Anyone thinks curse (aura's) stacking is way too strong?

It is obvious to anyone with a brain that the problem (if there is a problem) is support builds in party play. Especially on Standard. I can't even tell you how many people I see on the forums these days, who play Standard, who have these retarded builds that are 100% support with like 7+ auras, a bunch of curses, no actual damage skills and no actual defenses.

The problem can 100% be strictly a party problem, and it is. Solo/duo play is a totally different game because you can't play these builds in those scenarios... especially on Hardcore. So solo/duo play shouldn't be punished with sweeping aura and curse nerfs (which is the usual MO for GGG) when the problem is solely in the larger party play.

I personally think the game needs to adapt for larger groups with how specialized and strong support builds have become. Monsters need to be tougher, or use new skills/debuffs, or something.

TL;DR: Aura curses, and curses in general, are fine in normal play. People playing 100% support builds that literally cannot play outside of groups carrying them is a bigger issue. Large party play is extremely easy compared to small groups, and no changes that negatively impact solo players should result from these kinds of discussions.
Team Won
How is ball lighting or any other attack a "better" delivery system than one that you don't even have to apply.

It works on maps because Curse are not Aura's. When you use Blasphemy it makes curses into aura and you don't have to worry about a delivery system. Can it affect something 1 full screen away, no, but then why would you.
This is not a problem with supports. I've seen builds that use the low life set up and it's not really a support anymore. Now it's a 75k bladefall/ethereal blade/..etc running around with insane defensive auras

It's so abusive!
Last edited by xJLxking#6403 on Feb 24, 2016, 12:46:29 PM
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xJLxking wrote:
How is ball lighting or any other attack a "better" delivery system than one that you don't even have to apply.

It works on maps because Curse are not Aura's. When you use Blasphemy it makes curses into aura and you don't have to worry about a delivery system. Can it affect something 1 full screen away, no, but then why would you.
This is not a problem with supports. I've seen builds that use the low life set up and it's not really a support anymore. Now it's a 75k bladefall/ethereal blade/..etc running around with insane defensive auras

It's so abusive!


Because mana reservation for delivering a curse, more importantly multiple curses is inefficient. Especially for a low life build your giving up defensive auras, offensive auras hell even Harolds at that point.

BL is slow, having a dedicated support build with something like RoA is likely vastly Superior due to coverage and the ability to reapply quickly if you "missed" a spot.


How on earth anyone can think differently and not realize how wrong they are I just don't know. One method is a way in which you have to reserve mana to benefit from them, while the others you don't and you can still benefit from them its just not easily and automatically applied for you.


In a perfect world\build ect you wouldn't have blasphemy + curse. I can see the use of using up to 2 curses while leveling or builds that care more about raw clearspeed then overall power, but eventually those builds will be punished for missing out on the ability to run the auras, which are actually aura only benefits.
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
"
goetzjam wrote:
"
xJLxking wrote:
How is ball lighting or any other attack a "better" delivery system than one that you don't even have to apply.

It works on maps because Curse are not Aura's. When you use Blasphemy it makes curses into aura and you don't have to worry about a delivery system. Can it affect something 1 full screen away, no, but then why would you.
This is not a problem with supports. I've seen builds that use the low life set up and it's not really a support anymore. Now it's a 75k bladefall/ethereal blade/..etc running around with insane defensive auras

It's so abusive!


Because mana reservation for delivering a curse, more importantly multiple curses is inefficient. Especially for a low life build your giving up defensive auras, offensive auras hell even Harolds at that point.

BL is slow, having a dedicated support build with something like RoA is likely vastly Superior due to coverage and the ability to reapply quickly if you "missed" a spot.


How on earth anyone can think differently and not realize how wrong they are I just don't know. One method is a way in which you have to reserve mana to benefit from them, while the others you don't and you can still benefit from them its just not easily and automatically applied for you.


In a perfect world\build ect you wouldn't have blasphemy + curse. I can see the use of using up to 2 curses while leveling or builds that care more about raw clearspeed then overall power, but eventually those builds will be punished for missing out on the ability to run the auras, which are actually aura only benefits.

Except when you have low life, you also have increased damage
When you use auras enemies INCLUDING other players are not immune to it

So why you are stuck trying to use ball lighting then your main attack, a aura stacking build only has to use his main ability
"
goetzjam wrote:


Because mana reservation for delivering a curse, more importantly multiple curses is inefficient. Especially for a low life build your giving up defensive auras, offensive auras hell even Harolds at that point.

BL is slow, having a dedicated support build with something like RoA is likely vastly Superior due to coverage and the ability to reapply quickly if you "missed" a spot.


How on earth anyone can think differently and not realize how wrong they are I just don't know. One method is a way in which you have to reserve mana to benefit from them, while the others you don't and you can still benefit from them its just not easily and automatically applied for you.


In a perfect world\build ect you wouldn't have blasphemy + curse. I can see the use of using up to 2 curses while leveling or builds that care more about raw clearspeed then overall power, but eventually those builds will be punished for missing out on the ability to run the auras, which are actually aura only benefits.

There are certain scenarios where blasphemy + curse is better than manual casting. As an example, imagine you are ci and don't get any armor/evasion/block whatever other layer of defence you can think off. Blasphemy + enfeeble pretty much makes non unique mobs tickle. Are you gonna curse every pack you encounter to keep this defensive mechanism up? I'd rather attack in the time it takes to cast the curse and move on to the next tickle-monsterpack.

In my case i also use warlords mark for mana and es leech that i don't even have to reapply on every pack, making my char pretty much immortal and also not having to think about mana problems.

