SET FREE THE ASCENDANCY POINTS (or rework the lab) [New ascension methods/lab rework ideas]
" WTF? Where? The most "trappy" thing in D3 is "use a lever to low the bridge" or something like that. Or "click on something" to activate a quest (similar to strongboxes/essence/etc). Really put that stuff away for some time. "War's over, soldier. You just don't know it yet. Everybody lost."
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" flame cannons and some cleavers pretty much oneshot at higher grifts. No rest for the wicked
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I think Charan also mentioned that an promising upcoming indie arpg Wolcen has some trap dungeons or something.
![]() Wish the armchair developers would go back to developing armchairs.
◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► |
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No, those are trap dungeons you create like van helsing. Some tower defense mini game probably. And definitely not locking character progression behind it.
I'm a forum warrior, i was born to post, raised to defend my league. Now my post has been removed, chained and exiled by mods who Ban. Ban is my brother; i do not fear it. I see it in the eyes of men and beasts that i troll. It will take me to play the actual game when i am ready and i am not ready. Last edited by Pyrokar#6587 on Aug 1, 2017, 7:28:19 AM
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I have early access to Wolcen and it does look promising. I can confirm what Pyrokar is saying; traps are planned to be part of territorial defenses put in place by players for consensual PvP.
There's not a word about locking character identity / progression behind trap gauntlets / arcade mini-games in Wolcen, which is part of what makes it promising. How what Wolcen is doing with traps ever got conflated with lab in POE is a bit surprising. Now that prestige classes will finally leave lab in 4.0, will GGG get it right this time or will they find new ways to repeat old mistakes?
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" Ah, that's what they've been doing, Charan only briefly mentioned some trap dungeons. Sounds interesting, but I suppose it can't flop worse than PvP in PoE... or D3, if we count not having one at all as a flop. Wish the armchair developers would go back to developing armchairs. ◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► Last edited by raics#7540 on Aug 1, 2017, 9:17:49 AM
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To be onest... lab is something that stopped me from playing this game...
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" D3 has traps like the area turns red and you have 45 minutes to move AND it does not scale with gear, AND it's not a cock block, you hate the 4 traps randomly placed in the 1 level of a 6 level dungeon you just SKIP it. D3 at this point does not require you to do any content you do not like. Blizzard listens to their feedback. |
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" Ehrmannii, thank you for voicing your opinion on the labyrinth. I've added your name to the list of people that have voiced a similar opinion, now at 918 names. Over 330 threads discussing labyrinth problems with over 910 posters in support Here's Ehrmannii's summary profile. Guild: Midgets Joined: Oct 29, 2013 Last Visited: Aug 1, 2017 Total Forum Posts: 71 (0.05 posts per day) Vaal Supporter Ascendant Supporter Ehrmannii, I too stopped playing PoE because of labyrinth. However, my understanding is that PoE 3.0 has significantly reduced the traps in the first two labs. I will try PoE again to see if it is now better than Grim Dawn and Diablo 3 again after this partial fix to the problem. Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired! Last edited by Turtledove#4014 on Aug 1, 2017, 10:29:35 AM
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