2.6 Renewed Leary's Auramancer (Spectre, AW etc)(Great flexibility, Shaper farming!)

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Kemishuko wrote:
does elemental equilibrium still work with evangelist physical spell damage ?


Well, technically speaking, it does, but since physical dmg doesnt get affected by resistances, it doesnt matter what EE does xD... So yes, you can take it out if you use evangelists.
Ign: Leary_AscendedNecro
Twitchtv: leary93
Youtube: https://www.youtube.com/channel/UCfzgUpVcv6wzrs5TwKZaGJQ
Sry my bad english.
how to setting for lab-run

i use normal build same you= light area redius
You will be able to benefit from EE if you run Hatred instead of Haste.

Currently I am trying Hatred + Generosity which gives me around 67% extra cold with my aura nodes and I add Taste of hate on top of that with immortalis belt that is almost as much cold dmg as you do physical dmg.

Minions are freezing consistently with constant crits from running the charity shield for power charges.

Was thinking of running the Doedre exilir for consistent charges. Minions gain so much from charges. 200% crit from ea power charge, 15% physical reduction from ea endurance charge, and 15%cast, atk + 5% movement spd, +4% more dmg from ea frenzy charge.

Necronomicon: https://www.pathofexile.com/forum/view-thread/1617098
Build: https://www.pathofexile.com/forum/view-thread/409940
Summoner Dischord: https://discord.gg/XwWdSUa
Youtube Channel: https://www.youtube.com/user/zhoukon
Last edited by mattc3303 on Apr 14, 2016, 9:38:08 AM
I was thinking a cold build could be interesting, you have hypothermia as well for 'more dmg' and ice bite to gain frenzy charges if not using the shield, or to complement it. Maybe throw in frostbite for good measure.
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mattc3303 wrote:
You will be able to benefit from EE if you run Hatred instead of Haste.

Currently I am trying Hatred + Generosity which gives me around 67% extra cold with my aura nodes and I add Taste of hate on top of that with immortalis belt that is almost as much cold dmg as you do physical dmg.

Minions are freezing consistently with constant crits from running the charity shield for power charges.

Was thinking of running the Doedre exilir for consistent charges. Minions gain so much from charges. 200% crit from ea power charge, 15% physical reduction from ea endurance charge, and 15%cast, atk + 5% movement spd, +4% more dmg from ea frenzy charge.



But hatred doesn't scale with poison for starters, secondly, I can't fit it in on the aura reservation, and thirdly, taste of hate with immortalis imo is pretty much the worst thing you could do. I don't care what others have experience with the belt, but I cannot run red maps without having flasks, like, I just won't, unless you want to die. Then again, ur running charity, so probably a whole other build. I don't mind, but for this build that's not gonna work.

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Sry my bad english.
how to setting for lab-run

i use normal build same you= light area redius


Just get yourself 30% movespeed boots, or seven-league steps and swap them for bones, turn of a purity if needed on your life (PoL and PoI only, PoF is needed for lava) and learn the layouts of all the trap setups so you can run them even with ur eyes closes. I have seen them all, so for me it's pretty much just run and pray. Vitality is pretty useful tbh for lab runs.

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I was thinking a cold build could be interesting, you have hypothermia as well for 'more dmg' and ice bite to gain frenzy charges if not using the shield, or to complement it. Maybe throw in frostbite for good measure.


Yes, could work, but then again, that isn't the same as this build. This build is an auramancer, not a immortalis charity build. I really gotta be honest I can't help you with such Idea because in my honest opinion I think it's cheesy and not viable for the same type of content Im running.

Prism guardian and the aura setup, together with every piece of jewelry I have basically makes me able to run ele weakness map in red maps, have (currently) over 9k es, and not have my minions die solely because of tri-purity and 2 animation flasks. It is by far the tankiest and fastest classic summoner Ive build yet, and I don't want to try to gimp that by doing things that aren't close to as broken as poison right now.
Ign: Leary_AscendedNecro
Twitchtv: leary93
Youtube: https://www.youtube.com/channel/UCfzgUpVcv6wzrs5TwKZaGJQ
Last edited by leary93 on Apr 14, 2016, 3:47:25 PM
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leary93 wrote:
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Kemishuko wrote:
does elemental equilibrium still work with evangelist physical spell damage ?


Well, technically speaking, it does, but since physical dmg doesnt get affected by resistances, it doesnt matter what EE does xD... So yes, you can take it out if you use evangelists.


