[feedback] make sunblast a less% multiplier and cheap construction as-well.
" It's just everything in PoE boils down to the Keyword system. And it is already complex enough, without adding "special circumstances" And there is no reason making a Reduced trap duration a unique modifier that does not interact with other modifiers. But, why stop there? Why not make Trap damage modifiers not interact with spell or elemental damage modifiers? Believe me, I would not mind seeing Spark traps with long spark duration, but it does not jive well with the Keyword system Look at Spark totems. They "double dip" duration, totems get totem duration and skill duration, while sparks also benefit from skill duration. No one is asking for that to be removed. I think it's fine that different skill have different strengths and different uses. Adds to the charm. Trying to square peg a round hole because you want it to really is not the answer. |
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" If traps would not work with skill effect duration you are aware that Less Duration would not affect it either? Less Duration (that is the name of the gem) actually is Less Skill Effect Duration. If Skill Effect Duration does not affect traps it is true for increases as well as decreases (same for less and more). You don't want Increased Skill Effect Duration to ruin your grenade traps. With those jewels you could make that work but it would create one issue. What about Mines and Totems? There is no benefit of having Short Duration Totems and a lot of people would complain that if Increased Skill Effect Duration would not affect the Totem. It would also mean the RF totem as one example would lose its duration tag, the same any traps or mines would lose it, unless they have another duration (like Firetrap). It would be incredible hard to explain why just traps should behave differently. It would be far easier to just make Sunblast let your Traps explode instantly. Would anybody want traps to stay for a while and then explode when they expire? I doubt it. So sacrificing this behavior seems far more straight forward and less confusing. |
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" I don't disagree, but it would nullify the implementation of cheap construction. Which is why i suggested a functional alternative on the previous page. Sun blast sets trap duration to two seconds and cheap construction would take 1 second of that value. Since it's no longer a duration tag but a static value, all duration investments can still be applied without infringing on the current system. Anyway, i just went self-cast spark. It's not worth the hassle. Projectile spells don't aim with sunblast even if you put the traps directly under an enemy and then there is this duration double dipping interfering with its functionality. Never-mind the cost of two jewel slots and a belt slot. So yeah, back to playing normal i suppose for now. Peace, -Boem- Freedom is not worth having if it does not include the freedom to make mistakes
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Cheap Construction gives you +1 Trap, the -10% duration usually is a downside for stacking up lots of traps.
You could also view it the other way around... how much benefit does a grenade trapper get from that +1 Trap? They detonate instantly, so he does not have many laying around. " Spark is quite powerful, I painfully noticed it when I went back to Arc once it had a few chains. Arc is easier to use, since it pretty much automatically targets anything near you. Spark though is damn powerful and you don't even have to support it in any special way. You could however still use a regular trapper with a saboteur, with spark traps the chain reaction you get from his might be rather powerful, exspecially with some trap cooldown recovery. |
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I know all this, but my scion is already leveld up halfway and it's already an allt.
Not inclined to lvl a third character roughly 1 week in a new league :) I've done self-cast before multiple times, just thought i could do something mechanically funky with it now. Guess not, all good i will adjust like i always do. I still think there are no upsides to it behaving like it does though. I suspect more post's around traps in the future when people are past the whole "lab debacle", so i'll chime in on those when they start appearing. Peace, -Boem- Freedom is not worth having if it does not include the freedom to make mistakes
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You want to put spark into the trap? Just.. why?
" Exactly. You either go Arc or AoE spells. Also literally any ''more damage'' support will make any spell with a duration tag deal more damage than ''increased duration. |
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" Within the whole realm of possibility's, fun is the most sweetest of tastes. Inexcusable reason, i am aware. Peace, -Boem- Freedom is not worth having if it does not include the freedom to make mistakes
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Well, unless they patch it quick, Sunblast is the n1 item on the reals right now.
I can already see an increase of T1/T1 items on POE.trade. GGG, fix and ban those who abuse! Don't Touch my Sweep please GGG!
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" Well if they make Sunblast detonate Traps instantly (iE turning them into real grenades without anything else required) you could use it in combination with Sire of Shards. Lots of Sparks in all directions, who cares about aiming :P Do this on an Ranger with Riccochet and Powerful Precision and you have a fun lovely build. I think even without any Duration Increases and just the high Projectile Speed the Deadeye and Ranger start offers it might be fun to do it. Not incredible powerful, but I assume your char is not a ranger so unless you want to make a new one, this likely is not an option too. |
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I think Mirror Arrow traps would be very overpowered if what you suggest is implemented.
You throw 3 cluster mirror arrow traps with 100% less trap duration = 12 clones. With 90% duration those 12 clones will last almost 6 seconds. With enough trap cooldown you could really clutter the entire screen with clones. I see your point for Spark however. But it's difficult to fix that without resulting in the army of clones possibility. |
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