Anyone thinks curse (aura's) stacking is way too strong?

Temporal Chain at lvl 20 decreases movement speed, attack speed, and cast speed by 30%
Enfeeble at lvl 20 reduced accuracy by 37%, and even damage by 30%

Stacking curse like Flamability and Conductivity in my opinion is fine, it's hard to do both damage types. But stacking curse in aura form to me makes it way too strong
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Oh stop it they already fucked it up.
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I_NO wrote:
Oh stop it they already fucked it up.


Gotta love your reasoning.

Curse stacking is pretty badly OP, yeah. Was in a map with a quadcurser (or maybe it was five) the other day. Not sure what it was that he ran, but the mobs pretty much stopped moving. He also ran like 7 auras.
Remove Horticrafting station storage limit.
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Char1983 wrote:
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I_NO wrote:
Oh stop it they already fucked it up.


Gotta love your reasoning.

Curse stacking is pretty badly OP, yeah. Was in a map with a quadcurser (or maybe it was five) the other day. Not sure what it was that he ran, but the mobs pretty much stopped moving. He also ran like 7 auras.

I wouldn't care if the mobs barely moved. The problem is they cant even attack or cast fast. When they do, they have lowered dmg, and they take more damage.

You have to ask what's the downside?
not even definitely stronger than curse on hit. What if there are trees and pillars and stuff, monsters can get out of LoS!

partying is too strong in general with just 1 support char of any type usually.

My lvl friend at level 60-65 or something did a 74 or something map safely and quickly with just one not-that-optimal support character.
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Char1983 wrote:
"
I_NO wrote:
Oh stop it they already fucked it up.


Gotta love your reasoning.

Curse stacking is pretty badly OP, yeah. Was in a map with a quadcurser (or maybe it was five) the other day. Not sure what it was that he ran, but the mobs pretty much stopped moving. He also ran like 7 auras.


So 4 curses and full auras, I doubt the gear was cheap for one and I doubt they were that surviable, its difficult to get all the curse nodes, aura nodes and use uniques and still have survability, abit if your playing on SC I doubt its really an issue if he dies occasionally.
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
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xJLxking wrote:
Temporal Chain at lvl 20 decreases movement speed, attack speed, and cast speed by 30%
Enfeeble at lvl 20 reduced accuracy by 37%, and even damage by 30%

Stacking curse like Flamability and Conductivity in my opinion is fine, it's hard to do both damage types. But stacking curse in aura form to me makes it way too strong


TC isnt enough to slow mobs down that much. Enfeeble accuracy reduction really only matters to evasion toons.

More than likely he was using cry + tc. It's not any 1 slow, it's more the stacking slows

Regardless, curse auras arent that powerful. You are basically trading them in 1 for 1 for offensive aurs.

Is there a big difference between reducing 30% of damage with determination and causing things to do 30% less with infeeble? Probably not.
The whole thing is academic anyway.

Before Blasphemy came out a guy in my guild used Ball Lightning to deliver 6 curses on hit.

Nothing changed except the reliability of applying curses, auras make it automatic (at the cost of range, LOS, and using other auras).
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I dont think the aura double curse stacking is to strong comes at a pretty big mana cost, now a dedicated curser with coh, ice shot, temp chains, enfeeble etc is pretty op.
if it makes you guys feel any better, map bosses have 60% reduced curse effectiveness

making that huge 30 into a mere 12
Did I ever tell you what the definition of insanity is? Insanity is doing the exact... same fucking thing... over and over again expecting... shit to change... That. Is. Crazy. thinking: "This time is gonna be different. No, no, no please... This time is gonna be different."

-Path of Exile

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