SET FREE THE ASCENDANCY POINTS (or rework the lab) [New ascension methods/lab rework ideas]
"When is anything really new done, though? Lab is a mashup of "trial by combat" (to decide the next king) and the "mad wizard's tower" (which gates untold power behind a maze, minions, puzzles, and traps). The notion of ascension is also not exactly new. The trial by combat part of lab fits well inside an ARPG. It's the best part of lab. The mad wizard's tower fits poorly in POE for many reasons, including but not limited to mediocre execution and ridiculous lore. Now that prestige classes will finally leave lab in 4.0, will GGG get it right this time or will they find new ways to repeat old mistakes? Last edited by EnjoyTheJourney#0109 on Jul 22, 2017, 11:49:57 AM
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" Nowadays? Very rarely, it takes something like a chubby Korean dude doing a pony riding impression to turn people's heads. Wish the armchair developers would go back to developing armchairs.
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"I think I found your guy! I'm not certain I view him as the pinnacle of creativity in any field of entertainment, but to each their own. Back on topic, if something isn't terribly creative, then how bold can it really be? I get a sense that some of the leads in GGG had some very good experiences when platform gaming, as you can see that sensibility coming through in act 4 (not coincidentally, the least liked act by common consensus), as well as lab. Now that prestige classes will finally leave lab in 4.0, will GGG get it right this time or will they find new ways to repeat old mistakes? Last edited by EnjoyTheJourney#0109 on Jul 22, 2017, 12:03:20 PM
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" My point exactly, sometimes it's enough to try something else and pull a Remy Gaillard. Wish the armchair developers would go back to developing armchairs.
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" Did the guy that said this even try kung fu-chess-monopoly? I bet he couldn't even pass the first level or he took too long to do it, or else he'd find it "not a mess". Kung fu-chess-monopoly is awesome! I'm a forum warrior, i was born to post, raised to defend my league. Now my post has been removed, chained and exiled by mods who Ban. Ban is my brother; i do not fear it. I see it in the eyes of men and beasts that i troll. It will take me to play the actual game when i am ready and i am not ready.
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" It got ignored because it's a positively jurassic way of thinking, DotA is a good example and it started an entire subgenre. Or a first person looter like Borderlands, I'm no huge fan of shooters and I've played the stuffing out of all three games in the series. If the game is done well, it will have a good chance to draw on the outliers from multiple camps so it's usually enough even if it can't quite hit the most hardcore crowd, which is what the quoted part is about. The trouble with genre-spanning games is they're harder to get right, you don't have a plethora of older titles to draw upon and don't have as good of an idea of how players will react to something. Yeah, the risk is higher so it's harder to persuade the investors to put serious money behind such projects and they often end up as a low budget and consequently low effort titles. It's probably the future of gaming, only a matter of time before tired old formulas become a hard sell and genre restrictions lose their meaning. Wish the armchair developers would go back to developing armchairs. ◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► Last edited by raics#7540 on Jul 22, 2017, 1:26:44 PM
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" I agree here. If an idea is good and is executed well, a game can thrive on elements from several "genres". You bring up an example; MOBA, while we can also name Battle Royale games, which has also made it as a completely new subgenre. And the keys here, are the two bold out words; A good idea done well. And by all means, if GGG still believes that the lab was a good idea, and was executed well, and sit on numbers, graphs and statistics that shows that the community shares their view, share them. Let us know that it was a success. Let us see that "we" are a minority. Because I am a human being, with empathy, and can swallow a ton of camels if it's for the greater good. I'm just having a hard time believing, experiencing and seeing that the lab is "vastly liked". And no, it's not based on this thread :) Bring me some coffee and I'll bring you a smile.
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" Of course not, but I don't think it's as "vastly hated" as some claim, it has been portrayed as PoE enemy number one and the game has bigger issues than that. If 25% like it, 25% hate it and 50% are somewhere in between that's probably good enough for gatekeeper content. I don't think many players truly enjoy hunting for every single map boss in atlas all over again every league to rack up the bonus, but hey, the reward is well worth the time spent and it isn't TOO much of a hassle. Wish the armchair developers would go back to developing armchairs.
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" The atlas thing is also the core gameplay of PoE, not experimental stuff. In FFX, gaining the ultimate weapons that could break the damage limit per hit, were each gated behind mini-games. I hated dodging lightning strikes, Blitzball..., dodging butterflies along a nearly 2-dimensional path where you couldn't easily see where on the path the butterflies were, dodging birds in a chocobo race, ... but then you had Yuna and Auron's capture monsters with hunting weapons and Yuna's defeat summoned monsters in battles... these were fun. Did I do the Celestial weapon quests? Yes. Did I like them all? A big no. In fact, on replays of the game, I simply crafted my own "break damage limit" weapons instead of obtaining the respective celestial weapons with mini-games I hated, even though that was a much more challenging task to collect the ingredients. |
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" So of all posters that complained about the lab, the ones not using their very first post absolutely didn't come to the forum to complain about anything in the first place ? That they are posting on a daily basis and giving all kind of feedback about many things . ( Since I'm expecting you to not understand my previous sentence : Somebody using his very first post or not is utterly irrelevant here, what matters is that the drastic majority of players, and posters on the forum could not be bothered to give "positive feedback", however "negative feedback" is another story completely. You being bling to this makes your statistical knowledge and the stats that you are using to try convincing people are completely fallacious and pointless ). @Phrazz : There are traps in many ( definitely not all ) platformers, it does not make traps a "platformer-only" thing, at all. It might remind you of that genre of course, but it's also an arpg element. " Another baseless assumption, pulled out of somebody's ***. I heard people also saying that they did like the fighting the bosses related to the lore, that they like the atmosphere of some areas ( @Daresso ). People always complain globally when a first content comes out if it offers some difficulty, which is does. People where bitching when Dominus came out. And people where bitching when a4 came out. And people will be bitching about the new bosses being "too OP", "too melee punishing", etc ... " See ? you also are having a hard time believing some things :) Besides I don't think that anyone said that it was "vastly" liked, I don't think that you can have actual challenging content that is "vastly liked" in poe with the "new" population anyway, people like easy loot, going in a straigthline with not too much effort, because that's what GGG got them used too .... ( I enjoy that sometimes too, sometimes ). " I would agree only for the lightning thing, because it was just too much. However, Blitz ball is an important part of the game, you HAVE to play Blitzball to finish the game anyway. All of it is what part of made final fantasy great, FF7 even had some kind of "mini-games", it's nothing new, and it's just a small part of the experience, just like lab is. Breaking the monotony is also a good thing, even if it takes players outside of their comfort zone. SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading. Last edited by Fruz#6137 on Jul 22, 2017, 9:00:18 PM
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