Labyrinth Enchantment Running Feedback
I would agree on most of what OP brings up.
Though I believe the Helm enchant options needs to be reduced by around 33%. There is no need to have separate reduced reserve options. Set it 14% mana reduce for auras. No need for 5 increased dmg golems, remove those 5 entirely. There are many others that can easily be removed as they are entirely useless to everyone. Option B would be great improvement. Thanks for your time. |
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Nah system is fine, heres my list from doing some runs yesterday.
60% tornado shot crit 30% inc duration assassins mark 25% increased sweep damage 30% chance to detonate another corpse 16% increased decoy range 25% increased abyssal cry damage 24% increased abyssal cry duration 14% reduced mana reserve for purity of ice 25% increased ice nova damage 24% chaos golem resistances 25% blade fall damage 25% ice nova damage 25% increased vengence damage 25% increased barrage damage 8% increase firestorm explosion radius 8% increase ice crash radius 20% increased spec throw proj speed 60% increased flame blast crit chance 30% increased elemental weakness duration 25% increased firestorm damage 20% increased desecrate cooldown recovery 40% increased shock nova ring damage 24% increased devourering totem leech per second -----20% increased Lightning Trap Cooldown Reduction +1 additional projectile to barrage Bone offering offers 6% additional chance to block 8% increased storm call radius 25% increased fireball damage 25% shockwave totem damage 30% punishment duration 50% chance for blast rain to proc an additional blast 8% groundslam radius 60% increased flame surge crit chance Harvest sucks! But look at my decked out gear two weeks in!
Labyrinth salt farm miner. "But my build diversity" , "Game is too hard!" - Meta drone playing the same 1-3 builds for years. |
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What actually hits my nerves sometimes is having a good enchant on the wrong base. I mean you can just trade or swap an enchanted item if you want but if the base is the wrong one the item is pretty much useless both for personal use and trading.
It could be an idea to let the player know wich enchant they're going to have before applying it. That can have two benefits: -If you want a particular enchant but you have a usable one in your helmet you can drop the enchant beforehand. -If you like the idea of collect and sell enchant or you have several chars you can choose a marketable base from your stash or one of your toons helmet. For an Emperor to be just, an Emperor must be patient.
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" (almost) All enchants are good. Just not on all items / for all builds. What you posted could be just what you were hoping for or pure garbage :( |
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Labyrinth Enchantment "FARMING"/WASTING TIME worst thing GGG has done with PoE!
They just blow up everything and ruin it. Everything. My solution let us use 50 time random enhants on our helmets to make it just POSSIBLE, exactly 50 try not lesser as even there 50 try will took so much time and so much runs, still even 50 try still low, but lets stop on that for start. Mercenaries master craft service Mercenaries My IGN TreeOfDead
https://www.pathofexile.com/forum/view-thread/2037371 Vouch Mercenaries veiled crafting all service all crafts mods Mercenaries SC master craft service Mercenaries SC craft mod! Veiled crafting Service Settlers craft PM: TreeOfDead |
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" Stupid solution TBH. There isn't much left in this game to farm\waste time, which you should know Mr. 40 challenges done already. The point of the helm enchantments were to be rare and powerful, if they are too common, they need to be less powerful. https://youtu.be/T9kygXtkh10?t=285
FeelsBadMan Remove MF from POE, make juiced map the new MF. |
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" Balancing based on rarity is destroying the game and the economy. Playing the game with mirror weapons, 500+ ES tri resist helms and shields, etc, or super uniques like skyforth and headhunter turn it into a joke. GGG cannot properly balance content when item power differences are so vast. It's either too hard for the masses or trivialized for the ladder leaders. Everything, including helm enchants, needs to be balanced irrespective of rarity. Having something "rare" is no excuse for it being overpowered. Power creep has been excessive. My 2x void battery assassin is clearing maps just by running around with herald of ice and herald of thunder (which have 90% crit against full life targets). With the glove decree enchant it's all self sustaining with both heralds constantly procing, all I need to do is run. If I need extra obliteration I can lightning warp. There are blade vortex, kinetic blast, spark, spectral throw, and so many other builds for every class that are just as retarded, with full gorge clears under 1:30. Game balance has run away from GGG and using rarity as a lever to justify item power is part of it. Never underestimate what the mod community can do for PoE if you sell an offline client. Last edited by Vhlad#6794 on Apr 8, 2016, 1:44:51 PM
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" Exactly! 100% this. Also 25% increased damage THAT strong to make it UNREAL hard / impossible to farm?? You seriously think 25% THAT strong so you need to use bots and get banned or not banned as GGG dont rly care, just to get 25% inc dmg? Is it what you can call OVER POWERED, goetzjam? You either just help VOC and his cheater team to get wealth from nothing or helps seller bots to sell even more to legit players, as GGG and like you forced players to use them with such retarded system as enhancement helmet. I AM against bots and scams, but GGG only pretending to fight as they forcing players to break rules JUST FOR ENHANCEMENT, so maybe its time to start make game for REAL HUMANS? Mercenaries master craft service Mercenaries My IGN TreeOfDead
https://www.pathofexile.com/forum/view-thread/2037371 Vouch Mercenaries veiled crafting all service all crafts mods Mercenaries SC master craft service Mercenaries SC craft mod! Veiled crafting Service Settlers craft PM: TreeOfDead |
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@Tree- I think most people werent dumb enough to fall for VOC's scheme LOL, but then again some people arent too smart.
The fact that people even take VOC seriously anymore is actually kinda funny, his most recent reddit post on Helmet Enchants is almost like a crazy conspiracy theory (like one of the crazy made up ones that are completely baseless). TL;DR of that thread was he was going on about how chests might be tied to enchants and how maybe theres a way to open all chests and if you do you get the higher level enchants and such haha. Harvest sucks! But look at my decked out gear two weeks in!
Labyrinth salt farm miner. "But my build diversity" , "Game is too hard!" - Meta drone playing the same 1-3 builds for years. |
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Being able to see the new enchant before replacing the current should absolutely happen, that's the single most discouraging thing.
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