Power creep and long term playing

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Last edited by Entropic_Fire#0222 on Oct 26, 2016, 5:41:58 PM
Yeah I'm not sure why you are calling BG, Wizardry, Ultima, M&M, NWN, Bards Tale arpgs

All of those are CRPGs, many of them with AD&D (ie tabletop turn based) rules. They are not really arpgs by any stretch.
M&M series will always be called a blob rpg series before anyone calls it an arpg series...

Diablo, TL, DS and TQ are arpgs tho

Anyway, my concern with power creep in poe doesn't really have to do with cruel or normal. To me the biggest power creep is GGG releasing obviously op new skills (I'm very tempted to say on purpose, but I won't out of my respect for GGG) instead of trying to explore some older, underpowered ones and explore some mechanics within the existing ruleset.

These new skills keep getting bigger and better, and it seems like GGG wants to keep pushing to 'hook' people on new skills, breaking its previous rules. There's so much they could do inside the existing rules of skills, but every time there's at least some hint of balance, come new content/skills that are just out of element and unbalanced. I guess this is the meta recycling people refer to, but meta can be defined by existing rule shift too.
Too late to change this... they've made their bed.

Either embrace power-creep as "good" or find a game more to your liking.

If you're really opposed to creep... look for a game out of the development cycle all together... like TQ:IT. It's fairly well balanced. Maybe Sacred 2... though the grind in that game is really long.
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Shagsbeard wrote:
Too late to change this... they've made their bed.

Either embrace power-creep as "good" or find a game more to your liking.

If you're really opposed to creep... look for a game out of the development cycle all together... like TQ:IT. It's fairly well balanced. Maybe Sacred 2... though the grind in that game is really long.


 TQ:IT was a great arpg and was very well balanced. Too bad Iron Lore was not managed business wise as well as the devs coded and was history so quickly. If you loved TQ:IT then you owe it to yourself to have a go at the fan made mod called Lilith The Will of Demon : Battles of Jalavia. That is one hell of a fantastic mod and labor of love from a serious fan of that arpg (the path leading down into a cemetery arranged in a wagon wheel with 100s of creatures with the music of the The Good, The bad, and The Ugly cemetery climax playing is a wonder to see). GGG would do well to learn from that how well an arpg can be made. Holy scrap, the mod even allows for setting the overall total game level of difficulty (I remember playing it at level 6 for a very tough but not uber hard experience).
"You've got to grind, grind, grind at that grindstone..."
Necessity may be the mother of invention, but poor QoP in PoE is the father of frustration.

The perfect solution to fix Trade Chat:
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