[2.6] life Mjolner done right by Rico - Berserker version

Hey there, a few question again:

Since I don't own lvl 21 purities, do you think Alpha Howl is still the way to go ? If not, why are you guys using Devoto ? I don't see how it really increases the damage, is 15% attack speed so interesting ?

I'm also very curious about your point of view on elemental equilibrium.
Cheers!
Last edited by ValMishra on Sep 18, 2016, 12:22:13 AM
"
Evander1992 wrote:
"
redix27 wrote:
Just for science

First Full Run T12 Ivory Temple no life no mana regen with RT version and non RT version (Evander1992)

Vid



Screenshot

Spoiler


you're damn fast at uploading, also, I got disconnected right after the boss, lol

Btw, build DED, don't do it, shit tier, mjolner is charsi food, unfun and low dps :D

Did you die to being uncapped with ele weakness? Or was it you got an additional -resist curse from the bosses? Couldn't tell what the last buff on your screen was because the boss life bar is over it. I still need to try this boss on my Mjolner.
"
Ukkoclap wrote:

Did you die to being uncapped with ele weakness? Or was it you got an additional -resist curse from the bosses? Couldn't tell what the last buff on your screen was because the boss life bar is over it. I still need to try this boss on my Mjolner.


-16% max player resistances that´s a huge deadly mod....+ curse Frostbite
Spoiler


Screenshot for Vid

Spoiler


Well, as you can see, cold dmg is huge...and -16% max res -7% cold res (because we use AA and not Purity of Cold) + Frostbite Curse = rip

(\ /)
( . .)♥
c(”)(”)
Last edited by redix27 on Sep 18, 2016, 3:17:54 AM
Tier 14 map warband leaders
****************************

T13 Beacon - Redblade (Fire)
T12 Shipyard - Brinerot (Lightning)
T13 Sulphur Wastes - Mutewind (Cold)
T15 Overgrown Ruin - Renegade (Chaos)

Note: info Retrieved from https://www.pathofexile.com/forum/view-thread/1291803/page/473

(\ /)
( . .)♥
c(”)(”)
Last edited by redix27 on Sep 18, 2016, 3:21:31 AM
"
Synthmaster wrote:
This may be a noob question but its really stumping me. You have iron will with repentance but doesn't iron will only work with spells? Yet all the skills are melee gems and shouldn't work with iron will. Am I missing something here?


Well thats really a noob question regarding Mjolner build.

As with all Mjolner builds melee skills are only used as a triggers to trigger spells socketed in Mjolner "on hit". Melee skills on their own do 0 dmg with this kind of builds.


"
Hey there, a few question again:

Since I don't own lvl 21 purities, do you think Alpha Howl is still the way to go ? If not, why are you guys using Devoto ? I don't see how it really increases the damage, is 15% attack speed so interesting ?



Build uses Alpha's Howl. I dont know about "guys that uses Devoto". If you dont have lvl 21 puritys you can go with Devoto for movement speed, +dex (saves points on the tree) and chaos resistance but nothing really else (attack speed is not that needed). While having Alpha's Howl lets you run more auras without point investemnt in the tree (8% mana reserved reduction) and grants frezee immunity.

However without lvl 21 puritys I strongly recommend getting more life or run enfeeble via blasphemy as a must have.

"

I'm also very curious about your point of view on elemental equilibrium.
Cheers!


Imo not worth it. Both trigger skills (lightning strike - LS and molten strike - MS) do elemental dmg on their own. Even with +cold to attacks you'll end up having +25% light -50% fire with LS and +25% fire -50% light with MS. Its like 50% more dmg on half of your actual dmg while 25% less on the other half. So 50% * 0.5 - 25% * 0.5 = 12.5 more overall dmg. For 3 points = not worth it. Its better to invest those points into jevel socket, spell/ele dmg increase nodes or life.
Latest guides:
3.11 Loki's Rainbownuke:
https://www.pathofexile.com/forum/view-thread/2904155
3.7 CI CoC Discharge: https://www.pathofexile.com/forum/view-thread/2605608
3.7 Juggernaut life Mjolner: https://www.pathofexile.com/forum/view-thread/1846362
Last edited by RicoKGB on Sep 18, 2016, 4:05:43 AM
Thanks for the reply Nico!

Btw I had a funny idea I'd like to know what you think of it. Since it seems difficult to evaluate how many hit/sec we get with molten strike I tried to investigate a little bit.

