Scion's raider perk. wtf?

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JeremiahLoh wrote:
If it works like the Snakebite Unique and don't mind not getting any and using 3 Jewel Sockets which 3 are readily available at the Scion starting Area you can use 3 Pacifism Jewels to grant her permanent Phasing and Onslaught.

Phasing will make Haku Escape Parts Near Trivial.

Onslaught itself already grants you 20% Increased aspd,cspd & mspd Which you normally need 5 Frenzy Charges to sustain.

So yeah it does look like its somewhat superior to the Ranger's Raider.


i cant fathom this , how can people be so slow , onslaught is no big deal , and phasing aint either , you can get onslaught via the ordinary skill tree , you can get it through a supportgem , you can just , not get it .

If you have enough lightning damage and can reliably shock you can keep it up 100% through herald of lightning.

The best part is the avatar of frenzy about the raider , frenzy have been buffed and buffed , and did insane amounts of damage before this patch , now it will be insane.
Well I'm definitely not going to run a Scion until later on. The Ascendant just makes her even more liable of bricking a build without trial and error. But it's there for min-maxers as ZiggyD did say.

It'll probably open up alot more novelty builds though. Permanent Phasing I'd gladly pick up just for utility even if it meant sacrificing 3 Jewel Sockets... Plus it means you can play as a more literal "Ghost" if you do go Raider Ascendancy with Ghost Reaver Build.
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It'll probably open up alot more novelty builds though. Permanent Phasing I'd gladly pick up just for utility even if it meant sacrificing 3 Jewel Sockets... Plus it means you can play as a more literal "Ghost" if you do go Raider Ascendancy with Ghost Reaver Build.


Novelty is exactly what it is going to be if you are giving up 3 jewel slots for permanent phasing and onslaught.
I can't even begin to guess why you would even do this, it doesn't make any sense, but I guess you really really like phasing.
Maybe Rider can be stronger but seriously, no one care.

You got conditional phasing and onslaught for 3 sec what is ridiculous low consider that you can get flask, node from skill tree or gem that give you 5 sec! onslaught.
This game is hard and sometimes comprehensive. Players do what they can to make gameplay easier.

Scions Rider got lots of life quality and its enough to be superior over Riders funny 3 sec.
Last edited by pijanapanda#4346 on Feb 26, 2016, 7:23:01 AM
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pijanapanda wrote:
Maybe Rider can be stronger but seriously, no one care.

You got conditional phasing and onslaught for 3 sec what is ridiculous low consider that you can get flask, node from skill tree or gem that give you 5 sec! onslaught.
This game is hard and sometimes comprehensive. Players do what they can to make gameplay easier.

Scions Rider got lots of life quality and its enought to be superior over Riders funny 3 sec.

Agree. It will cause a lot of tension to maintain that 3 seconds buff. That's why I believe most players who pick Raider will choose the frenzy path. Perma onslaught and phasing from scion is similar to the perma-fortify from champion. You can get the buff from other sources, but you have to maintain it. In fact, It is much easier to be maintain fortify than that 3 seconds buff, but many players will still choose the perma-fortify since it makes life easier. The scion (raider) does make life easier, especially for frenzy build.
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pijanapanda wrote:
Maybe Rider can be stronger but seriously, no one care.

You got conditional phasing and onslaught for 3 sec what is ridiculous low consider that you can get flask, node from skill tree or gem that give you 5 sec! onslaught.
This game is hard and sometimes comprehensive. Players do what they can to make gameplay easier.

Scions Rider got lots of life quality and its enough to be superior over Riders funny 3 sec.

But of course, Rangers get gets a lot more than a "funny 3s Onslaught" from the Raider ascendancy.

If your argument is that people focus on making gameplay easier, why not just ignore phasing in favour of slaughtering enemies rather than running through them? Since you are playing with frenzy charges in the first place and planning on reaching maximum, Raider allows you to focus on that aspect to great effect if you want the QOL improvement of not building around triggered Onslaught.

Raider: Way of the Poacher/Avatar of Frenzy/Rapid Assault is about as easy as it gets. When you've got maximum frenzy charges and its Onslaught doesn't trigger, you still get more attack speed regardless of how many frenzy charges you have as base (and a lot more if you've got a high maximum frenzy charge build) and a significant amount of increased movement speed, and in addition get more attack damage. When its Onslaught does trigger, you are attacking and moving a lot faster than even that.

Of course, the Scion's Raider ascendancy can be coupled with something else, which is important when comparing it to e.g. the Ranger's Raider ascendancy, but I've got a hard time seeing the argument behind the Scion's Raider ascendancy being better than the Rangers.
Last edited by Pi2rEpsilon#4367 on Feb 26, 2016, 7:37:46 AM
Its really damn good node , i use assassin node and raider node its give me a goddamn clear speed so FASTTT
but yes the Raider class is still better because its give MORE EFFECT of Onsla as well,
Dont forget Ascendant class is just like ermmmmmm DUCK can walk swin even fly but Still Bird still fly faster lol.
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Now it's been nerfed to shit, 2% dodge? Really?
Also I don't have an onslaught icon while on full FC, does it even work?
And worst change is putting almost all bosses in new version of maps into fucking small areas, where you can't kite well or dodge stuff. What a terrible idiot invented that I want say to him: dude flick you, seriously flick you very much.
Seems very buggy, some effects from other scion's subclasses are also bugged (inquisitor's consecrated ground).

We will probably have a hotfix patch soon to sort all of this out.

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