The Trials of Ascendancy serve no purpose and are annoying

annoying when u get disconnected towards the finish 2 times in a row, these abnormal d/cs happen only during lab for me. And yeah...whatevs graphics and sights are nice in the labyrinth but it is boring and annoying
ign: oXu / Hedonic / PuppyPower
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Siochan wrote:
But if you don't do the trial (at least 3 times per character), how will you ever know to avoid those spikes that shoot out of the ground!??! You crazy man, you got to figure this stuff out before that big bad lab.


Bro, you for real? Here I thought the grinders healed me when I put my dick in them and the giant saw blades gave me +3 endurance charges... live and learn.
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鬼殺し wrote:
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Boem wrote:
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vio wrote:
imho the best use, beside the introductory nature of the trials, is that they eventually give some use to areas which are not visited by many players because they don't give passive point rewards. like crypt, maze or crematorium.


^This

The trials are clearly a way to make players visit area's abandoned for over a year if not longer by a big portion of the community.

This is reasonable, if we assume these zones are still designed to kill players.(from a design perspective)

Peace,

-Boem-


I read it more as a nice side-effect rather than a direct intention. I've definitely visited the Catacombs and the Hedge Maze far, far more than I ever did before in the past week or two. Which is nice. They're interesting areas. Although you can still that gaping void where the Large Chest used to be at the end of a Catacombs run. It's kind of sad.


Certainly agree there, totally forgot about the old days of those big chests at the end, I suppose I can understand why they are gone, but there's no purpose of going there now days. And yeah I agree, most certainly a nice side-effect rather than a direct intention.

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oXu wrote:
annoying when u get disconnected towards the finish 2 times in a row, these abnormal d/cs happen only during lab for me. And yeah...whatevs graphics and sights are nice in the labyrinth but it is boring and annoying


This post is about the trials before the Labs though, it's important to make this distinction because there are countless good things about the Labs you can argue, but seemingly none about the Trials. If this post was about the Labs it would be a pointless QQ thread because there's a high degree of subjectiveness on if you like it or not and a lot of the problems with it are short term. There's no good to be said of the trials, from the perspective of new, intermediate or expert players.

The only thing we have right now is the trials bring people into two unused zones, which I guess is a good side effect, though I can't see anything massively wrong with the fact that some zones aren't visited enough...
Last edited by Dragol#2845 on Mar 9, 2016, 2:58:13 AM
They kinda make sense on Normal - a tutorial to what you might expect in Lab.
Later on tho... well, tbh they are very easy, and could be removed from Cruel/Merci.

Artificially making these side areas worth visiting... well. Not very big fan of that. Making them a good farming spots and/or quests with nice rewards could be better way. One could say that they are needed to get a reward in form on Ascendancy, but this is somewhat stretched. :V
Real knowledge is to know the extent of one's ignorance.
Ignorance more frequently begets confidence than does knowledge.
Last edited by Perq#4049 on Mar 9, 2016, 4:29:33 AM

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