Blasphemy + curse is strong. Should it be nerfed? No, it has already been nerfed before release and creates a lot of new interesting gameplay options.
I'm a forum warrior, i was born to post, raised to defend my league. Now my post has been removed, chained and exiled by mods who Ban. Ban is my brother; i do not fear it. I see it in the eyes of men and beasts that i troll. It will take me to play the actual game when i am ready and i am not ready.
Last edited by Pyrokar#6587 on Feb 24, 2016, 1:20:46 PM
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xJLxking wrote:
"
goetzjam wrote:


Because mana reservation for delivering a curse, more importantly multiple curses is inefficient. Especially for a low life build your giving up defensive auras, offensive auras hell even Harolds at that point.

BL is slow, having a dedicated support build with something like RoA is likely vastly Superior due to coverage and the ability to reapply quickly if you "missed" a spot.


How on earth anyone can think differently and not realize how wrong they are I just don't know. One method is a way in which you have to reserve mana to benefit from them, while the others you don't and you can still benefit from them its just not easily and automatically applied for you.


In a perfect world\build ect you wouldn't have blasphemy + curse. I can see the use of using up to 2 curses while leveling or builds that care more about raw clearspeed then overall power, but eventually those builds will be punished for missing out on the ability to run the auras, which are actually aura only benefits.


Except when you have low life, you also have increased damage
When you use auras enemies INCLUDING other players are not immune to it

So why you are stuck trying to use ball lighting then your main attack, a aura stacking build only has to use his main ability


We all know the benefit of low life, you can go low life without making your curses be "aurafied" and benefit from PA without utilizing your reservation for something that isn't necessary in that regard to apply a curse.



Not sure what your point is about auras an enemies and players aren't immune to it. Explain what you mean here.


While your stack having curse as auras other low life people can reserve damage auras and 1 shot offscreen the shit before ever getting into range to apply the curses. The thing obviously swings both ways, but ultimately the best way to apply curses is not blasphemy. If you don't get my point yet idk how I could better clarify that for you.
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
"
Pyrokar wrote:

There are certain scenarios where blasphemy + curse is better than manual casting. As an example, imagine you are ci and don't get any armor/evasion/block whatever other layer of defence you can think off. Blasphemy + enfeeble pretty much makes non unique mobs tickle. Are you gonna curse every pack you encounter to keep this defensive mechanism up? I'd rather attack in the time it takes to cast the curse and move on to the next tickle-monsterpack.

In my case i also use warlords mark for mana and es leech that i don't even have to reapply on every pack, making my char pretty much immortal and also not having to think about mana problems.

Blasphemy + curse is strong. Should it be nerfed? No, it has already been nerfed before release and creates a lot of new interesting options.


You mention enfeeble + blashphemy being the only automated way you can apply that curse, its simply isn't the case you can have cwdt linked with enfeeble and it go off when it needs to. The mana reservation on a CI build means that unless you invest into further reduction of cost your limited to discipline and enfeeble as your auras and sacrificing DPS in the process. I could see people doing this but blasphemy also has a radius and if mobs are getting "that close" they are likely to hit and trigger a cwdt setup to apply curses basically just as easily without using mana reservation in the process.

Mana issues are also not a thing after leveling, if you read what I posted a while back I said I could see people using 2 when leveling or utilizing this for very niche builds, but you shouldn't be running a aurafied curse supporter thats just inefficient.
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
^ Yea i understand. I never said it's the only automated way (although i think cwdt + enfeeble is pretty unreliable since you have to have a low lvl one and/or to also get hit for it to trigger). I just said that in certain scenarios, which you are right have to be build around, blasphemy is better than manual cast. About the full support char i agree totally, it's really bad there.
I'm a forum warrior, i was born to post, raised to defend my league. Now my post has been removed, chained and exiled by mods who Ban. Ban is my brother; i do not fear it. I see it in the eyes of men and beasts that i troll. It will take me to play the actual game when i am ready and i am not ready.
Last edited by Pyrokar#6587 on Feb 24, 2016, 1:33:12 PM
"
goetzjam wrote:
"
xJLxking wrote:
"
goetzjam wrote:


Because mana reservation for delivering a curse, more importantly multiple curses is inefficient. Especially for a low life build your giving up defensive auras, offensive auras hell even Harolds at that point.

BL is slow, having a dedicated support build with something like RoA is likely vastly Superior due to coverage and the ability to reapply quickly if you "missed" a spot.


How on earth anyone can think differently and not realize how wrong they are I just don't know. One method is a way in which you have to reserve mana to benefit from them, while the others you don't and you can still benefit from them its just not easily and automatically applied for you.


In a perfect world\build ect you wouldn't have blasphemy + curse. I can see the use of using up to 2 curses while leveling or builds that care more about raw clearspeed then overall power, but eventually those builds will be punished for missing out on the ability to run the auras, which are actually aura only benefits.


Except when you have low life, you also have increased damage
When you use auras enemies INCLUDING other players are not immune to it

So why you are stuck trying to use ball lighting then your main attack, a aura stacking build only has to use his main ability


We all know the benefit of low life, you can go low life without making your curses be "aurafied" and benefit from PA without utilizing your reservation for something that isn't necessary in that regard to apply a curse.



Not sure what your point is about auras an enemies and players aren't immune to it. Explain what you mean here.


While your stack having curse as auras other low life people can reserve damage auras and 1 shot offscreen the shit before ever getting into range to apply the curses. The thing obviously swings both ways, but ultimately the best way to apply curses is not blasphemy. If you don't get my point yet idk how I could better clarify that for you.


What I'm saying is that in a PvP environment, Auras can't be reflect, nor stopped. You can't stop it from actually applying to you.
Who the hell plays pvp in PoE...

Better yet, why would they balance their game around the 1% of players which do play it?
[2.2] The Vampire - Tanky 2H Axe Slayer Duelist - /view-thread/1611662

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