SET FREE THE ASCENDANCY POINTS (or rework the lab) [New ascension methods/lab rework ideas]

I would also love to remove the Ascendancy points from the Labyrinth. IMO, they would be a nice reward for killing the last boss in each difficulty, which means Malachai right now (since there's no quest reward for that, which is rather odd), and for killing the Shaper later on.

The lab could still exist as a way for players to enchant their items and to get the treasure chests. But the Ascendancy mechanic is IMO too important to be tied to something so unlike the "real" game as the labyrinth.
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Erasculio wrote:
I would also love to remove the Ascendancy points from the Labyrinth. IMO, they would be a nice reward for killing the last boss in each difficulty, which means Malachai right now (since there's no quest reward for that, which is rather odd), and for killing the Shaper later on.

The lab could still exist as a way for players to enchant their items and to get the treasure chests. But the Ascendancy mechanic is IMO too important to be tied to something so unlike the "real" game as the labyrinth.


That has been suggested before, but isn't good idea, currently there is a reward to killing the last boss of the difficulty, except in merciless, because you progress to the next act. That is all finished act bosses have ever given in terms of rewards is progression.


Shaper is an endgame niche boss, not something that should be required for AC points.


AC classes are a set of different rewards, as such it is only logical for them to be behind a different challenge.
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
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Erasculio wrote:
I would also love to remove the Ascendancy points from the Labyrinth. IMO, they would be a nice reward for killing the last boss in each difficulty, which means Malachai right now (since there's no quest reward for that, which is rather odd), and for killing the Shaper later on.

The lab could still exist as a way for players to enchant their items and to get the treasure chests. But the Ascendancy mechanic is IMO too important to be tied to something so unlike the "real" game as the labyrinth.


That has been suggested before, but isn't good idea, currently there is a reward to killing the last boss of the difficulty, except in merciless, because you progress to the next act. That is all finished act bosses have ever given in terms of rewards is progression.


Shaper is an endgame niche boss, not something that should be required for AC points.


AC classes are a set of different rewards, as such it is only logical for them to be behind a different challenge.
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
"
Erasculio wrote:
I would also love to remove the Ascendancy points from the Labyrinth. IMO, they would be a nice reward for killing the last boss in each difficulty, which means Malachai right now (since there's no quest reward for that, which is rather odd), and for killing the Shaper later on.

The lab could still exist as a way for players to enchant their items and to get the treasure chests. But the Ascendancy mechanic is IMO too important to be tied to something so unlike the "real" game as the labyrinth.


Exactly right. How things are currently with ascendancies make as much sense as keeping melee skills in the game.
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goetzjam wrote:
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Erasculio wrote:
I would also love to remove the Ascendancy points from the Labyrinth. IMO, they would be a nice reward for killing the last boss in each difficulty, which means Malachai right now (since there's no quest reward for that, which is rather odd), and for killing the Shaper later on.

The lab could still exist as a way for players to enchant their items and to get the treasure chests. But the Ascendancy mechanic is IMO too important to be tied to something so unlike the "real" game as the labyrinth.


That has been suggested before, but isn't good idea, currently there is a reward to killing the last boss of the difficulty, except in merciless, because you progress to the next act. That is all finished act bosses have ever given in terms of rewards is progression.


Shaper is an endgame niche boss, not something that should be required for AC points.


AC classes are a set of different rewards, as such it is only logical for them to be behind a different challenge.


For you it isn´t a good idea.

For people who dislike the lab it is a pretty good idea.

To argue that it is only logical for them to be behind a different challenge makes no sense to me.
They could easily apply AC points to a different challenge, there is no logic in that system.

You feel that AC points should be in the lab.
You don´t have a logical conclusion that they have to be in there.
I can't believe this is still going at 355 pages. Can we all just grow up and let it go?

Truth is, lab is here and it's here to stay. Deal with it. Like it, don't like it, play PoE, don't play, play without AC if you hate it so much. Whatever you want, but stop for the love of Dominus let it go.

Take a moment and really think about this here.

They are not going to remove the lab, that's absurd. They like it this way, so do many people, myself included, but my personal opinion is irrelevant. Changing anything from the points to other parts of the game is just dumb and removes the lab anyway. You'd still complain that you need to run for enchants etc.

The point is for the lab to be the way it is, by design.
Carry on my waypoint son, there'll be peace when maps are done.
Lay your portal gem to rest, don't you die no more.

'Cause it's a bitter sweet symphony this league.
Try to make maps meet, you're a slave to the meta, then you leave.
Last edited by Xavathos#5130 on Dec 21, 2016, 8:19:49 AM
Not going to stop.
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The_Reporter wrote:
Not going to stop.


I know, but like you, I also feel the need to post my thoughts sometimes. :)
Carry on my waypoint son, there'll be peace when maps are done.
Lay your portal gem to rest, don't you die no more.

'Cause it's a bitter sweet symphony this league.
Try to make maps meet, you're a slave to the meta, then you leave.
Thank you for the bumps :)
"
Xavathos wrote:
I can't believe this is still going at 355 pages. Can we all just grow up and let it go?

Truth is, lab is here and it's here to stay. Deal with it. Like it, don't like it, play PoE, don't play, play without AC if you hate it so much. Whatever you want, but stop for the love of Dominus let it go.

Take a moment and really think about this here.

They are not going to remove the lab, that's absurd. They like it this way, so do many people, myself included, but my personal opinion is irrelevant. Changing anything from the points to other parts of the game is just dumb and removes the lab anyway. You'd still complain that you need to run for enchants etc.

The point is for the lab to be the way it is, by design.


For the sake of argument, let's say that lab detractors decide to be less stubborn, as you are requesting them to be, and let the entire matter drop.

The issue still won't go away. I periodically see new-ish players coming in to drop a turd on the forums about how horrible the Labyrinth is, and, aside from a few old-timer Labyrinth fans who ridicule them for digging up an "old" and "tired" issue, most posters consist of a whole slew of users whose names I have never or rarely seen in the forums chiming in to agree.

So you can join those threads and try to convince those people that they are wrong to feel the way they do, and perhaps you can even convince them of such!

The very next league (or sometimes much earlier), the exact same thing happens again.

This is a fact: the Labyrinth inspires strong, NEGATIVE reactions in many people who encounter it for the first (or fortieth) time. Are they wrong to have that reaction? Some people think so. But who cares? As long as people feel like they are forced to do content they hate, that content will continue to hurt the game.

This is a fairly universal reality of game design, and the Labyrinth is no exception.
Wash your hands, Exile!

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