I think I might have found a way of computing the number of hit/sec that molten strike does:

***SETUP***
•Put on your regular:
Molten strike + faster attack + multistrike + GMP
•add:
CoC + Blade Vortex

•A blade vortex stays up for 5seconds. Knowing how many blades you can maintain should inform you about the number of hit/sec you do.
***********

•Assuming:
crit/sec = hit/sec * crit/hit
or:
crit/sec = hit/sec * critChance

•then:
hit/sec = crit/sec * 1/critChance


•I can maintain 4 blades on Doraso merciless.
==>4 crits every 5 seconds
==>1.25 crits/sec
& my crit chance is 6.5% ie. critChance=6.5/100

•We get:
hit/sec = 1.25 * 100/6.5
hit/sec = 19.23

So this would be 19 procs/sec.

This is very rough but statistically this could work ? However I am not taking into account the power charges here. In reality the critChance is probably higher since we oscillate from 0-to-4 power charges. We would need to know the average critChance on time. If that is not possible we could simply take the min/max average.

This is also assuming that the molten crits are independent which I think is true since they all proc independently ?


Cheers.
Just upload a Vid for testing charges, i got 5/5 and wanted to test if against boss i can get 5/5 all the time.

Science time

Vid


(\ /)
( . .)♥
c(”)(”)
"
ValMishra wrote:
Thanks for the reply Nico!

Btw I had a funny idea I'd like to know what you think of it. Since it seems difficult to evaluate how many hit/sec we get with molten strike I tried to investigate a little bit.

I think I might have found a way of computing the number of hit/sec that molten strike does:

***SETUP***
•Put on your regular:
Molten strike + faster attack + multistrike + GMP
•add:
CoC + Blade Vortex

•A blade vortex stays up for 5seconds. Knowing how many blades you can maintain should inform you about the number of hit/sec you do.
***********

•Assuming:
crit/sec = hit/sec * crit/hit
or:
crit/sec = hit/sec * critChance

•then:
hit/sec = crit/sec * 1/critChance


•I can maintain 4 blades on Doraso merciless.
==>4 crits every 5 seconds
==>1.25 crits/sec
& my crit chance is 6.5% ie. critChance=6.5/100

•We get:
hit/sec = 1.25 * 100/6.5
hit/sec = 19.23

So this would be 19 procs/sec.

This is very rough but statistically this could work ? However I am not taking into account the power charges here. In reality the critChance is probably higher since we oscillate from 0-to-4 power charges. We would need to know the average critChance on time. If that is not possible we could simply take the min/max average.

This is also assuming that the molten crits are independent which I think is true since they all proc independently ?


Cheers.


Intresting idea. Seems correct. You can remove your Romiras for the test to exclude power charges. Now criting with molten is similar to other skills (like i.e. LS) so if initial hit crits, all skill projectiles crits aswell. If theres no crit on initial hit than all skill projectiles doesnt crit.
Latest guides:
3.11 Loki's Rainbownuke:
https://www.pathofexile.com/forum/view-thread/2904155
3.7 CI CoC Discharge: https://www.pathofexile.com/forum/view-thread/2605608
3.7 Juggernaut life Mjolner: https://www.pathofexile.com/forum/view-thread/1846362
Last edited by RicoKGB on Sep 18, 2016, 5:48:03 AM
About dpu discharge dmg, i do 17.4K at 4/4, taking 5 nodes (58% spell dmg) from the tree, each "10% spell damage" adds 0.335 dpu, so at 58% spell we add +1943 dpu, final dpu is about 19.3K dpu.

Now, with 5/5 charges, my dpu boosted from 17.4K dpu to 19.8K dpu.

So i think it´s worth to take 5/5 in RT version.

Screenshot 4/4
Spoiler


Screenshot 5/5
Spoiler


(\ /)
( . .)♥
c(”)(”)
Last edited by redix27 on Sep 18, 2016, 5:57:53 AM
Regarding 5/5 charges it looks like in my testing that I've done before. With RT version 5/5 charges are quite common vs packs or Bosses that has lots of adds. Vs single target alone 5/5 are occasional. This is why I vote for 4/4 + spell/ele dmg nodes rather than 5/5. Dps wise its a better choice. However occasionaly having +1 endurance charge is slightly better for facetanking.
Latest guides:
3.11 Loki's Rainbownuke:
https://www.pathofexile.com/forum/view-thread/2904155
3.7 CI CoC Discharge: https://www.pathofexile.com/forum/view-thread/2605608
3.7 Juggernaut life Mjolner: https://www.pathofexile.com/forum/view-thread/1846362

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