Hierophant and Ritual of Awakening

Just to note it here before talking:

"
Can have up to 2 additional Totems summoned at a time
10% less Totem Damage per active Totem


So apparently this note should be great for Totemancer. And the reduced damage seems fine at the first point, but its far worse than I previously thought.



With Soul Mantle and Ancestral Bond you can have 3 Totems resulting 3 * 100% = 300% damage.

With Ritual of Awakening you can have up to 5 totems and the damage will result in this:

1 Totem -> 1 * 90% = 90%
2 Totems -> 2 * 80% = 160%
3 Totems -> 3 * 70% = 210%
4 Totems -> 4 * 60% = 240%
5 Totems -> 5 * 50% = 250%
6 Totems -> 6 * 40% = 240% (Searing Bond)


So apparently using Ritual of Awakening reduces your damage of damaging totems when you're using Soul Mantle.
Last edited by Zanryu#6676 on Mar 8, 2016, 7:26:27 PM
Last bumped on Mar 16, 2016, 9:36:42 PM
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Agreed, it seems like it is better for people without soul mantle or ancestral bond. 3 totems gives 210% damage which basically doubles your possible totem damage.
Face it, all of your suggestions are worse than this idea:
http://www.pathofexile.com/forum/view-thread/657756
I'm not sure about the wording on this. I think "Less" is multiplicative, not additive. So the damage might be:

1 Totem = 1 * .9^1 = 90%
2 Totems = 2 * .9^2 = 162%
3 Totems = 3 * .9^3 = 219%
4 Totems = 4 * .9^4 = 262%
5 Totems = 5 * .9^5 = 295%
6 Totems = 6 * .9^6 = 319%

I might be wrong. GGG insists on using cryptic bullshit wording that makes it difficult to calculate the end result.

Unfortunately, this still means that you need Soul Mantle just to reach 5% less than the damage of just having Soul Mantle. Though, it should be noted that having 5 totems can offer more utility, and SRS probably doesn't scale with this so you could have 3-5 totems capping your SRS count easy. I guess the main advantage is having your chest slot open instead of being locked into Soul Mantle and it's downside, and allowing you to use spells yourself while using 3 totems by skipping Ancestral Bond. Build flexibility I think could lead to an overall better result than the usual Ancestral + Mantle build.
This is a buff™
Last edited by AkuTenshiiZero#6120 on Mar 8, 2016, 8:39:48 PM
10% less per active totem making it

if 1,000 dps per totem at start

1 totem, 10% less each = 900 damage
2 totem, 20% less each = 800 + 800 = 1,600 damage
3 totem, 30% less each = 700*3 = 2,100 damage
4 totem, 40% less each = 600*4 = 2,400 damage
5 totem, 50% less each = 500*5 = 2,500 damage
6 totem, 60% less each = 400*6 = 2,400 damage


With soul mantle
1 totem = 1k (already above heiro)
2 totem = 2k (above heiro)
3 totem = 3k (higher than the highest heiro)
Soul mantle + ancestral power + searing bond
4 totem = 4k almost double what heirophant could ever possibly get



There is no reason to get that passive. You will always have more damage without it.
Last edited by ComradeSovietPavel#1322 on Mar 8, 2016, 9:37:14 PM
WOW so glad I didn't respec my templar totem guy yet!

thanks for the math!
Quoting Saltychipmunk:
...I look at the new act 5 boss where you have to hide behind the statues to survive the bullet hell and all I can think is... how the fuck are zombies going to survive that?

They don't know what hiding is... they don't know what dodging is... they are morons.
This node is very very bad. You don't need more than 2 totems for fast clearing maps. In fact you only need 1 totem for 1 pack it's enough to clear packs
You only take Ritual of Awakening if "You can't deal Damage with your Skills yourself" is a drawback for your build.

Single-skill spam totems? Ancestral Bond
Wither totems + self-cast with Consuming Dark conversion? Maybe Ritual of Awakening.

Admittedly, Ritual of Awakening is pretty niche. But all the above math is wrong, because none of it involves dealing damage yourself.

But you never, ever take Ritual and Bond simultaneously. Ever.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
Last edited by ScrotieMcB#2697 on Mar 8, 2016, 10:03:55 PM
You also need to put in summon time.

1 totem = x (cast speed)
6 totem = 6x

x is normally like 0.8s, so to put down all 6? ~5 seconds of time spent just casting totems.

If everything isn't dead in 5 seconds you've done something wrong. Fighting a boss, your totems will die in less than 5 seconds....

need a 'cluster totem'
you put your self cast spell in your boots, for leech/dmg/EE/RF.
you put your damaging totems in your helm.
you put your auras/curses in your gloves.
enjoy hierophant!(3 totems only + self cast)
"
AkuTenshiiZero wrote:
I'm not sure about the wording on this. I think "Less" is multiplicative, not additive. So the damage might be:

1 Totem = 1 * .9^1 = 90%
2 Totems = 2 * .9^2 = 162%
3 Totems = 3 * .9^3 = 219%
4 Totems = 4 * .9^4 = 262%
5 Totems = 5 * .9^5 = 295%
6 Totems = 6 * .9^6 = 319%

I might be wrong. GGG insists on using cryptic bullshit wording that makes it difficult to calculate the end result.



This interpretation is incorrect. If the More or Less mods are from the same source they do not stack multiplicatively with itself. If More and Less mods from the same source stacked then 2 Frenzy charges would give 1.04*1.04= 1.0816 or 8.16% more damage, but they do not.

Likewise, the Ritual of Awakening's Less multipliers do not stack multiplicatively with themselves. Thus, the OP's math is correct.
Last edited by Jackinthegreen#3344 on Mar 9, 2016, 4:27:35 AM

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