SET FREE THE ASCENDANCY POINTS (or rework the lab) [New ascension methods/lab rework ideas]

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Turtledove wrote:


There were two quotes from very recent pages where you said basically that we need to l2p. You can continue to try to ignore that fact but it is obvious and silly that you continue to deny that you said what you said.


What is obvious is that they are going to continue to keep the lab and AC points together, soemthing you've been fighting for a long time at this point and something that you've gotten literally nothing accomplished with your post.

How does that make you feel?
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
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goetzjam wrote:
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Turtledove wrote:


There were two quotes from very recent pages where you said basically that we need to l2p. You can continue to try to ignore that fact but it is obvious and silly that you continue to deny that you said what you said.


What is obvious is that they are going to continue to keep the lab and AC points together, soemthing you've been fighting for a long time at this point and something that you've gotten literally nothing accomplished with your post.

How does that make you feel?


It doesn't really matter how they feel.

They have voiced their opinion and provided feedback. It was never up to them to change anything, only Chris and the team can do that.

What's important now is that they make their peace with the limited changes that have been implemented, despite their efforts. Clearly the devs aren't in favour of a number of them or don't see a way to realistically work it into the current system/mechanics/balance.

The more we keep fighting each other here, the worse it gets and for nothing. The changes are done, they would have been far more significant by now if it was as urgent as it's made out to be in this thread. And that's simply it.

Make your choice to go with the flow or don't. The stage is set, the mic is yours. :)
Carry on my waypoint son, there'll be peace when maps are done.
Lay your portal gem to rest, don't you die no more.

'Cause it's a bitter sweet symphony this league.
Try to make maps meet, you're a slave to the meta, then you leave.
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Turtledove wrote:
There were two quotes from very recent pages where you said basically that we need to l2p. You can continue to try to ignore that fact but it is obvious and silly that you continue to deny that you said what you said.

I am not ignoring anything, you are incapable or proving it because I did not say it, it's as simple as that.


However, it is possible that you didn't understand what I said however, it is very, very likely at this point.
I made a point, perfectly valid point using quite simple logic and simple English.
I didn't expect that many lab haters to not get it honestly lol.

Now, is it really misunderstanding basic English/logic so much or is it trolling/faking misunderstanding because those people are just not able to refute it ?
That I can't tell.


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goetzjam wrote:
How does that make you feel?

They'll just answer that they are going to keep "fighting" for it lol.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Last edited by Fruz#6137 on Jun 22, 2017, 8:09:21 AM
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Turtledove wrote:
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Zaludoz wrote:
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Qarl wrote:
The Labyrinth
Next week's deployment will include access to all the Labyrinths. The following week's deployment will include a rework of the Labyrinths, which will centre around shortening the experience of the initial Labyrinth and gradually introducing elements up to a full Endgame Labyrinth. It also includes a variety of improvements based on player feedback.


Hmm... not really getting my hopes up... but, it's better than nothing.


At the very least the statement along with a history of labyrinth improvements with each minor/major release shows that GGG recognizes that something needs to be done and continues to need to be done.


It will happen. Change is a-comin'!
To reiterate:
We do not like this content. Please make it optional.
-L2P
I can play I just don't like it
-GGG says it's amazing learn to play, it won't change
I don't care if it changes or not I think its boring
-I can do trials and Lab in 10 minutes L2P
I am a normal human and occasionally fail at it and it takes me longer
-Lab is special and cost them $$$ plus it weeds out the baddies
I could Pay Bob 2c to avoid the final fight
-It's the creatures and traps up to that fight that weed out the baddies
Ok then just remove the final fight, most anyone can do the rest
-People need the final fight to make cash and I never said the final fight wasn't important
But a moron could avoid it for 2c
-L2p then this whole thing goes away

Last edited by Zalhan2#1986 on Jun 22, 2017, 9:50:09 AM
I'm preparing the popcorn lol !
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
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The_Reporter wrote:
<Other comments here, cannot quote them all>

It will happen. Change is a-comin'!
I believe you're probably right, but that it will likely take quite a bit of time before something truly noteworthy happens. If any major change does happen, which it may not.

