Why are we punished for defeating Izaro too quickly? The "One emerged, all 3 go through!" issue.
Spoiler
Nevermind, scrap that. Just take a look at my consolidated post on the 2nd page. As it is right now, if I bring Izaro to the required health threshold, all the bonuses from the first fight are active in the 2nd and 3rd fights even if they hadn't emerged in the first fight. So, I either have to run around and wait for the statues/golems, etc. to come up, or I risk fightning buffed-up Izaro that can one-shot my character. What's the point? Cannot we just have it like this: "All bonuses active in the first Izaro fight are active in the 2nd fight, and all bonuses active in the 2nd encounter are active in the 3rd"? Feel free to discuss. I'm not a native English speaker. Should you spot a mistake in my post, feel free to point it out. Thanks! Standard IGN: Aerandair Divination Card results: https://www.pathofexile.com/forum/view-thread/1591823 Last edited by Anseth#4342 on Mar 16, 2016, 5:44:07 PM Last bumped on Mar 16, 2016, 8:59:02 PM
This thread has been automatically archived. Replies are disabled.
|
![]() |
I assume that is the point.
I'm not entirely sure, since I wasn't really crazy enough to let his mechanics stack up, but I got 3 treasure keys from him when he had 2 effects in the last fight, so I guess having a tougher Izaro means more keys, so if you are strong enough to kill him before the effects are started the game gives you the option to not have to wait to do the harder more rewarding Izaro. If you are strong enough it shouldn't be that much of an issue if you get the effects, if it is, that is a really efficient way to punish "glass cannons" that have a rather easy time elsewhere in the labyrinth. |
![]() |
Yeah its annoying. couple that with nowhere to move in last fight and its RIP.
|
![]() |
" The bolded is a fair point. I even took advantage of that when Izaro got some very "lenient" buffs to farm 3 treasure keys from him each time I did the lab. However, in some cases, this can really punish the dedicated lab farming characters, such as mine, who are not glass-cannons, but still manage to defeat Izaro quickly. Having to wait for the bonuses to come up really slows down the runs, because Izaro with the bonuses hits hard. Really hard. Edit: On second thought, that's not such a bad thing. There should be counters to specific playstyles, otherwise there'd be less challenge in the game. Not like this, though, not as it is currently implemented. You'll find my reasoning below. My main gripe with the current design is that it is: 1. Counter-intuitive. When you see only 2 of the bonuses emerge before the fight stops, I think it's pretty fair to assume that only those 2 bonuses will be active in the next fight, since you were strong enough to defeat Izaro before he managed to buff himself up. 2. Inconsistent. Curse fonts and Golems (probably others too), unless deactivated/destroyed all go to the next fight regardless of how many of them emerged in the previous one. This is not the case with the Conduits (2nd stage Izaro fight today) - only the emerged conduits are active in the last fight. If the third one is not active during the second fight, it will not be active during the third encounter either. Edit: 3. Time-consuming. The running-around (that I mentioned in the 1st post) until all buffs can be deactivated is really annoying. Additionally, I disagree with the "punishing glasscannons part". Glasscannons are already punished by their low defences. If you are a glasscannon, chances are that and unbuffed Izaro's hit will one-shot you anyway. Additionally, you cannot just leave the boss fight, go back to town, refill your flasks, go back to Izaro, repeat. This playstyle is completely disabled in the Lab. If anything, the current implementation is really bad for medium-defences, non-capped block/dodge characters with strong single targets, as I already mentioned. Just my opinion though.
Offtop
My character has 5,5k life, 60% phys damage reduction, fortify, and endurance charges (as long as there are enemies to stun) so hardly a glasscannon. I mow down Izaro quickly, because I designed my character to be a lab runner with very strong single target. Charges? Vulnerability curse font? Eh, whatever, he hits me for 2,5k life with one hit, no big deal. The Elemental damage is the big issue - when buffed up with ele bonuses, Izaro hits me for ~5k with one hit. I'm not a native English speaker. Should you spot a mistake in my post, feel free to point it out. Thanks! Standard IGN: Aerandair Divination Card results: https://www.pathofexile.com/forum/view-thread/1591823 Last edited by Anseth#4342 on Mar 16, 2016, 4:08:25 PM
|
![]() |
This must be a bug. It doesn't make any sense for the buffs to become active if the statues etc haven't even emerged, wtf?!
|
![]() |
That's the point: if you are strong enough to defeat him fast enough for his help to not even be deployed, the next fight obviously needs to be harder
|
![]() |
" Izaro already gets a second set of buffs on the second fight and traps on the third one. So the consecutive encounters are always harder. If you decide not to click/destroy any of his active buffs and let them pass onto the second fight, that's your decision. You intentionally make Izaro harder to make the first encounter faster and/or drop more keys once you kill him. And it's impossible for Izaro not to have at least one buff active at the end of the fight - if you hadn't deactivated it, that is. The above scenario is not the problem. The problem appears when something that wasn't even there to grant a buff to Izaro in one fight suddenly appears out of thin air in another. This is [refer to my previous post]. I'm not a native English speaker. Should you spot a mistake in my post, feel free to point it out. Thanks! Standard IGN: Aerandair Divination Card results: https://www.pathofexile.com/forum/view-thread/1591823 Last edited by Anseth#4342 on Mar 16, 2016, 2:21:57 PM
|
![]() |
Why are you complaining? Don't you get more treasure keys when this happens?
|
![]() |
You're not really punished - you get extra treasure keys if you let him keep the full buff.
The idea is if you are good enough to kill Izaro that quickly, you can probably deal with his buffed form too, and will get the extra rewards. Face it, all of your suggestions are worse than this idea:
http://www.pathofexile.com/forum/view-thread/657756 |
![]() |
bad game design
|
![]() |