[2.5 Video Guide] Beginner's Earthquake, Tanky/High DPS Build Guide! [HC/SC Viable]

Probably because Surgebinders give increased and not more. That means it's effectively 30% elemental + physical. You could get similar, but slightly lower dps gains just by getting +physical damage and +str affixes on a pair of rare gloves, in addition to getting life and resists.
trying to find jewels
does Increased Melee Damage good for this build?
does the aftershock scale with that?
I see no reason why the aftershock wouldn't scale with melee damage. As far as I can tell the aftershock is based on the first hit, which scales with melee damage since it's a melee skill.

Please correct me if I'm wrong.
i finally acquired reduced EQ duration helmet through trade, and even though the stats on it are not as good as i would like, the enchant itself compensates for that. can swing and get aftershock effect before next swing, which really makes a difference.

"How come only evil forces were released?" - "Because there are no good forces."
"So, then. You don't believe that there is a God." - "There was a god."
"Well, then. Where is he now?" - "I killed him," said Kane.
"
Dilicious wrote:
trying to find jewels
does Increased Melee Damage good for this build?
does the aftershock scale with that?


My jewel affix list from earlier in the thread. Let me know if I missed something!

5-7 % Maximum Life
14-16 % Increased Physical Damage
14-16 % Increased Physical Damage with Maces
12-14 % Increased Physical Damage with Two Handed Melee Weapons
10-12 % Increased Area Damage
10-12 % Increased Melee Damage
8-10 % Increased Damage
"
Idyar wrote:
"
Dilicious wrote:
trying to find jewels
does Increased Melee Damage good for this build?
does the aftershock scale with that?


My jewel affix list from earlier in the thread. Let me know if I missed something!

5-7 % Maximum Life
14-16 % Increased Physical Damage
14-16 % Increased Physical Damage with Maces
12-14 % Increased Physical Damage with Two Handed Melee Weapons
10-12 % Increased Area Damage
10-12 % Increased Melee Damage
8-10 % Increased Damage


(14 to 18)% increased Armour maybe? That's the only one I can think of that would fit. Don't know if it's useful enough.
"
k4n3 wrote:
i finally acquired reduced EQ duration helmet through trade, and even though the stats on it are not as good as i would like, the enchant itself compensates for that. can swing and get aftershock effect before next swing, which really makes a difference.



Not to mention that it just "feels" good, right? =)
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Ok, there's my setup for this type of build
planned on using cyclone but oh well, both sunder and eq are much better


There's another pure physical 5L Marohi I have, in case of elemental resistances or need of endurance charge/life leech in maps.



"
Idyar wrote:
"
Dilicious wrote:
trying to find jewels
does Increased Melee Damage good for this build?
does the aftershock scale with that?


My jewel affix list from earlier in the thread. Let me know if I missed something!

5-7 % Maximum Life
14-16 % Increased Physical Damage
14-16 % Increased Physical Damage with Maces
12-14 % Increased Physical Damage with Two Handed Melee Weapons
10-12 % Increased Area Damage
10-12 % Increased Melee Damage
8-10 % Increased Damage


Attack speed is pretty important because of composite damage and very slow default swings.
I'd say the best jewel would be 7% life 8% attack speed with maces 12% aread and 16% physical

But you can't roll that because of prefix system, so it goes in terms of what will give the
best outcome, life always first, then attack speed, then increased damage

life + intellect and 2 damage stats, 1 of which is attack speed is best I think

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