Thanks for the reply, also. I am currently running with Blasphemy>Flammability for my Flame Sentinels instead of Temporal chains like you. I'm no good at calculating the increased damage from the -fire resistance, currently farming Tier 10 maps and they just push everything over. If I'm using this curse setup, do you see that as more viable for those spectres while not using evangelist ?
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Kemishuko wrote:
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leary93 wrote:
"
Kemishuko wrote:
does elemental equilibrium still work with evangelist physical spell damage ?


Well, technically speaking, it does, but since physical dmg doesnt get affected by resistances, it doesnt matter what EE does xD... So yes, you can take it out if you use evangelists.


Thanks for the reply, also. I am currently running with Blasphemy>Flammability for my Flame Sentinels instead of Temporal chains like you. I'm no good at calculating the increased damage from the -fire resistance, currently farming Tier 10 maps and they just push everything over. If I'm using this curse setup, do you see that as more viable for those spectres while not using evangelist ?


You should try out enhanced temporal chains. You'll understand. You're gonna push content over anyways.

To put it short: You're not playing a classic summoner because you want the sickest craziest clearspeed and dps, but because you want to be able to stroll through maps while not having to give a damn shit about what's going on around you. I've designed the build around that. Secondly, I don't see flammability as that big of a clearspeed increase, as your flame sentinels should already one or 2 shot most mobs, and those that they don't, flammability has reduced effect on anyways, while temporal chains will always be noticeable, because for most mobs you don't really care, but for uniques, which have generally dodgeable skills, it will matter more. I don't think bosses like Kaom or Daresso (in t15), shrine piety or palace dominus would be as easy without temporal chains. Hell, Im working on recording a twinned abyss just for the sake of showing off why temporal chains is so strong.

Ive also noticed btw, that I reroll immune to curses 100% of the time, just because I don't want to randomly get obliterated by perandus.
Ign: Leary_AscendedNecro
Twitchtv: leary93
Youtube: https://www.youtube.com/channel/UCfzgUpVcv6wzrs5TwKZaGJQ
Did you give any thought to Heretic Veil over Vertex, and running dual curse? Are the higher level zombies too much to give up?
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But hatred doesn't scale with poison for starters, secondly, I can't fit it in on the aura reservation, and thirdly, taste of hate with immortalis imo is pretty much the worst thing you could do. I don't care what others have experience with the belt, but I cannot run red maps without having flasks, like, I just won't, unless you want to die. Then again, ur running charity, so probably a whole other build. I don't mind, but for this build that's not gonna work.


Hatred isn't a conversion but extra damage ontop. You will deal the same amount of poison damage but now you will deal a lot of extra cold dmg. This combined with EE should give you more dmg then running haste.

Just a suggestion. I am running a different build then you but.
Immortalis belt works very nicely with ci and low life builds. Looking at your flask setup you are really not losing out on anything except for remove bleed(which i am currently countering with very high es regen). Sulphur and Atziri promise and vessel of vinktar's shock will scale poison to ridiculous levels. I think my zombies are doing something like 3million dps combined with vulnerability if they are all hitting something. Then I have added utility like sulphur regen for minions, stibnite blinds, karui's flask that heals my minions to full, silver onslaught that is basically like a haste aura, And the already suggested taste of hate.

Like you said i am running a different build optimized around necromantic aegis and immortalis belt. But I think the belt is far from a gimmick or a cheese item. You can double or even triple your minion's dps.
Necronomicon: https://www.pathofexile.com/forum/view-thread/1617098
Build: https://www.pathofexile.com/forum/view-thread/409940
Summoner Dischord: https://discord.gg/XwWdSUa
Youtube Channel: https://www.youtube.com/user/zhoukon


You should try out enhanced temporal chains. You'll understand. You're gonna push content over anyways.

To put it short: You're not playing a classic summoner because you want the sickest craziest clearspeed and dps, but because you want to be able to stroll through maps while not having to give a damn shit about what's going on around you. I've designed the build around that. Secondly, I don't see flammability as that big of a clearspeed increase, as your flame sentinels should already one or 2 shot most mobs, and those that they don't, flammability has reduced effect on anyways, while temporal chains will always be noticeable, because for most mobs you don't really care, but for uniques, which have generally dodgeable skills, it will matter more. I don't think bosses like Kaom or Daresso (in t15), shrine piety or palace dominus would be as easy without temporal chains. Hell, Im working on recording a twinned abyss just for the sake of showing off why temporal chains is so strong.

Ive also noticed btw, that I reroll immune to curses 100% of the time, just because I don't want to randomly get obliterated by perandus. [/quote]




Just got ahold of me a 20/20 temp chain and lvl 2 enhance. I had to drop a minion damage jewel to pick up conquerors efficiency because of the mana reserve difference. One more question about evangelist, is their a purpose to keep arc when running these ? if not what would be a good replacement.

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