on PHC as a cycloner champion for my first char to farm maps, currency, have fun etc... i dont care about devoures, birdmans, even revenants i dont respect but man those porcupines.

When i see them on +dmg maps, i try to kill them so carefully... it looks like a buzzsaw is trying to cut through glass... ( carefully...carefully....just a small cut and then back up... carefully OH SHIT SHIT NOPENOPE )
Porks followed by bubble bastards.
IGN: Arlianth
Check out my LA build: 1782214
"
Meridin wrote:

No wonder act 3/4 are so hard while 1/2 are a walk in the park.


I just dont understand this. Recently I have replay every act and couldn't find anything hard, everything just melt. And I have not used one of these "power leveling" builds. In act 3 you just push forwar and stay undrlevele and even bosses are easy. In act 4 you don't have to farm anything the only hard things are some bosses:
- Daresso
- Maligoro
- Malachais

Devourer
- Spawn in 2 samll zones, and dont deal much damage as they do not spawn in packs
Birdman
- unless you do high damage mods (that spawn only in maps) and do not go into blue version of them you are fine.
Porcupine
- drink granite flask before you kill them, easy peasy
Revenant
- OK this rare mab can deal nice damage but it does not spawn often and is easy to skip.
Alchemist
- rule 1 in PoE: do not stay in 1 place for too long, If you follow this rule this mob is not dangerous at all.
"Is there such a thing as an absolute, timeless enemy? There is no such thing, and never has been. And the reason
is that our enemies are human beings like us. They can only be our enemies in relative terms."
Last edited by kamil1210#5432 on Mar 18, 2016, 3:15:45 AM
I did say Porcupines since i got probably the biggest amount of death from them in party along the years.

Devourers has been a bit too much nerfed in my opinion. A while ago you had a reason to fear them now they are not so scary than before. Still dangerous eh but well .. you know ...

Revenants - 2nd place
Alchemist - 3rd place

Can't go really more far than that :)
Hf :)
Last edited by Heli0nix#0378 on Mar 18, 2016, 3:11:16 AM
"
kamil1210 wrote:
"
Meridin wrote:

No wonder act 3/4 are so hard while 1/2 are a walk in the park.


I just dont understand this. Recently I have replay every act and couldn't find anything hard, everything just melt. And I have not used one of these "power leveling" builds. In act 3 you just push forwar and stay undrlevele and even bosses are easy. In act 4 you don't have to farm anything the only hard things are some bosses:
- Daresso
- Maligoro
- Malachais

Devourer
- Spawn in 2 samll zones, and dont deal much damage as they do not spawn in packs
Birdman
- unless you do high damage mods (that spawn only in maps) and do not go into blue version of them you are fine.
Porcupine
- drink granite flask before you kill them, easy peasy
Revenant
- OK this rare mab can deal nice damage but it does not spawn often and is easy to skip.
Alchemist
- rule 1 op PoE: do not stay in 1 place for too long, If you follow this rule this mob is not dangerous at all.


It's his list, man. Make your own.
"
evinta wrote:
"
kamil1210 wrote:
"
Meridin wrote:

No wonder act 3/4 are so hard while 1/2 are a walk in the park.


I just dont understand this. Recently I have replay every act and couldn't find anything hard, everything just melt. And I have not used one of these "power leveling" builds. In act 3 you just push forwar and stay undrlevele and even bosses are easy. In act 4 you don't have to farm anything the only hard things are some bosses:
- Daresso
- Maligoro
- Malachais

Devourer
- Spawn in 2 samll zones, and dont deal much damage as they do not spawn in packs
Birdman
- unless you do high damage mods (that spawn only in maps) and do not go into blue version of them you are fine.
Porcupine
- drink granite flask before you kill them, easy peasy
Revenant
- OK this rare mab can deal nice damage but it does not spawn often and is easy to skip.
Alchemist
- rule 1 op PoE: do not stay in 1 place for too long, If you follow this rule this mob is not dangerous at all.


It's his list, man. Make your own.


I made list of hard mobs.
- Daresso (because of sword that appear from nowhere)
- Maligoro (because of chaos degen I don't use chaos res)
- Malachai (because I tend to think "I will cast this spell one more time before dodge")
"Is there such a thing as an absolute, timeless enemy? There is no such thing, and never has been. And the reason
is that our enemies are human beings like us. They can only be our enemies in relative terms."
Last edited by kamil1210#5432 on Mar 18, 2016, 3:20:00 AM
"
kamil1210 wrote:

the only hard things are some bosses:
- Maligoro


This one is so random. I found Maligoro to be one of the easiest bosses in act 4. What's so difficult about him?
"
Kadajko wrote:
"
kamil1210 wrote:

the only hard things are some bosses:
- Maligoro


This one is so random. I found Maligoro to be one of the easiest bosses in act 4. What's so difficult about him?


Chaos damage, I dont have a lot of chaos res so it is hard for me.
Doedre - I just stay in enfeeble zone and it is easy
Shavarone - I watch if she dont cast thorns, all her attacks are slow and easy to dodge
Kaom - his attacks are slow and easy to dodge - best warrior in wraeclast nd he dont know that he should get attack speed lol.
"Is there such a thing as an absolute, timeless enemy? There is no such thing, and never has been. And the reason
is that our enemies are human beings like us. They can only be our enemies in relative terms."
Last edited by kamil1210#5432 on Mar 18, 2016, 3:23:50 AM
"
kamil1210 wrote:


Chaos damage, I dont have a lot of chaos res so it is hard for me.


Right, my chaos res is capped, that would explain it.

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