Recent "pain reduction" moves lightly brush against core issues, without actually acknowledging or addressing them in a substantive way. Thus, you have the change from 3 difficulty levels for the game down to 1 difficulty level, but 18 trials still in place for lab. That makes no sense, as a number of players have pointed out. But, there you have it. Also, the maze has been somewhat shortened in earlier difficulties, but apparently without acknowledging that running mazes isn't what most ARPG afficionados tend to enjoy about gaming. Likewise, trap gauntlets haven't gone anywhere, but are instead slightly shorter because of the shortening of lab as a whole in earlier difficulties.

Getting to the other side of "escalation of commitment" isn't a fun thing to work through for any organization. It usually takes quite a bit of time for it to happen. And, unless key individuals who just refuse to admit they were wrong either change their mind or leave the organization, sometimes organizations never work their way through it at all.
Now that prestige classes will finally leave lab in 4.0, will GGG get it right this time or will they find new ways to repeat old mistakes?
Last edited by EnjoyTheJourney#0109 on Jun 22, 2017, 9:58:08 AM
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Zalhan2 wrote:
To reiterate:
We do not like this content. Please make it optional.
-L2P
I can play I just don't like it
-GGG says it's amazing learn to play, it won't change
I don't care if it changes or not I think its boring
-I can do trials and Lab in 10 minutes L2P
I am a normal human and occasionally fail at it and it takes me longer
-Lab is special and cost them $$$ plus it weeds out the baddies
I could Pay Bob 2c to avoid the final fight
-It's the creatures and traps up to that fight that weed out the baddies
Ok then just remove the final fight, most anyone can do the rest
-People need the final fight to make cash and I never said the final fight wasn't important
But a moron could avoid it for 2c
-L2p then this whole thing goes away



Accurate.
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EnjoyTheJourney wrote:
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The_Reporter wrote:
<Other comments here, cannot quote them all>

It will happen. Change is a-comin'!
I believe you're probably right, but that it will likely take quite a bit of time before something truly noteworthy happens. If any major change does happen, which it may not.

Recent "pain reduction" moves lightly brush against core issues, without actually acknowledging or addressing them in a substantive way. Thus, you have the change from 3 difficulty levels for the game down to 1 difficulty level, but 18 trials still in place for lab. That makes no sense, as a number of players have pointed out. But, there you have it. Also, the maze has been somewhat shortened in earlier difficulties, but apparently without acknowledging that running mazes isn't what most ARPG afficionados tend to enjoy about gaming. Likewise, trap gauntlets haven't gone anywhere, but are instead slightly shorter because of the shortening of lab as a whole in earlier difficulties.

Getting to the other side of "escalation of commitment" isn't a fun thing to work through for any organization. It usually takes quite a bit of time for it to happen. And, unless key individuals who just refuse to admit they were wrong either change their mind or leave the organization, sometimes organizations never work their way through it at all.


True enough. GGG has really managed to pin themselves into a corner with this one.
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raics wrote:
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gibbousmoon wrote:
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raics wrote:
Of course, the complaint needs to have at least something to do with skill or knowledge, obviously enough, you won't see 'git good' on a 'give us back the globe girls' thread.

Why did you suddenly assume I wasn't talking specifically about the Labyrinth?

What's the difference? If the complaint is about something that has nothing to do with skill and you see 'git good' it's just someone's idea of a joke, it isn't even trolling if it makes zero sense.


The difference is, having a discussion in accordance to a frame of reference, and then suddenly ignoring that frame of reference, makes the discussion make zero sense.

We were talking about the Labyrinth.

And then you applied my statement as if it were talking about the entire game.

Thus, yeah.

Makes no sense.

But here, let me put things back on topic. My point is actually really simple:

A challenging and fun speedbump is every bit as effective as an unfun speedbump, so long as the challenge remains static.

Any position that states that a gateway to power must be tedious is therefore not defensible, in my opinion. The idea that the only way to make the Labyrinth more fun is to remove the elements that make it challenging (to your SKILL, not to your PATIENCE) is a red herring at best, or strawman at worst.

Right now the Labyrinth and its associated reddit meta discourage exploration (I talk about this in detail in a dedicated thread, so I won't rehash it here). Tweaking the Labyrinth so that it will encourage exploration would not take significant amounts of development resources (I know that is a major concern people here have, and that's fair enough), but it would make the experience feel a lot more rewarding for people who don't like the content right now.
Wash your hands, Exile!
Last edited by gibbousmoon#4656 on Jun 22, 2017, 7:47:09 PM

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